From john.penta at gmail.com Sun Jun 21 00:26:53 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 00:26:53 -0400 Subject: [War_ooc] Ping. Ping. Message-ID: Hi all. I must admit, I'm not sure who all is still subscribed to this list, or what everybody's gotten up to since WAR died. Something got me curious, I dunno why. I've heard mutterings from here and there about restarting WAR and getting to playing again. My personal thought: If people want to, woohoo, why not? It was great fun before it descended into sniping, something I think everybody around at the end shares some blame in. I'll happily help with brainstorming, scenario setup, rules and structure design, GMing, and newbie-handling. To restart WAR though, we'd need someone who could handle the web stuff, who could advertise and get newbies, who could do our artistic needs for advertising or the website...all skills I don't have. Or maybe there isn't that interest. Which is okay. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/ab7cb0a1/attachment.html From pbuck11 at aol.com Sun Jun 21 00:31:53 2009 From: pbuck11 at aol.com (Patrick B) Date: Sat, 20 Jun 2009 22:31:53 -0600 Subject: [War_ooc] Ping. Ping. In-Reply-To: References: Message-ID: <4A3DB7B9.6020602@aol.com> Oh what the hell I'm always up for the amusement... I'm in. From dylandv at gmail.com Sun Jun 21 00:33:24 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sat, 20 Jun 2009 21:33:24 -0700 Subject: [War_ooc] Ping. Ping. In-Reply-To: <4A3DB7B9.6020602@aol.com> References: <4A3DB7B9.6020602@aol.com> Message-ID: <763946e70906202133s44079cb3p1fce97f6ad0a8538@mail.gmail.com> Funny that you send that minutes before I log on. I'm down too. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090620/15f981ff/attachment.html From john.penta at gmail.com Sun Jun 21 00:58:57 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 00:58:57 -0400 Subject: [War_ooc] Ping. Ping. In-Reply-To: <763946e70906202133s44079cb3p1fce97f6ad0a8538@mail.gmail.com> References: <4A3DB7B9.6020602@aol.com> <763946e70906202133s44079cb3p1fce97f6ad0a8538@mail.gmail.com> Message-ID: Since there are a few biting, plus some nibbles over AIM.... I want to see how many people are interested first-off. Last time taught me we need about 6-8 active people to have a fully-functioning WAR; Below 6, the game felt lifeless and entered its death spiral of inactivity. 8 sounds huge, but I'm including the GM and any AGMs (confining the term solely to if you're responsible for in-game stuff) in the total. Feel free to pitch it to friends, family, etc. though this time I think it's agreed we should be especially cautious (no offense to anyone involved) in inviting GFs/BFs to join up. They might be able to handle it, but it also might be a bit much to ask people to set aside feelings like that, when setting aside ones feelings and having a thick skin is fairly essential for WAR. John On Sun, Jun 21, 2009 at 12:33 AM, Dylan de Valk wrote: > Funny that you send that minutes before I log on. I'm down too. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/02562a2b/attachment.html From dantheman2210 at yahoo.com.au Sun Jun 21 01:03:21 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Sat, 20 Jun 2009 22:03:21 -0700 (PDT) Subject: [War_ooc] Ping. Ping. Message-ID: <30014.53128.qm@web39102.mail.mud.yahoo.com> Hey guys, I'm still here, but I don't think I'll return if WAR reboots. It was a bit too hard for me, and I've got other sims on the go. Thanks Daniel,?formerly?playing Australia Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090620/e8195845/attachment.html From dylandv at gmail.com Sun Jun 21 02:40:17 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sat, 20 Jun 2009 23:40:17 -0700 Subject: [War_ooc] Ping. Ping. In-Reply-To: <30014.53128.qm@web39102.mail.mud.yahoo.com> References: <30014.53128.qm@web39102.mail.mud.yahoo.com> Message-ID: <763946e70906202340m7b8bd6devb5e7f8ae739518e7@mail.gmail.com> Really? I really liked your style. On Sat, Jun 20, 2009 at 10:03 PM, Daniel Sanderson < dantheman2210 at yahoo.com.au> wrote: > Hey guys, > > I'm still here, but I don't think I'll return if WAR reboots. It was a bit > too hard for me, and I've got other sims on the go. > > Thanks > > Daniel, formerly playing Australia > > > ------------------------------ > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how > . > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090620/be427af3/attachment.html From dantheman2210 at yahoo.com.au Sun Jun 21 02:48:15 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Sat, 20 Jun 2009 23:48:15 -0700 (PDT) Subject: [War_ooc] Ping. Ping. Message-ID: <681790.23754.qm@web39106.mail.mud.yahoo.com> Aww, thanks, hehe. It was just a bit hard, Australia's such a boring country (I can say that, I live there!), everything consists of following either the US, or China :p I'll think about it :D Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090620/56fe22d1/attachment.html From michael.michaeldowney at gmail.com Sun Jun 21 08:36:25 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 10:06:25 -0230 Subject: [War_ooc] Ping. Ping. In-Reply-To: <681790.23754.qm@web39106.mail.mud.yahoo.com> References: <681790.23754.qm@web39106.mail.mud.yahoo.com> Message-ID: <6b6ab8a70906210536k2c1c6e7fnf298a9caef48b0e3@mail.gmail.com> I'm around, and with a bit more free time since I graduated. I might be able to come back, no promises. On Sun, Jun 21, 2009 at 4:18 AM, Daniel Sanderson wrote: > Aww, thanks, hehe. It was just a bit hard, Australia's such a boring country > (I can say that, I live there!), everything consists of following either the > US, or China :p I'll think about it :D > > ________________________________ > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how. > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From iain at iain-waddell.co.uk Sun Jun 21 09:20:36 2009 From: iain at iain-waddell.co.uk (Iain) Date: Sun, 21 Jun 2009 14:20:36 +0100 Subject: [War_ooc] Reboot. Message-ID: <08B06FBD6BD444428932B2E3732E1439@iainw> Hi guys, I would also be interested in restarting, at lest to see how things go. Iain -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/92b91b3e/attachment.html From john.penta at gmail.com Sun Jun 21 11:48:58 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 11:48:58 -0400 Subject: [War_ooc] Okay, so... Message-ID: About this whole resurrection of WAR thingy. I have confirmed: Me Buckley Chris Dylan Iain With Mike Downey as a maybe, it sounds like? 5. 6 if we count Mike. Awfully small, but hopefully people can advertise? I know from last time that I suck at that. So, I'm going to lay out some stuff here. First off, there are OOC tasks we need to know someone is doing. Not think someone else is doing, but *absolutely know* that someone is doing them. They're vital to the success of any resurrection. My neurotic attempting-to-be-Atlas nature means I'd try to do all of these myself, except that I suck at these tasks, said after having attempted to do them all (except art, you don't want to see me doing art...ever...) for WAR last time. I'm *interested* in about half of these, but the very reason I'm putting these up here is because I suck and therefore should really not do them. What are they? Well, I'll set them out, each as a task area someone can volunteer for, along with any potential issues/problems/whatnot that I see. --- Web stuff - WAR's historic bane, along with advertising. Buckley suggested a Wiki as our website - an excellent idea, but vandals and spam would be a problem. A second question would be hosting - unless someone can rustle up free hosting for such a Wiki (or a website), it'll take *real money*.:( -- Advertising: Finding places to advertise is only part of the problem. Writing a good ad is demonically hard - we're a niche thing no matter what kind of setting we go for, but we still need new people. I mentioned last night that I saw 6-8 people as a minimum size. Even if we have that now, we still need to advertise - just so that we have enough people for when people inevitably take a break/quit/get hit by a bus. I will, for the record, continue my role as newbie-handler once they reach us. I actually *like* doing that work, even as I see how others dislike it. It might be a good thing if, somehow, we advertise off-web, maybe by means of fliers and stuff? -- Graphics and Art: Sort of in conjunction with the first two issues, we need someone artsy who can do stuff like banner ads. --- Next up: Stuff we need to decide on by consensus. Not, dear God, by vote...by consensus, because they're the building blocks. If we can't come to a consensus on these, we'll never get anywhere with implementation. *** First off, Setting. If we're looking at everything, we may as well look at setting. Personally, I've heard a bunch of ideas, from Napoleoonic-era WAR to Space WAR. They all strike me as potentially fun in different ways. Even for Modern or Near-future WAR, we run into the questions of work required and just how much we can expect out of any playerbase in terms of compelling, IC writing and decisionmaking. I'm going to throw out my opinions as far as the general categories. --- Historical WAR: Could be set in the Napoleonic era, the Renaissance, the Medieval age, whenever. Specific work required really depends on the specific era chosen, but in any event requires a *lot* of front-end historical research. May, in truth, require some knowledge of languages other than English in order to accomplish that research. Quality of writing and immersion is my biggest question, though: In my not-really-humble opinion, WAR was at its best when it was *immersive*. This sometimes meant being tightly-researched, but just as often happened when we managed to latch onto something and breathe in the atmosphere, even if not all the details worked. Often it was a mix of the two: I remember really being immersed in my character(s) when me and Chris were writing the US-China summit. Tightly-researched, yes, but also hugely because of atmosphere. Chris played his character to the hilt, and I honestly felt like Williams throughout that whole situation. Historical writing, in that sense, is *hard*. It's devilishly hard not to play someone with modern attitudes and knowledge, just dressed up in funny clothes. And yet if we don't pull it off, if we don't pull off all writing characters with period attitudes, beliefs, thoughts, etc, it all risks falling flat, leaving WAR coming off as a giant game of Risk. --- Modern WAR: One variant of what I will call "WAR Classic", this is the older version. Setting is Now, not the near-future. Saves us from thinking about times, dates, and all that stuff, but risks are what Buckley usefully called having too much information, and the problem of diverging so much from reality, either immediately or over time, as to be inaccessible to newbies, prompting restarts. Near-future WAR: The other variant, this is what I tried to do with the 2013 scenario. Setting is roughly close to the present, but advanced ahead a few years - 2013 was initially picked semi-arbitrarily, because it conveniently meant a new US Presidential term and it advanced us 6ish years. The information problem remains to an extent, as does the divergence issue...In the case of the original 2013 scenario, I think we got lapped by reality from behind - I certainly, when writing in 2007, never expected an Obama Presidency. Or the recession. Work required? Mostly data-gathering and brainstorming, like what we're familiar with. It's still significant, but perhaps not as much as the historical or sci-fi variants. Quality of writing and decisionmaking: Well, WAR has had its bright and shining