[War_ooc] Thoughts on WAR

Michael Downey michael.michaeldowney at gmail.com
Tue Aug 12 08:14:13 EDT 2008


It sounds like a very reasonable and workable system of organization
for the GM system. I see how it could streamline the production of the
WR every cycle and better facilitate communication between players and
the GMs over issue and concerns.

-Mike

On Tue, Aug 12, 2008 at 9:18 AM,  <Chazenesq2b at aol.com> wrote:
> While we're voting on GM's, I'd like to table a re-organization plan for the
> game.  I think there have always been some faults in the triumvirate set
> up.  It's been said you have 3 GMs to balance out the power of any one, but
> the fact of the matter is those of us who have been around know the GMs too
> well for this system to actually work.  What happens more often then not is
> 1 GM does something, and the others back him/her up on it normally without
> question, and thus defeating the whole purpose of the 3 GM scheme.
>
> This is nobody's 'fault', let me state that emphatically before people start
> complaining that I'm bad mouthing them.  It's simply a natural evolution of
> things when you've come to know and befriend your fellow players.  It's
> unavoidable.
>
> That being said, I think it 'is' fixable.  I still propose a 2 GM system,
> though what I would like to see is something along this set up.
>
> GM 1
> GM 2
>
> AGM- Recruitment
> AGM- Discipline
>
> From experience, I can tell you that a LOT of work goes into World Reports,
> especially World Reports encompassing 12 played nations.  Therefore I think
> the work for the WRs definitely needs to be split among more than one
> person.  2 GMs, both of whom would have the power to recruit any additional
> help they so desire, would be the best way to handle this.
>
> And from experience, I can also tell you that a LOT of the reasoning many
> GMs don't get WRs out on time has to do with Recruitment and Discipline.  A
> GMs job encompasses a lot with just the WR, so I would like to see AGM
> positions established who's primary duties will include 'breaking in the
> newbies', the standard meet and greet kind of stuff; and for handling
> disciplinary issues among the playing staff.  By Discipline I DO NOT mean
> yelling at people, but we've had some fights over the list, and someone
> willing to work things out OOC with players could take a lot of the burden
> off of the shoulders of the GMs.  This should be seen as a distinct job from
> the GM's 'carrot and stick' power IC.
>
> Naturally, both AGMs would be elected, and report to the GMs.  (Hence why
> they're AGMs)
>
> How's that sound?
>
> - Chris
>
>
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