[War_ooc] Thoughts on WAR
Daniel Sanderson
dantheman2210 at yahoo.com.au
Tue Aug 12 08:21:29 EDT 2008
Well, none of this bothers me all that much, I just do my writing and generally don't have any problems. My main worry would be that we become top-heavy, with 50% of the players holding leadership positions etc.
But I just do what I'm told :D
--- On Tue, 12/8/08, Michael Downey <michael.michaeldowney at gmail.com> wrote:
> From: Michael Downey <michael.michaeldowney at gmail.com>
> Subject: Re: [War_ooc] Thoughts on WAR
> To: war_ooc at esteroic.com
> Received: Tuesday, 12 August, 2008, 10:14 PM
> It sounds like a very reasonable and workable system of
> organization
> for the GM system. I see how it could streamline the
> production of the
> WR every cycle and better facilitate communication between
> players and
> the GMs over issue and concerns.
>
> -Mike
>
> On Tue, Aug 12, 2008 at 9:18 AM,
> <Chazenesq2b at aol.com> wrote:
> > While we're voting on GM's, I'd like to
> table a re-organization plan for the
> > game. I think there have always been some faults in
> the triumvirate set
> > up. It's been said you have 3 GMs to balance out
> the power of any one, but
> > the fact of the matter is those of us who have been
> around know the GMs too
> > well for this system to actually work. What happens
> more often then not is
> > 1 GM does something, and the others back him/her up on
> it normally without
> > question, and thus defeating the whole purpose of the
> 3 GM scheme.
> >
> > This is nobody's 'fault', let me state
> that emphatically before people start
> > complaining that I'm bad mouthing them. It's
> simply a natural evolution of
> > things when you've come to know and befriend your
> fellow players. It's
> > unavoidable.
> >
> > That being said, I think it 'is' fixable. I
> still propose a 2 GM system,
> > though what I would like to see is something along
> this set up.
> >
> > GM 1
> > GM 2
> >
> > AGM- Recruitment
> > AGM- Discipline
> >
> > From experience, I can tell you that a LOT of work
> goes into World Reports,
> > especially World Reports encompassing 12 played
> nations. Therefore I think
> > the work for the WRs definitely needs to be split
> among more than one
> > person. 2 GMs, both of whom would have the power to
> recruit any additional
> > help they so desire, would be the best way to handle
> this.
> >
> > And from experience, I can also tell you that a LOT of
> the reasoning many
> > GMs don't get WRs out on time has to do with
> Recruitment and Discipline. A
> > GMs job encompasses a lot with just the WR, so I would
> like to see AGM
> > positions established who's primary duties will
> include 'breaking in the
> > newbies', the standard meet and greet kind of
> stuff; and for handling
> > disciplinary issues among the playing staff. By
> Discipline I DO NOT mean
> > yelling at people, but we've had some fights over
> the list, and someone
> > willing to work things out OOC with players could take
> a lot of the burden
> > off of the shoulders of the GMs. This should be seen
> as a distinct job from
> > the GM's 'carrot and stick' power IC.
> >
> > Naturally, both AGMs would be elected, and report to
> the GMs. (Hence why
> > they're AGMs)
> >
> > How's that sound?
> >
> > - Chris
> >
> >
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