moments up til now, but it's also had its...Well, it's also had moments better left unmentioned because they were nothing resembling quality, agreed? We can almost all pull out examples from nearly 10 years of play, let's not get started. That said, there seems to be a lower "barrier to entry" with WAR Classic (in either version) than I would expect in Historical or Sci-fi versions. There isn't the issue of "attitude gap", at least not to the same extent. --- Sci-fi versions of WAR: WAR in Spaaaaaaaace! (There, got it out of my system.:)) Or Cyberpunk WAR, or whatever. Requires a shitload of work in terms of world-building. Some can be accomplished in-play, but a lot would need to be accomplished before we ever got off the ground. Quality of writing and decisionmaking can pose as much problems here as with Historical WAR, for much the same reasons. *** Are there any other setting possibilities I've left out? Anyhow...Yeah. One thing this does set out for me is What WAR Is. Not in a setting way, but in a general "mission-statement-y" way. You may not agree with everything written, but I'm calling things as I see them. Including this really because it's been on my mind. --- WAR (which may or may not need a renaming) is a game, yes. It cannot hope to be a simulation, even when it has simulation characteristics, and even though WAR has classically been an excellent teacher of politics and international affairs. Not a wargame, though it does include war, as seen tactically, operationally, and strategically (and from a grand strategy perspective). In many cases, much of the fun comes from desperately trying to -avoid- the general war that will in many cases end the game. It is not, strictly, a roleplaying game in the conventional sense. It may include RPG devices - it could even include stats and things like that if players felt so inclined. It does come imbued with a heavy dose of roleplay, everything from action posts (combat and similar RP) to diplomacy to strictly social scenes and character development, and players tend to play their roles, on the best days, very immersively, like the best roleplayers. WAR is as much the OOC surroundings as the actual play - the reality is that the game only really works when players are active on an out-of-character basis with other players, whether that be through instant messenger chatter, IM chats of multiple players, or chatter on the OOC list. WAR players are opinionated, yes; play often requires a thick skin, and the OOC conversations and debates and such do as well. At the same time, though, WAR is best played with the game full-contact, but with the players behind the characters still able to be friends...of sorts, anyway. We may never meet in real life to drink beers together, but the idea is that the game shouldn't prevent the bonds of friendship forming such that we could if we wanted to, or even if we just ran into each other and somehow figured out the connection. The moment IC activity causes OOC sniping (or worse), we've done something wrong. Not just one of us, but all of us. Just because we can ICly be at each other's throats gives no excuse for that to carry over into OOC terms. WAR is not meant to be educational: We play for fun, not as a requirement for any course. Telling a good story may occasionally beat out realism, though (particularly in a modern or historical setting) we've found realism to be extremely helpful to our endeavors. Nonetheless, WAR *has the possibility* to teach about many things - and players should "come to the table" willing to learn from play, both about the subjects at hand and stuff not necessarily apparent. WAR can teach the attentive player much about its subjects through the activity of play, and about many things not strictly within our remit, whether that be human behavior (broadly speaking) or any number of other things. Including, though this is not fully advisable, about oneself. Or ar least certain aspects thereof. WAR is about writing, though it is more competitive than most MUSHes, MOOs, or most freeform RP of other types. We compete, and compete hard, but there is no way to "win" at WAR - and trying to win like WAR is any other game is not taken well. We compete in order to write a fun story - ultimately a cooperative endeavor. This story may, or may not, have an end. We're not sure. Finding out is part of the adventure. *** So, summary of all this babble: Go back and read my babble, dammit. You win no points by skipping to the end. We need people to volunteer for the OOC tasks set out above - multiple people can do a single task, but cooperating in such cases seems like a good idea, and in any case these need to be done. If for some reason they can't be done, well...then we're a bit stuck, and I'd be open to ideas on how to navigate out of the stuckness. Setting, like I said, should really be decided by consensus - and no, don't just go "I'll do what everybody else wants" and be passive-aggressive. Silence in this case does not equal consent. Regardless of whatever else, I'm kinda sorta claiming "ownership" of WAR, insofar as that means -anything- (It doesn't, except that I might break tie votes or something if we ever need to vote on stuff), because I basically had both the idea to restart WAR and to actually dig out this list to use for such a purpose. Let's decide the setting of WAR, all that good stuff, then we'll figure out GM for play purposes. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/69312acd/attachment-0001.html From lee.tarnow at utoronto.ca Sun Jun 21 14:39:32 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 14:39:32 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: References: Message-ID: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> I'm down as well. However, I'd like to see some *HARD* rules in place -- it seemed a little loosey-goosey last time. -- Lee Quoting John Penta : > About this whole resurrection of WAR thingy. > > I have confirmed: > > Me > Buckley > Chris > Dylan > Iain > > With Mike Downey as a maybe, it sounds like? > > 5. 6 if we count Mike. > > Awfully small, but hopefully people can advertise? I know from last time > that I suck at that. > > So, I'm going to lay out some stuff here. > > First off, there are OOC tasks we need to know someone is doing. Not think > someone else is doing, but *absolutely know* that someone is doing them. > They're vital to the success of any resurrection. My neurotic > attempting-to-be-Atlas nature means I'd try to do all of these myself, > except that I suck at these tasks, said after having attempted to do them > all (except art, you don't want to see me doing art...ever...) for WAR last > time. I'm *interested* in about half of these, but the very reason I'm > putting these up here is because I suck and therefore should really not do > them. > > What are they? Well, I'll set them out, each as a task area someone can > volunteer for, along with any potential issues/problems/whatnot that I see. > --- > Web stuff - WAR's historic bane, along with advertising. Buckley suggested a > Wiki as our website - an excellent idea, but vandals and spam would be a > problem. A second question would be hosting - unless someone can rustle up > free hosting for such a Wiki (or a website), it'll take *real money*.:( > -- > Advertising: Finding places to advertise is only part of the problem. > Writing a good ad is demonically hard - we're a niche thing no matter what > kind of setting we go for, but we still need new people. I mentioned last > night that I saw 6-8 people as a minimum size. Even if we have that now, we > still need to advertise - just so that we have enough people for when people > inevitably take a break/quit/get hit by a bus. > > I will, for the record, continue my role as newbie-handler once they reach > us. I actually *like* doing that work, even as I see how others dislike it. > > It might be a good thing if, somehow, we advertise off-web, maybe by means > of fliers and stuff? > -- > Graphics and Art: Sort of in conjunction with the first two issues, we need > someone artsy who can do stuff like banner ads. > --- > > Next up: > > Stuff we need to decide on by consensus. Not, dear God, by vote...by > consensus, because they're the building blocks. If we can't come to a > consensus on these, we'll never get anywhere with implementation. > *** > First off, Setting. > > If we're looking at everything, we may as well look at setting. > > Personally, I've heard a bunch of ideas, from Napoleoonic-era WAR to Space > WAR. They all strike me as potentially fun in different ways. > > Even for Modern or Near-future WAR, we run into the questions of work > required and just how much we can expect out of any playerbase in terms of > compelling, IC writing and decisionmaking. > > I'm going to throw out my opinions as far as the general categories. > --- > Historical WAR: Could be set in the Napoleonic era, the Renaissance, the > Medieval age, whenever. Specific work required really depends on the > specific era chosen, but in any event requires a *lot* of front-end > historical research. May, in truth, require some knowledge of languages > other than English in order to accomplish that research. > > Quality of writing and immersion is my biggest question, though: In my > not-really-humble opinion, WAR was at its best when it was *immersive*. This > sometimes meant being tightly-researched, but just as often happened when we > managed to latch onto something and breathe in the atmosphere, even if not > all the details worked. Often it was a mix of the two: I remember really > being immersed in my character(s) when me and Chris were writing the > US-China summit. Tightly-researched, yes, but also hugely because of > atmosphere. Chris played his character to the hilt, and I honestly felt like > Williams throughout that whole situation. > > Historical writing, in that sense, is *hard*. It's devilishly hard not to > play someone with modern attitudes and knowledge, just dressed up in funny > clothes. And yet if we don't pull it off, if we don't pull off all writing > characters with period attitudes, beliefs, thoughts, etc, it all risks > falling flat, leaving WAR coming off as a giant game of Risk. > --- > Modern WAR: One variant of what I will call "WAR Classic", this is the older > version. Setting is Now, not the near-future. Saves us from thinking about > times, dates, and all that stuff, but risks are what Buckley usefully called > having too much information, and the problem of diverging so much from > reality, either immediately or over time, as to be inaccessible to newbies, > prompting restarts. > > Near-future WAR: The other variant, this is what I tried to do with the 2013 > scenario. Setting is roughly close to the present, but advanced ahead a few > years - 2013 was initially picked semi-arbitrarily, because it conveniently > meant a new US Presidential term and it advanced us 6ish years. The > information problem remains to an extent, as does the divergence issue...In > the case of the original 2013 scenario, I think we got lapped by reality > from behind - I certainly, when writing in 2007, never expected an Obama > Presidency. Or the recession. > > Work required? Mostly data-gathering and brainstorming, like what we're > familiar with. It's still significant, but perhaps not as much as the > historical or sci-fi variants. Quality of writing and decisionmaking: Well, > WAR has had its bright and shining moments up til now, but it's also had > its...Well, it's also had moments better left unmentioned because they were > nothing resembling quality, agreed? We can almost all pull out examples from > nearly 10 years of play, let's not get