[War_ooc] Some discussions we need to have, right now
pentaj2 at Scranton.edu
pentaj2 at Scranton.edu
Tue Aug 21 22:59:43 EDT 2007
----- Original Message -----
From: Vampi Digitalwytch <vampi.digitalwytch at gmail.com>
Date: Tuesday, August 21, 2007 10:31 pm
Subject: Re: [War_ooc] Some discussions we need to have, right now
To: war_ooc at esteroic.com
> Well, having been in far too many sims over the years, it's my
opinion
> that WAR for the most part a unique entry into the category. It's
> genre doesn't lend itself easy for advertising like Trek or Xmen, and
> does more or less have the reputation for being dry as all hell for
> those not in the Poli-Sci classes.
We try to shake that off, but it's hard to make geopolitics as
interesting as Trek or Xmen. We're limited by the subject matter,
really. We'll always be kinda wonkish (if, I hope, rather more
approachable!), the question is how do we advertise whole recognizing
that fact?
> The GM structure works fairly smoothly compared to other sims I've
> pretty much fled shrieking from, and speaking as a player, it's
> reassuring to know that there's a GM on shift in case of
whoknowswhat.
> In a way it reminds me of my 'brain trust' of AGMs-CoGMs that helped
> make the standard order of chaos of my sims somehow perform miracles
> and last as long as they did.
It works, yes...But only to a point.
> With all that said, for the most part WAR does seem fine to me save
> for a few clunkers.
>
> The WAR reports tended to be the sticker with my posts. It's
probably
> a me issue, but with whichever country I'd be writing for, I would
> often have to repace because I did/do worry about keeping things
> realistic and plausible and did rely probably heavier than most on
> those reports to not blunder into something that'd set John's eyes
> twitching.
I...Okay, I *was* that bad. I'm better now. Well, I hope.:)
> Because posts can be sporadic here due to the natural pace of RL, the
> reports were a nice way of making sure nothing was forgotten as well
> as knowing how effective one's efforts were with one's respective
> nation in game.
I know this.
> Taking into account how much on average we've got on our plates with
> standard life, it probably would be a good idea to work out some
> delegation of tasks within the sim so no one feels like it's all on
> them or being overwhelmed.
...There really *is* none. Especially over the last year or two, it's
been very ad hoc, very much randomly doing stuff. Sometimes, it feels
like I'm doing everything; I have no doubt Chris often feels like
there are times -he's- doing everything. But the reality is that the
WRs are -still- done sort of "as we get around to it", take more
arguing and hot tempers (and rather longer to do) than they should,
and have for a while been done by me and Chris on our own. (Ian is
very, very hard to contact.)
Add in how few people are posting *looks around meaningfully*, and
I personally am like, "Okay...Is anyone still here?"
John
More information about the War_ooc
mailing list