started. That said, there seems to be > a lower "barrier to entry" with WAR Classic (in either version) than I would > expect in Historical or Sci-fi versions. There isn't the issue of "attitude > gap", at least not to the same extent. > --- > Sci-fi versions of WAR: > > WAR in Spaaaaaaaace! (There, got it out of my system.:)) Or Cyberpunk WAR, > or whatever. Requires a shitload of work in terms of world-building. Some > can be accomplished in-play, but a lot would need to be accomplished before > we ever got off the ground. > > Quality of writing and decisionmaking can pose as much problems here as with > Historical WAR, for much the same reasons. > *** > > Are there any other setting possibilities I've left out? > > Anyhow...Yeah. > > One thing this does set out for me is What WAR Is. Not in a setting way, but > in a general "mission-statement-y" way. You may not agree with everything > written, but I'm calling things as I see them. Including this really because > it's been on my mind. > --- > WAR (which may or may not need a renaming) is a game, yes. It cannot hope to > be a simulation, even when it has simulation characteristics, and even > though WAR has classically been an excellent teacher of politics and > international affairs. Not a wargame, though it does include war, as seen > tactically, operationally, and strategically (and from a grand strategy > perspective). In many cases, much of the fun comes from desperately trying > to -avoid- the general war that will in many cases end the game. It is not, > strictly, a roleplaying game in the conventional sense. It may include RPG > devices - it could even include stats and things like that if players felt > so inclined. It does come imbued with a heavy dose of roleplay, everything > from action posts (combat and similar RP) to diplomacy to strictly social > scenes and character development, and players tend to play their roles, on > the best days, very immersively, like the best roleplayers. > > WAR is as much the OOC surroundings as the actual play - the reality is that > the game only really works when players are active on an out-of-character > basis with other players, whether that be through instant messenger chatter, > IM chats of multiple players, or chatter on the OOC list. WAR players are > opinionated, yes; play often requires a thick skin, and the OOC > conversations and debates and such do as well. At the same time, though, WAR > is best played with the game full-contact, but with the players behind the > characters still able to be friends...of sorts, anyway. We may never meet in > real life to drink beers together, but the idea is that the game shouldn't > prevent the bonds of friendship forming such that we could if we wanted to, > or even if we just ran into each other and somehow figured out the > connection. The moment IC activity causes OOC sniping (or worse), we've done > something wrong. Not just one of us, but all of us. Just because we can ICly > be at each other's throats gives no excuse for that to carry over into OOC > terms. > > WAR is not meant to be educational: We play for fun, not as a requirement > for any course. Telling a good story may occasionally beat out realism, > though (particularly in a modern or historical setting) we've found realism > to be extremely helpful to our endeavors. Nonetheless, WAR *has the > possibility* to teach about many things - and players should "come to the > table" willing to learn from play, both about the subjects at hand and stuff > not necessarily apparent. WAR can teach the attentive player much about its > subjects through the activity of play, and about many things not strictly > within our remit, whether that be human behavior (broadly speaking) or any > number of other things. Including, though this is not fully advisable, about > oneself. Or ar least certain aspects thereof. > > WAR is about writing, though it is more competitive than most MUSHes, > MOOs, or most freeform RP of other types. We compete, and compete hard, but > there is no way to "win" at WAR - and trying to win like WAR is any other > game is not taken well. We compete in order to write a fun story - > ultimately a cooperative endeavor. This story may, or may not, have an end. > We're not sure. Finding out is part of the adventure. > *** > > So, summary of all this babble: > > Go back and read my babble, dammit. You win no points by skipping to the > end. > > We need people to volunteer for the OOC tasks set out above - multiple > people can do a single task, but cooperating in such cases seems like a good > idea, and in any case these need to be done. > > If for some reason they can't be done, well...then we're a bit stuck, and > I'd be open to ideas on how to navigate out of the stuckness. > > Setting, like I said, should really be decided by consensus - and no, don't > just go "I'll do what everybody else wants" and be passive-aggressive. > Silence in this case does not equal consent. > > Regardless of whatever else, I'm kinda sorta claiming "ownership" of WAR, > insofar as that means -anything- (It doesn't, except that I might break tie > votes or something if we ever need to vote on stuff), because I basically > had both the idea to restart WAR and to actually dig out this list to use > for such a purpose. > > Let's decide the setting of WAR, all that good stuff, then we'll figure out > GM for play purposes. > > John > From john.penta at gmail.com Sun Jun 21 15:09:13 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 15:09:13 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> Message-ID: As I can sense a rabbithole looming...Let's set that argument aside til we determine setting? Please? Some settings lend themselves more naturally to hard rules (crunchiness and stats if I'm reading you right, Lee) than others; keep in mind that the goal of WAR, at least as I see it, in this incarnation is more story than anything else. If we do a modern setting, there are rules we've learned from experience; if we do a historical setting, much of that setting's nature will determine the rules; if we do a sci-fi/futuristic setting, chances are certain rules will basically present themselves as we do the world-building. Oh, and for the record: While I am not opposed to using licensed settings (settings from tv, rpgs, books, etc), they do come with certain complications. IE, Pern (as if anybody really wants to play WAR in a fantasy setting? Personally, I'd rather not) is right out because Anne McCaffrey's estate would likely find us and kill us even if we tried to ask for permission. And despite my love for Ender's Game, I would resist doing a game set in any of Orson Scott Card's universes, both because I don't think they'd fit WAR very well...and because I think the discussions to let us use his intellectual property would be painful. John On Sun, Jun 21, 2009 at 2:39 PM, wrote: > I'm down as well. However, I'd like to see some *HARD* rules in place > -- it seemed a little loosey-goosey last time. > > -- Lee > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/f8af2bc6/attachment.html From lee.tarnow at utoronto.ca Sun Jun 21 15:26:53 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 15:26:53 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> Message-ID: <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> I agree that the point of WAR is to keep the story rumbling along, but I think that we need to put some structure in place to at least keep it moving along and sustainable enough that this incarnation does not end abruptly. In terms of setting, I'm not terribly interested in doing something that's NOT realistic... That being said, I'd like to throw in my 2 cents in terms of guideline. I'm fine with doing something historical, but I think that it would a require a rule set to buck down the gameplay so that shit doesn't get crazy. Similarly, if we do something sci-fi/futuristic, we'd want to implement a rule set that DOES NOT buck down the gameplay so that players don't get lost. Ideally, something in Kardashev k = 2 to 3 land (If we were to do k = 1, we might as well keep the game here on Earth in the early 2000s). Anyway, in summary, I'd be against using a licensed setting. Further, any rule sets that get developed should be sufficiently behind the scenes so that it doesn't interfere with gameplay, but are still hard-enforceable that it keeps gameplay running. One corollary of this might be that wiser decisions may come out of players that don't RP, and that their societies may progress regardless, but I'm sure that this can be ironed out in developing a rule set. Cheers -- Lee Quoting John Penta : > As I can sense a rabbithole looming...Let's set that argument aside til we > determine setting? Please? > > Some settings lend themselves more naturally to hard rules (crunchiness and > stats if I'm reading you right, Lee) than others; keep in mind that the goal > of WAR, at least as I see it, in this incarnation is more story than > anything else. If we do a modern setting, there are rules we've learned from > experience; if we do a historical setting, much of that setting's nature > will determine the rules; if we do a sci-fi/futuristic setting, chances are > certain rules will basically present themselves as we do the world-building. > Oh, and for the record: While I am not opposed to using licensed settings > (settings from tv, rpgs, books, etc), they do come with certain > complications. IE, Pern (as if anybody really wants to play WAR in a fantasy > setting? Personally, I'd rather not) is right out because Anne McCaffrey's > estate would likely find us and kill us even if we tried to ask for > permission. And despite my love for Ender's Game, I would resist doing a > game set in any of Orson Scott Card's universes, both because I don't think > they'd fit WAR very well...and because I think the discussions to let us use > his intellectual property would be painful. > > John > > On Sun, Jun 21, 2009 at 2:39 PM, wrote: > >> I'm down as well. However, I'd like to see some *HARD* rules in place >> -- it seemed a little loosey-goosey last time. >> >> -- Lee >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > From michael.michaeldowney at gmail.com Sun Jun 21 16:13:14 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 17:43:14 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> I personally vote for the near-future timeline. War in Space is really not what I imagined this game to be. Historical is interesting but would seem like a fundamental shift in WAR. Aren't there other games like that out there? Near-future gives us a strong basis but does not bog us down with current events. If things happening now suddenly come up that make our near-future scenario out of place then we just have to shrug our shoulders and remember it is AU. I have and always will be a proponent of realism but John is correct that this is a creative writing RPG and not a number-for-number simulation. A lack of realism leads to things like the Anglo-Japanese War of 2001, Austrian Gundam and Central African railgun tanks. But becoming a bunch of bean counters that pour over the GDP and other stats of a country vs. another would bog the game down and make it boring and pedantic. That is why I would suggest we take a 'Tom Clancy' approach; a solid grounding in realism but a bit of unrealistic (or more precisely, unlikely) events being allowed if they are backed with good writing. From pbuck11 at aol.com Sun Jun 21 16:22:18 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 14:22:18 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> Message-ID: <4A3E967A.6010605@aol.com> In other words Post quality=greater chance of success..... From michael.michaeldowney at gmail.com Sun Jun 21 16:24:46 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 17:54:46 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <4A3E967A.6010605@aol.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <4A3E967A.6010605@aol.com> Message-ID: <6b6ab8a70906211324g45f58cecte67233d2f03b48e0@mail.gmail.com> Pretty much. But I would have objections to Central African railgun tanks no matter how well-written it is........ On Sun, Jun 21, 2009 at 5:52 PM, Patrick B wrote: > In other words Post quality=greater chance of success..... > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From pbuck11 at aol.com Sun Jun 21 16:28:42 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 14:28:42 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211324g45f58cecte67233d2f03b48e0@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <4A3E967A.6010605@aol.com> <6b6ab8a70906211324g45f58cecte67233d2f03b48e0@mail.gmail.com> Message-ID: <4A3E97FA.9010804@aol.com> and if I see Jack Ryan as POTUS Ebola monkeys will FLY From john.penta at gmail.com Sun Jun 21 16:29:31 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 16:29:31 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> Message-ID: On Sun, Jun 21, 2009 at 4:13 PM, Michael Downey < michael.michaeldowney at gmail.com> wrote: > I personally vote for the near-future timeline. War in Space is really > not what I imagined this game to be. Historical is interesting but > would seem like a fundamental shift in WAR. Aren't there other games > like that out there? Weirdly, no, I don't think so. Not to my knowledge anyway. > > Near-future gives us a strong basis but does not bog us down with > current events. If things happening now suddenly come up that make our > near-future scenario out of place then we just have to shrug our > shoulders and remember it is AU. > And hope nothing too seemingly-unlikely happens.:) > > I have and always will be a proponent of realism but John is correct > that this is a creative writing RPG and not a number-for-number > simulation. A lack of realism leads to things like the Anglo-Japanese > War of 2001, Austrian Gundam and Central African railgun tanks. But > becoming a bunch of bean counters that pour over the GDP and other > stats of a country vs. another would bog the game down and make it > boring and pedantic. That is why I would suggest we take a 'Tom > Clancy' approach; a solid grounding in realism but a bit of > unrealistic (or more precisely, unlikely) events being allowed if they > are backed with good writing. We need to figure out the line between unlikely and not-possible. We can find plenty of examples of stuff sitting way past the line (you listed only WAR's classic examples...), but it's hard for me to figure out the stuff that's merely unlikely or just-barely impossible. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/bf088eb6/attachment.html From lee.tarnow at utoronto.ca Sun Jun 21 16:31:33 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 16:31:33 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> Message-ID: <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> I see what your saying -- that turning this game into a strictly by-the-numbers game would make it boring. HOWEVER I think that, while not overly restrictive, SOMETHING needs to be in place. If we don't have anything objective in place, the game will need constant nudging along, which would not bode well in down times. I'm not saying that we need to be number crunching GDP and such, but if a left-leaning country implements right-leaning policies, the game should reflect the consequences of that decision. Further, in a lull, the game SHOULD be able to support itself. To reiterate my point, while we don't need a D&D rulebook, we need some clearly defined rules that'll keep the game chugging along during down time, and make sure things make sense. Quoting Michael Downey : > I personally vote for the near-future timeline. War in Space is really > not what I imagined this game to be. Historical is interesting but > would seem like a fundamental shift in WAR. Aren't there other games > like that out there? > > Near-future gives us a strong basis but does not bog us down with > current events. If things happening now suddenly come up that make our > near-future scenario out of place then we just have to shrug our > shoulders and remember it is AU. > > I have and always will be a proponent of realism but John is correct > that this is a creative writing RPG and not a number-for-number > simulation. A lack of realism leads to things like the Anglo-Japanese > War of 2001, Austrian Gundam and Central African railgun tanks. But > becoming a bunch of bean counters that pour over the GDP and other > stats of a country vs. another would bog the game down and make it > boring and pedantic. That is why I would suggest we take a 'Tom > Clancy' approach; a solid grounding in realism but a bit of > unrealistic (or more precisely, unlikely) events being allowed if they > are backed with good writing. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From john.penta at gmail.com Sun Jun 21 16:33:10 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 16:33:10 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <4A3E97FA.9010804@aol.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <4A3E967A.6010605@aol.com> <6b6ab8a70906211324g45f58cecte67233d2f03b48e0@mail.gmail.com> <4A3E97FA.9010804@aol.com> Message-ID: Ahem, I control the animal kingdom thanks.:) On Sun, Jun 21, 2009 at 4:28 PM, Patrick B wrote: > and if I see Jack Ryan as POTUS Ebola monkeys will FLY > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/ba53f916/attachment.html From michael.michaeldowney at gmail.com Sun Jun 21 16:35:23 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:05:23 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> Message-ID: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> > We need to figure out the line between unlikely and not-possible. We can > find plenty of examples of stuff sitting way past the line (you listed only > WAR's classic examples...), but it's hard for me to figure out the stuff > that's merely unlikely or just-barely impossible. I think that in this we simply use our judgment. We're all fairly worldly and have a good understanding (I hope) of both quality writing, history and modern politics. The GM(s) simply need to sit down and critically think "How likely is this? How difficult would it be to implement? Does the quality of writing and details provided justify it working? Will allowing this push the envelope too far?" From lee.tarnow at utoronto.ca Sun Jun 21 16:37:34 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 16:37:34 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> Message-ID: <20090621163734.kstxf6u95b4gg0kw@webmail.utoronto.ca> Can I know why you guys are so AGAINST just codifying this so that we understand what is fair and what is not and then letting the GM make the judgement calls based on that? Quoting Michael Downey : >> We need to figure out the line between unlikely and not-possible. We can >> find plenty of examples of stuff sitting way past the line (you listed only >> WAR's classic examples...), but it's hard for me to figure out the stuff >> that's merely unlikely or just-barely impossible. > > I think that in this we simply use our judgment. We're all fairly > worldly and have a good understanding (I hope) of both quality > writing, history and modern politics. The GM(s) simply need to sit > down and critically think "How likely is this? How difficult would it > be to implement? Does the quality of writing and details provided > justify it working? Will allowing this push the envelope too far?" > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From iain at iain-waddell.co.uk Sun Jun 21 16:38:04 2009 From: iain at iain-waddell.co.uk (Iain) Date: Sun, 21 Jun 2009 21:38:04 +0100 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca><20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca><6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> Message-ID: <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> For the very little that will be my two pence (being British and all ;-)): I also think the best setting (from a totally personal preference and selfish-I-would-enjoy-more) would be near future. Again this gets us out of being bogged down in current affairs (does anyone REALLY want to play Gordon Brown?? Huh? Lol) and also gives us enough grounding in reality to not have to overthink how the world would be or research how it was... Furthermore, I agree that the game needs something to keep it chugging along, but through experience of sims (yes yes, mainly Trek I admit it) this is done by having guidelines rather than hard and fast rules and a good set of players/writers. And I'm afraid good writing with 'decent' explanation does win over complete realism in my book. Note the word 'decent'. Iain -----Original Message----- From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On Behalf Of lee.tarnow at utoronto.ca Sent: 21 June 2009 21:32 To: war_ooc at esteroic.com Subject: Re: [War_ooc] Okay, so... I see what your saying -- that turning this game into a strictly by-the-numbers game would make it boring. HOWEVER I think that, while not overly restrictive, SOMETHING needs to be in place. If we don't have anything objective in place, the game will need constant nudging along, which would not bode well in down times. I'm not saying that we need to be number crunching GDP and such, but if a left-leaning country implements right-leaning policies, the game should reflect the consequences of that decision. Further, in a lull, the game SHOULD be able to support itself. To reiterate my point, while we don't need a D&D rulebook, we need some clearly defined rules that'll keep the game chugging along during down time, and make sure things make sense. Quoting Michael Downey : > I personally vote for the near-future timeline. War in Space is really > not what I imagined this game to be. Historical is interesting but > would seem like a fundamental shift in WAR. Aren't there other games > like that out there? > > Near-future gives us a strong basis but does not bog us down with > current events. If things happening now suddenly come up that make our > near-future scenario out of place then we just have to shrug our > shoulders and remember it is AU. > > I have and always will be a proponent of realism but John is correct > that this is a creative writing RPG and not a number-for-number > simulation. A lack of realism leads to things like the Anglo-Japanese > War of 2001, Austrian Gundam and Central African railgun tanks. But > becoming a bunch of bean counters that pour over the GDP and other > stats of a country vs. another would bog the game down and make it > boring and pedantic. That is why I would suggest we take a 'Tom > Clancy' approach; a solid grounding in realism but a bit of > unrealistic (or more precisely, unlikely) events being allowed if they > are backed with good writing. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com From michael.michaeldowney at gmail.com Sun Jun 21 16:38:45 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:08:45 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621163734.kstxf6u95b4gg0kw@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621163734.kstxf6u95b4gg0kw@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211338y41980103ucaf8d9211e26bfdd@mail.gmail.com> On Sun, Jun 21, 2009 at 6:07 PM, wrote: > Can I know why you guys are so AGAINST just codifying this so that we > understand what is fair and what is not and then letting the GM make > the judgement calls based on that? I'm not against codifying, but I'm just wondering in what manner we should go about doing it. From iain at iain-waddell.co.uk Sun Jun 21 16:40:36 2009 From: iain at iain-waddell.co.uk (Iain) Date: Sun, 21 Jun 2009 21:40:36 +0100 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621163734.kstxf6u95b4gg0kw@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca><20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca><6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com><6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621163734.kstxf6u95b4gg0kw@webmail.utoronto.ca> Message-ID: <6284D5ED7E244F5C8120E3956B745BA7@iainw> I'm just getting too anarchist and put-the-faith-in-the-people in my old age I think. Which is unfortunate given I'm meant to be playing a political game :S lol -----Original Message----- From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On Behalf Of lee.tarnow at utoronto.ca Sent: 21 June 2009 21:38 To: war_ooc at esteroic.com Subject: Re: [War_ooc] Okay, so... Can I know why you guys are so AGAINST just codifying this so that we understand what is fair and what is not and then letting the GM make the judgement calls based on that? Quoting Michael Downey : >> We need to figure out the line between unlikely and not-possible. We can >> find plenty of examples of stuff sitting way past the line (you listed only >> WAR's classic examples...), but it's hard for me to figure out the stuff >> that's merely unlikely or just-barely impossible. > > I think that in this we simply use our judgment. We're all fairly > worldly and have a good understanding (I hope) of both quality > writing, history and modern politics. The GM(s) simply need to sit > down and critically think "How likely is this? How difficult would it > be to implement? Does the quality of writing and details provided > justify it working? Will allowing this push the envelope too far?" > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com From pbuck11 at aol.com Sun Jun 21 16:39:36 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 14:39:36 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621163734.kstxf6u95b4gg0kw@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621163734.kstxf6u95b4gg0kw@webmail.utoronto.ca> Message-ID: <4A3E9A88.8070709@aol.com> Exactly, I mean I know when I was GM I used what I called the crack test, basically if I had to ask were you smoking crack when you thought this up it failed no matter how good the writing... From michael.michaeldowney at gmail.com Sun Jun 21 16:41:55 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:11:55 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> Message-ID: <6b6ab8a70906211341y3f1d2059jacb5e47689f0112d@mail.gmail.com> On Sun, Jun 21, 2009 at 6:08 PM, Iain wrote: > Furthermore, I agree that the game needs something to keep it chugging > along, but through experience of sims (yes yes, mainly Trek I admit it) this > is done by having guidelines rather than hard and fast rules and a good set > of players/writers. Yes, guidelines. That is the word I've been trying to best descrinbe it. I am afraid hard coding (and I am fully prepared to be proven wrong on this) would make it too much of a numbers game and not about creative writing. Maybe all of us should try and iron out a defenition of what we consider 'decent, near-realistic' enough to qualify as acceptable? From lee.tarnow at utoronto.ca Sun Jun 21 16:46:00 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 16:46:00 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca><20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca><6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> Message-ID: <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> My issue is with what is DECENT. In the end, that basically comes down to John's judgment, and then we get things like flying Ebola monkeys. At the very least, that decent explanation needs to be ruled against some barometer of quality. Maybe a qualitative left-center-right scale in terms of checks and balances? As I've explained to John, right-leaning policies wouldn't necessarily fly well in a left-leaning environment. Further, how do we determine what is too severe a reaction from what is not? I'm not saying the game has to be determined by numbers, but a clear, objective system SHOULD be in place so that the game doesn't go to Narnia. And no, I'm not interested in playing in Narnia. ;) Quoting Iain : > For the very little that will be my two pence (being British and all ;-)): > > I also think the best setting (from a totally personal preference and > selfish-I-would-enjoy-more) would be near future. Again this gets us out of > being bogged down in current affairs (does anyone REALLY want to play Gordon > Brown?? Huh? Lol) and also gives us enough grounding in reality to not have > to overthink how the world would be or research how it was... > > Furthermore, I agree that the game needs something to keep it chugging > along, but through experience of sims (yes yes, mainly Trek I admit it) this > is done by having guidelines rather than hard and fast rules and a good set > of players/writers. > > And I'm afraid good writing with 'decent' explanation does win over complete > realism in my book. Note the word 'decent'. > > Iain > > -----Original Message----- > From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On > Behalf Of lee.tarnow at utoronto.ca > Sent: 21 June 2009 21:32 > To: war_ooc at esteroic.com > Subject: Re: [War_ooc] Okay, so... > > I see what your saying -- that turning this game into a strictly > by-the-numbers game would make it boring. > > HOWEVER > > I think that, while not overly restrictive, SOMETHING needs to be in > place. If we don't have anything objective in place, the game will > need constant nudging along, which would not bode well in down times. > I'm not saying that we need to be number crunching GDP and such, but > if a left-leaning country implements right-leaning policies, the game > should reflect the consequences of that decision. Further, in a lull, > the game SHOULD be able to support itself. > > To reiterate my point, while we don't need a D&D rulebook, we need > some clearly defined rules that'll keep the game chugging along during > down time, and make sure things make sense. > > Quoting Michael Downey : > >> I personally vote for the near-future timeline. War in Space is really >> not what I imagined this game to be. Historical is interesting but >> would seem like a fundamental shift in WAR. Aren't there other games >> like that out there? >> >> Near-future gives us a strong basis but does not bog us down with >> current events. If things happening now suddenly come up that make our >> near-future scenario out of place then we just have to shrug our >> shoulders and remember it is AU. >> >> I have and always will be a proponent of realism but John is correct >> that this is a creative writing RPG and not a number-for-number >> simulation. A lack of realism leads to things like the Anglo-Japanese >> War of 2001, Austrian Gundam and Central African railgun tanks. But >> becoming a bunch of bean counters that pour over the GDP and other >> stats of a country vs. another would bog the game down and make it >> boring and pedantic. That is why I would suggest we take a 'Tom >> Clancy' approach; a solid grounding in realism but a bit of >> unrealistic (or more precisely, unlikely) events being allowed if they >> are backed with good writing. >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From john.penta at gmail.com Sun Jun 21 16:50:34 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 16:50:34 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> Message-ID: On Sun, Jun 21, 2009 at 4:35 PM, Michael Downey < michael.michaeldowney at gmail.com> wrote: > > We need to figure out the line between unlikely and not-possible. We can > > find plenty of examples of stuff sitting way past the line (you listed > only > > WAR's classic examples...), but it's hard for me to figure out the stuff > > that's merely unlikely or just-barely impossible. > > I think that in this we simply use our judgment. We're all fairly > worldly and have a good understanding (I hope) of both quality > writing, history and modern politics. The GM(s) simply need to sit > down and critically think "How likely is this? How difficult would it > be to implement? Does the quality of writing and details provided > justify it working? Will allowing this push the envelope too far?" And when the GM is stressed, harrassed, off their meds, etc.? Well, IMHO, them's the breaks of WAR. Others may disagree, but my personal opinion is that WAR needs very few hard-and-fast rules. ("No launching nukes and making the game post-apocalyptic" being basically the key one.) It might be *helped* by rules of thumb like "X numbers of troops takes Y hours to move Z distance", but that's really just for the "Ahh wtf do you mean I gotta decide all this at once?" moments. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/890f3b19/attachment.html From lee.tarnow at utoronto.ca Sun Jun 21 16:51:54 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 16:51:54 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211341y3f1d2059jacb5e47689f0112d@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <6b6ab8a70906211341y3f1d2059jacb5e47689f0112d@mail.gmail.com> Message-ID: <20090621165154.w1jt60ahw0s8scs8@webmail.utoronto.ca> Personally, I don't feel guidelines are strong enough to enforce proper gameplay. As soon as there's a disagreement amongst ourselves those guidelines may split into a variety of interpretations. IRL, the world doesn't stop running when there's a disagreement -- for that reason, I'd make an argument for defining a qualitative scale in terms of fiscal, legal, and political policy. Ie, if country A tries to do something that is far-protectionist in an economically liberal environment, well, people would be pissed off and it wouldn't work very well. Similarly, like if an administration decides to go to war with only 50% support. Shit would happen. Quoting Michael Downey : > On Sun, Jun 21, 2009 at 6:08 PM, Iain wrote: >> Furthermore, I agree that the game needs something to keep it chugging >> along, but through experience of sims (yes yes, mainly Trek I admit it) this >> is done by having guidelines rather than hard and fast rules and a good set >> of players/writers. > > Yes, guidelines. That is the word I've been trying to best descrinbe > it. I am afraid hard coding (and I am fully prepared to be proven > wrong on this) would make it too much of a numbers game and not about > creative writing. Maybe all of us should try and iron out a defenition > of what we consider 'decent, near-realistic' enough to qualify as > acceptable? > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From iain at iain-waddell.co.uk Sun Jun 21 16:52:32 2009 From: iain at iain-waddell.co.uk (Iain) Date: Sun, 21 Jun 2009 21:52:32 +0100 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca><20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca><6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com><20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca><3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> Message-ID: Damn, you shot me down before I could suggest Narnia! I really abstain from any form of objective checks, this is an area that I have little experience/knowledge in other than what I research to put into the game. So I defer to those of you who perhaps know a bit more. I will however, put forward the suggestion that we are all (more than!) able to bring up when we find something realistic and maybe some sort of consensus-finding once we're playing is the best check of all? Or I'm talking poo again - I never can tell which ;-) -----Original Message----- From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On Behalf Of lee.tarnow at utoronto.ca Sent: 21 June 2009 21:46 To: war_ooc at esteroic.com Subject: Re: [War_ooc] Okay, so... My issue is with what is DECENT. In the end, that basically comes down to John's judgment, and then we get things like flying Ebola monkeys. At the very least, that decent explanation needs to be ruled against some barometer of quality. Maybe a qualitative left-center-right scale in terms of checks and balances? As I've explained to John, right-leaning policies wouldn't necessarily fly well in a left-leaning environment. Further, how do we determine what is too severe a reaction from what is not? I'm not saying the game has to be determined by numbers, but a clear, objective system SHOULD be in place so that the game doesn't go to Narnia. And no, I'm not interested in playing in Narnia. ;) Quoting Iain : > For the very little that will be my two pence (being British and all ;-)): > > I also think the best setting (from a totally personal preference and > selfish-I-would-enjoy-more) would be near future. Again this gets us out of > being bogged down in current affairs (does anyone REALLY want to play Gordon > Brown?? Huh? Lol) and also gives us enough grounding in reality to not have > to overthink how the world would be or research how it was... > > Furthermore, I agree that the game needs something to keep it chugging > along, but through experience of sims (yes yes, mainly Trek I admit it) this > is done by having guidelines rather than hard and fast rules and a good set > of players/writers. > > And I'm afraid good writing with 'decent' explanation does win over complete > realism in my book. Note the word 'decent'. > > Iain > > -----Original Message----- > From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On > Behalf Of lee.tarnow at utoronto.ca > Sent: 21 June 2009 21:32 > To: war_ooc at esteroic.com > Subject: Re: [War_ooc] Okay, so... > > I see what your saying -- that turning this game into a strictly > by-the-numbers game would make it boring. > > HOWEVER > > I think that, while not overly restrictive, SOMETHING needs to be in > place. If we don't have anything objective in place, the game will > need constant nudging along, which would not bode well in down times. > I'm not saying that we need to be number crunching GDP and such, but > if a left-leaning country implements right-leaning policies, the game > should reflect the consequences of that decision. Further, in a lull, > the game SHOULD be able to support itself. > > To reiterate my point, while we don't need a D&D rulebook, we need > some clearly defined rules that'll keep the game chugging along during > down time, and make sure things make sense. > > Quoting Michael Downey : > >> I personally vote for the near-future timeline. War in Space is really >> not what I imagined this game to be. Historical is interesting but >> would seem like a fundamental shift in WAR. Aren't there other games >> like that out there? >> >> Near-future gives us a strong basis but does not bog us down with >> current events. If things happening now suddenly come up that make our >> near-future scenario out of place then we just have to shrug our >> shoulders and remember it is AU. >> >> I have and always will be a proponent of realism but John is correct >> that this is a creative writing RPG and not a number-for-number >> simulation. A lack of realism leads to things like the Anglo-Japanese >> War of 2001, Austrian Gundam and Central African railgun tanks. But >> becoming a bunch of bean counters that pour over the GDP and other >> stats of a country vs. another would bog the game down and make it >> boring and pedantic. That is why I would suggest we take a 'Tom >> Clancy' approach; a solid grounding in realism but a bit of >> unrealistic (or more precisely, unlikely) events being allowed if they >> are backed with good writing. >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com From lee.tarnow at utoronto.ca Sun Jun 21 16:52:53 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 16:52:53 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> Message-ID: <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> I agree with the bottom point. Quoting John Penta : > On Sun, Jun 21, 2009 at 4:35 PM, Michael Downey < > michael.michaeldowney at gmail.com> wrote: > >> > We need to figure out the line between unlikely and not-possible. We can >> > find plenty of examples of stuff sitting way past the line (you listed >> only >> > WAR's classic examples...), but it's hard for me to figure out the stuff >> > that's merely unlikely or just-barely impossible. >> >> I think that in this we simply use our judgment. We're all fairly >> worldly and have a good understanding (I hope) of both quality >> writing, history and modern politics. The GM(s) simply need to sit >> down and critically think "How likely is this? How difficult would it >> be to implement? Does the quality of writing and details provided >> justify it working? Will allowing this push the envelope too far?" > > > And when the GM is stressed, harrassed, off their meds, etc.? > > Well, IMHO, them's the breaks of WAR. Others may disagree, but my personal > opinion is that WAR needs very few hard-and-fast rules. ("No launching nukes > and making the game post-apocalyptic" being basically the key one.) > > It might be *helped* by rules of thumb like "X numbers of troops takes Y > hours to move Z distance", but that's really just for the "Ahh wtf do you > mean I gotta decide all this at once?" moments. > > John > From michael.michaeldowney at gmail.com Sun Jun 21 16:53:49 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:23:49 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> It would have to be case by case, I would think. 1) Has anything like/similar this happened before? Has anything like/similar to this happened in this particular country before? 2) How left/right is this action? How left/right is the country in question? 3) Is the quality of writing good enough (personal note, quality of writing is purely a qualitative review, in my opinion) For example, the Russian president being overthrown by the army is possible. The US president being overthrown by the military is highly unlikely. Just as the US President fully nationalizing the health care system is unlikely but the Canadian PM fully nationalizing Canada's health care system is well within the realm of 'possible' On Sun, Jun 21, 2009 at 6:16 PM, wrote: > My issue is with what is DECENT. In the end, that basically comes down > to John's judgment, and then we get things like flying Ebola monkeys. > > At the very least, that decent explanation needs to be ruled against > some barometer of quality. Maybe a qualitative left-center-right scale > in terms of checks and balances? As I've explained to John, > right-leaning policies wouldn't necessarily fly well in a left-leaning > environment. Further, how do we determine what is too severe a > reaction from what is not? I'm not saying the game has to be > determined by numbers, but a clear, objective system SHOULD be in > place so that the game doesn't go to Narnia. > > And no, I'm not interested in playing in Narnia. ;) > > Quoting Iain : > >> For the very little that will be my two pence (being British and all ;-)): >> >> I also think the best setting (from a totally personal preference and >> selfish-I-would-enjoy-more) would be near future. Again this gets us out of >> being bogged down in current affairs (does anyone REALLY want to play Gordon >> Brown?? Huh? Lol) and also gives us enough grounding in reality to not have >> to overthink how the world would be or research how it was... >> >> Furthermore, I agree that the game needs something to keep it chugging >> along, but through experience of sims (yes yes, mainly Trek I admit it) this >> is done by having guidelines rather than hard and fast rules and a good set >> of players/writers. >> >> And I'm afraid good writing with 'decent' explanation does win over complete >> realism in my book. Note the word 'decent'. >> >> Iain >> >> -----Original Message----- >> From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On >> Behalf Of lee.tarnow at utoronto.ca >> Sent: 21 June 2009 21:32 >> To: war_ooc at esteroic.com >> Subject: Re: [War_ooc] Okay, so... >> >> I see what your saying -- that turning this game into a strictly >> by-the-numbers game would make it boring. >> >> HOWEVER >> >> I think that, while not overly restrictive, SOMETHING needs to be in >> place. If we don't have anything objective in place, the game will >> need constant nudging along, which would not bode well in down times. >> I'm not saying that we need to be number crunching GDP and such, but >> if a left-leaning country implements right-leaning policies, the game >> should reflect the consequences of that decision. Further, in a lull, >> the game SHOULD be able to support itself. >> >> To reiterate my point, while we don't need a D&D rulebook, we need >> some clearly defined rules that'll keep the game chugging along during >> down time, and make sure things make sense. >> >> Quoting Michael Downey : >> >>> I personally vote for the near-future timeline. War in Space is really >>> not what I imagined this game to be. Historical is interesting but >>> would seem like a fundamental shift in WAR. Aren't there other games >>> like that out there? >>> >>> Near-future gives us a strong basis but does not bog us down with >>> current events. If things happening now suddenly come up that make our >>> near-future scenario out of place then we just have to shrug our >>> shoulders and remember it is AU. >>> >>> I have and always will be a proponent of realism but John is correct >>> that this is a creative writing RPG and not a number-for-number >>> simulation. A lack of realism leads to things like the Anglo-Japanese >>> War of 2001, Austrian Gundam and Central African railgun tanks. But >>> becoming a bunch of bean counters that pour over the GDP and other >>> stats of a country vs. another would bog the game down and make it >>> boring and pedantic. That is why I would suggest we take a 'Tom >>> Clancy' approach; a solid grounding in realism but a bit of >>> unrealistic (or more precisely, unlikely) events being allowed if they >>> are backed with good writing. >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From lee.tarnow at utoronto.ca Sun Jun 21 16:55:23 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 16:55:23 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> Message-ID: <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> Again, we don't have to codify everything, but why not codify some things so we don't have to get bogged down in it later? Quoting Michael Downey : > It would have to be case by case, I would think. > > 1) Has anything like/similar this happened before? Has anything > like/similar to this happened in this particular country before? > > 2) How left/right is this action? How left/right is the country in question? > > 3) Is the quality of writing good enough (personal note, quality of > writing is purely a qualitative review, in my opinion) > > For example, the Russian president being overthrown by the army is > possible. The US president being overthrown by the military is highly > unlikely. Just as the US President fully nationalizing the health care > system is unlikely but the Canadian PM fully nationalizing Canada's > health care system is well within the realm of 'possible' > > On Sun, Jun 21, 2009 at 6:16 PM, wrote: >> My issue is with what is DECENT. In the end, that basically comes down >> to John's judgment, and then we get things like flying Ebola monkeys. >> >> At the very least, that decent explanation needs to be ruled against >> some barometer of quality. Maybe a qualitative left-center-right scale >> in terms of checks and balances? As I've explained to John, >> right-leaning policies wouldn't necessarily fly well in a left-leaning >> environment. Further, how do we determine what is too severe a >> reaction from what is not? I'm not saying the game has to be >> determined by numbers, but a clear, objective system SHOULD be in >> place so that the game doesn't go to Narnia. >> >> And no, I'm not interested in playing in Narnia. ;) >> >> Quoting Iain : >> >>> For the very little that will be my two pence (being British and all ;-)): >>> >>> I also think the best setting (from a totally personal preference and >>> selfish-I-would-enjoy-more) would be near future. Again this gets us out of >>> being bogged down in current affairs (does anyone REALLY want to >>> play Gordon >>> Brown?? Huh? Lol) and also gives us enough grounding in reality to not have >>> to overthink how the world would be or research how it was... >>> >>> Furthermore, I agree that the game needs something to keep it chugging >>> along, but through experience of sims (yes yes, mainly Trek I >>> admit it) this >>> is done by having guidelines rather than hard and fast rules and a good set >>> of players/writers. >>> >>> And I'm afraid good writing with 'decent' explanation does win >>> over complete >>> realism in my book. Note the word 'decent'. >>> >>> Iain >>> >>> -----Original Message----- >>> From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On >>> Behalf Of lee.tarnow at utoronto.ca >>> Sent: 21 June 2009 21:32 >>> To: war_ooc at esteroic.com >>> Subject: Re: [War_ooc] Okay, so... >>> >>> I see what your saying -- that turning this game into a strictly >>> by-the-numbers game would make it boring. >>> >>> HOWEVER >>> >>> I think that, while not overly restrictive, SOMETHING needs to be in >>> place. If we don't have anything objective in place, the game will >>> need constant nudging along, which would not bode well in down times. >>> I'm not saying that we need to be number crunching GDP and such, but >>> if a left-leaning country implements right-leaning policies, the game >>> should reflect the consequences of that decision. Further, in a lull, >>> the game SHOULD be able to support itself. >>> >>> To reiterate my point, while we don't need a D&D rulebook, we need >>> some clearly defined rules that'll keep the game chugging along during >>> down time, and make sure things make sense. >>> >>> Quoting Michael Downey : >>> >>>> I personally vote for the near-future timeline. War in Space is really >>>> not what I imagined this game to be. Historical is interesting but >>>> would seem like a fundamental shift in WAR. Aren't there other games >>>> like that out there? >>>> >>>> Near-future gives us a strong basis but does not bog us down with >>>> current events. If things happening now suddenly come up that make our >>>> near-future scenario out of place then we just have to shrug our >>>> shoulders and remember it is AU. >>>> >>>> I have and always will be a proponent of realism but John is correct >>>> that this is a creative writing RPG and not a number-for-number >>>> simulation. A lack of realism leads to things like the Anglo-Japanese >>>> War of 2001, Austrian Gundam and Central African railgun tanks. But >>>> becoming a bunch of bean counters that pour over the GDP and other >>>> stats of a country vs. another would bog the game down and make it >>>> boring and pedantic. That is why I would suggest we take a 'Tom >>>> Clancy' approach; a solid grounding in realism but a bit of >>>> unrealistic (or more precisely, unlikely) events being allowed if they >>>> are backed with good writing. >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From michael.michaeldowney at gmail.com Sun Jun 21 16:56:27 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:26:27 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> On Sun, Jun 21, 2009 at 6:25 PM, wrote: > Again, we don't have to codify everything, but why not codify some > things so we don't have to get bogged down in it later?' I thought the three criteria I listed were a good (but not perfect, needs to be expanded) start. From pbuck11 at aol.com Sun Jun 21 16:57:29 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 14:57:29 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> Message-ID: <4A3E9EB9.6050007@aol.com> One step at a time let's see who's all here, then we can start hammering out the small things. Some rules are required, let's face it an anarchist sim is a recipe for disaster, it's kinda like herding cats....never gonna end well. But if we have too many rules we're just tabletopping with e-mail and too many rules make newbies go somewhere else... So rather then do we need a rule for world leaders and army movement instead think of what do we need for rules..... what is essential and how can we make it as simple as possible. KISS rules.... Keep It Simple Stupid.... remember that From michael.michaeldowney at gmail.com Sun Jun 21 17:00:39 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:30:39 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <4A3E9EB9.6050007@aol.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> Message-ID: <6b6ab8a70906211400g73390a5cm31c260804e43966e@mail.gmail.com> Lee is quite correct in that we do need to try and set some sort of objective measure of what a 'decent' or 'quality' post is. Maybe a written example of a good post and then an example of a bad post on the same subject? On Sun, Jun 21, 2009 at 6:27 PM, Patrick B wrote: > One step at a time let's see who's all here, then we can start hammering > out the small things. > > Some rules are required, let's face it an anarchist sim is a recipe for > disaster, it's kinda like herding cats....never gonna end well. > > But if we have too many rules we're just tabletopping with e-mail and > too many rules make newbies go somewhere else... > > So rather then do we need a rule for world leaders and army movement > instead think of what do we need for rules..... what is essential and > how can we make it as simple as possible. > > KISS rules.... Keep It Simple Stupid.... remember that > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From lee.tarnow at utoronto.ca Sun Jun 21 17:02:09 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:02:09 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> Message-ID: <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> Fair enough. I don't think that goes far enough though -- there would still need to be deliberation of whether or not it would work or not. I was thinking more or less along the lines of rating the countries fiscal, legal, and political leverages on a, say, 10 point scale, and then deliberate if the actions are within the realm of possibility that way. As an example, we could say that if (0 being left, 10 being right) Canada as a country was a 5 on the political spectrum, governed by a 6 government, implementing an 8 policy would be plain highly-unlikely, whereby a 7 might seem fair. It would then come down to defining how we determine where the policies lie (ie John's job). I think that makes sense? Quoting Michael Downey : > On Sun, Jun 21, 2009 at 6:25 PM, wrote: >> Again, we don't have to codify everything, but why not codify some >> things so we don't have to get bogged down in it later?' > > I thought the three criteria I listed were a good (but not perfect, > needs to be expanded) start. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From pbuck11 at aol.com Sun Jun 21 17:05:14 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 15:05:14 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> Message-ID: <4A3EA08A.6020209@aol.com> Since no one is listening to my points let me say this Apples bunnies funyuns, goat porn and I like sheep. From martellian at hotmail.com Sun Jun 21 17:08:16 2009 From: martellian at hotmail.com (Ian Martell) Date: Sun, 21 Jun 2009 14:08:16 -0700 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> Message-ID: Hey al From: John Penta Sent: Sunday, June 21, 2009 12:09 PM To: war_ooc at esteroic.com Subject: Re: [War_ooc] Okay, so... As I can sense a rabbithole looming...Let's set that argument aside til we determine setting? Please? Some settings lend themselves more naturally to hard rules (crunchiness and stats if I'm reading you right, Lee) than others; keep in mind that the goal of WAR, at least as I see it, in this incarnation is more story than anything else. If we do a modern setting, there are rules we've learned from experience; if we do a historical setting, much of that setting's nature will determine the rules; if we do a sci-fi/futuristic setting, chances are certain rules will basically present themselves as we do the world-building. Oh, and for the record: While I am not opposed to using licensed settings (settings from tv, rpgs, books, etc), they do come with certain complications. IE, Pern (as if anybody really wants to play WAR in a fantasy setting? Personally, I'd rather not) is right out because Anne McCaffrey's estate would likely find us and kill us even if we tried to ask for permission. And despite my love for Ender's Game, I would resist doing a game set in any of Orson Scott Card's universes, both because I don't think they'd fit WAR very well...and because I think the discussions to let us use his intellectual property would be painful. John On Sun, Jun 21, 2009 at 2:39 PM, wrote: I'm down as well. However, I'd like to see some *HARD* rules in place -- it seemed a little loosey-goosey last time. -- Lee _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com -------------------------------------------------------------------------------- _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/c8988cfe/attachment.html From lee.tarnow at utoronto.ca Sun Jun 21 17:11:35 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:11:35 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> Message-ID: <20090621171135.c3kfnvpy8g8884oo@webmail.utoronto.ca> I like this -- I still say we should put this into some objective metric and rate how each decision would sit in the metric, and then base our decisions on that, but I think this is good regardless. Quoting Michael Downey : > It would have to be case by case, I would think. > > 1) Has anything like/similar this happened before? Has anything > like/similar to this happened in this particular country before? > > 2) How left/right is this action? How left/right is the country in question? > > 3) Is the quality of writing good enough (personal note, quality of > writing is purely a qualitative review, in my opinion) > > For example, the Russian president being overthrown by the army is > possible. The US president being overthrown by the military is highly > unlikely. Just as the US President fully nationalizing the health care > system is unlikely but the Canadian PM fully nationalizing Canada's > health care system is well within the realm of 'possible' > > On Sun, Jun 21, 2009 at 6:16 PM, wrote: >> My issue is with what is DECENT. In the end, that basically comes down >> to John's judgment, and then we get things like flying Ebola monkeys. >> >> At the very least, that decent explanation needs to be ruled against >> some barometer of quality. Maybe a qualitative left-center-right scale >> in terms of checks and balances? As I've explained to John, >> right-leaning policies wouldn't necessarily fly well in a left-leaning >> environment. Further, how do we determine what is too severe a >> reaction from what is not? I'm not saying the game has to be >> determined by numbers, but a clear, objective system SHOULD be in >> place so that the game doesn't go to Narnia. >> >> And no, I'm not interested in playing in Narnia. ;) >> >> Quoting Iain : >> >>> For the very little that will be my two pence (being British and all ;-)): >>> >>> I also think the best setting (from a totally personal preference and >>> selfish-I-would-enjoy-more) would be near future. Again this gets us out of >>> being bogged down in current affairs (does anyone REALLY want to >>> play Gordon >>> Brown?? Huh? Lol) and also gives us enough grounding in reality to not have >>> to overthink how the world would be or research how it was... >>> >>> Furthermore, I agree that the game needs something to keep it chugging >>> along, but through experience of sims (yes yes, mainly Trek I >>> admit it) this >>> is done by having guidelines rather than hard and fast rules and a good set >>> of players/writers. >>> >>> And I'm afraid good writing with 'decent' explanation does win >>> over complete >>> realism in my book. Note the word 'decent'. >>> >>> Iain >>> >>> -----Original Message----- >>> From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On >>> Behalf Of lee.tarnow at utoronto.ca >>> Sent: 21 June 2009 21:32 >>> To: war_ooc at esteroic.com >>> Subject: Re: [War_ooc] Okay, so... >>> >>> I see what your saying -- that turning this game into a strictly >>> by-the-numbers game would make it boring. >>> >>> HOWEVER >>> >>> I think that, while not overly restrictive, SOMETHING needs to be in >>> place. If we don't have anything objective in place, the game will >>> need constant nudging along, which would not bode well in down times. >>> I'm not saying that we need to be number crunching GDP and such, but >>> if a left-leaning country implements right-leaning policies, the game >>> should reflect the consequences of that decision. Further, in a lull, >>> the game SHOULD be able to support itself. >>> >>> To reiterate my point, while we don't need a D&D rulebook, we need >>> some clearly defined rules that'll keep the game chugging along during >>> down time, and make sure things make sense. >>> >>> Quoting Michael Downey : >>> >>>> I personally vote for the near-future timeline. War in Space is really >>>> not what I imagined this game to be. Historical is interesting but >>>> would seem like a fundamental shift in WAR. Aren't there other games >>>> like that out there? >>>> >>>> Near-future gives us a strong basis but does not bog us down with >>>> current events. If things happening now suddenly come up that make our >>>> near-future scenario out of place then we just have to shrug our >>>> shoulders and remember it is AU. >>>> >>>> I have and always will be a proponent of realism but John is correct >>>> that this is a creative writing RPG and not a number-for-number >>>> simulation. A lack of realism leads to things like the Anglo-Japanese >>>> War of 2001, Austrian Gundam and Central African railgun tanks. But >>>> becoming a bunch of bean counters that pour over the GDP and other >>>> stats of a country vs. another would bog the game down and make it >>>> boring and pedantic. That is why I would suggest we take a 'Tom >>>> Clancy' approach; a solid grounding in realism but a bit of >>>> unrealistic (or more precisely, unlikely) events being allowed if they >>>> are backed with good writing. >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From martellian at hotmail.com Sun Jun 21 17:15:38 2009 From: martellian at hotmail.com (Ian Martell) Date: Sun, 21 Jun 2009 14:15:38 -0700 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca><20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca><6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com><20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca><3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw><20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca><6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com><20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca><6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> Message-ID: Hey all count me in! Now for my two cents. First, I am for near-future WAR, it's basically what I think of when I think of WAR and it's easy for people to understand getting into it. As to the codification debate, I like what Lee is saying, the point scale could be helpful in that it creates a baseline for people to orient their posts by and saves lots of research. That said I'd like to make the following suggestions. First, that government, population, and international support numbers are taken into account. ie the more popular your leader the more he can do etc. Also that we keep the 'crack test' and the idea that good writing can make up for a multitude of impossibilities, for example if you write a solid series of posts about how your leader gets the country to accept something a little out there, I think it should go through, especially if it moves the game along. So in summary, I think the story of the game should be the primary focus (after all its what makes it fun) but we do need something either real world facts or the 1-10 scale to keep a common frame of reference for our posts. -------------------------------------------------- From: Sent: Sunday, June 21, 2009 2:02 PM To: Subject: Re: [War_ooc] Okay, so... > Fair enough. > > I don't think that goes far enough though -- there would still need to > be deliberation of whether or not it would work or not. > > I was thinking more or less along the lines of rating the countries > fiscal, legal, and political leverages on a, say, 10 point scale, and > then deliberate if the actions are within the realm of possibility > that way. As an example, we could say that if (0 being left, 10 being > right) Canada as a country was a 5 on the political spectrum, governed > by a 6 government, implementing an 8 policy would be plain > highly-unlikely, whereby a 7 might seem fair. It would then come down > to defining how we determine where the policies lie (ie John's job). > > I think that makes sense? > > Quoting Michael Downey : > >> On Sun, Jun 21, 2009 at 6:25 PM, wrote: >>> Again, we don't have to codify everything, but why not codify some >>> things so we don't have to get bogged down in it later?' >> >> I thought the three criteria I listed were a good (but not perfect, >> needs to be expanded) start. >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From michael.michaeldowney at gmail.com Sun Jun 21 17:16:20 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:46:20 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621171135.c3kfnvpy8g8884oo@webmail.utoronto.ca> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621171135.c3kfnvpy8g8884oo@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211416o179d91f2h989917c5078b96ee@mail.gmail.com> Your idea is logical and would make sense if we were more of a military/combat sim (ironic given our title). But we are a creative writing game, why burden ourselves with trying to quantify political/military/economic levels of every country that is being played? A logical, critical thinking approach seems more apt. Not to say numbers aren't going to play a part (Zimbabwe's GDP obviously doesn't allow for nuclear power plants to be constructed) but assigning everything from 1 to 10 seems to be placing headaches on John. And yes Pat we are listing to you. Your point in KISS is very apt, and I think that trying to give a qualititative criteria for what makes a post 'decent' is a good *starting* point. PS IAN! On Sun, Jun 21, 2009 at 6:41 PM, wrote: > I like this -- I still say we should put this into some objective > metric and rate how each decision would sit in the metric, and then > base our decisions on that, but I think this is good regardless. > > Quoting Michael Downey : > >> It would have to be case by case, I would think. >> >> 1) Has anything like/similar this happened before? Has anything >> like/similar to this happened in this particular country before? >> >> 2) How left/right is this action? How left/right is the country in question? >> >> 3) Is the quality of writing good enough (personal note, quality of >> writing is purely a qualitative review, in my opinion) >> >> For example, the Russian president being overthrown by the army is >> possible. The US president being overthrown by the military is highly >> unlikely. Just as the US President fully nationalizing the health care >> system is unlikely but the Canadian PM fully nationalizing Canada's >> health care system is well within the realm of 'possible' >> >> On Sun, Jun 21, 2009 at 6:16 PM, wrote: >>> My issue is with what is DECENT. In the end, that basically comes down >>> to John's judgment, and then we get things like flying Ebola monkeys. >>> >>> At the very least, that decent explanation needs to be ruled against >>> some barometer of quality. Maybe a qualitative left-center-right scale >>> in terms of checks and balances? As I've explained to John, >>> right-leaning policies wouldn't necessarily fly well in a left-leaning >>> environment. Further, how do we determine what is too severe a >>> reaction from what is not? I'm not saying the game has to be >>> determined by numbers, but a clear, objective system SHOULD be in >>> place so that the game doesn't go to Narnia. >>> >>> And no, I'm not interested in playing in Narnia. ;) >>> >>> Quoting Iain : >>> >>>> For the very little that will be my two pence (being British and all ;-)): >>>> >>>> I also think the best setting (from a totally personal preference and >>>> selfish-I-would-enjoy-more) would be near future. Again this gets us out of >>>> being bogged down in current affairs (does anyone REALLY want to >>>> play Gordon >>>> Brown?? Huh? Lol) and also gives us enough grounding in reality to not have >>>> to overthink how the world would be or research how it was... >>>> >>>> Furthermore, I agree that the game needs something to keep it chugging >>>> along, but through experience of sims (yes yes, mainly Trek I >>>> admit it) this >>>> is done by having guidelines rather than hard and fast rules and a good set >>>> of players/writers. >>>> >>>> And I'm afraid good writing with 'decent' explanation does win >>>> over complete >>>> realism in my book. Note the word 'decent'. >>>> >>>> Iain >>>> >>>> -----Original Message----- >>>> From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On >>>> Behalf Of lee.tarnow at utoronto.ca >>>> Sent: 21 June 2009 21:32 >>>> To: war_ooc at esteroic.com >>>> Subject: Re: [War_ooc] Okay, so... >>>> >>>> I see what your saying -- that turning this game into a strictly >>>> by-the-numbers game would make it boring. >>>> >>>> HOWEVER >>>> >>>> I think that, while not overly restrictive, SOMETHING needs to be in >>>> place. If we don't have anything objective in place, the game will >>>> need constant nudging along, which would not bode well in down times. >>>> I'm not saying that we need to be number crunching GDP and such, but >>>> if a left-leaning country implements right-leaning policies, the game >>>> should reflect the consequences of that decision. Further, in a lull, >>>> the game SHOULD be able to support itself. >>>> >>>> To reiterate my point, while we don't need a D&D rulebook, we need >>>> some clearly defined rules that'll keep the game chugging along during >>>> down time, and make sure things make sense. >>>> >>>> Quoting Michael Downey : >>>> >>>>> I personally vote for the near-future timeline. War in Space is really >>>>> not what I imagined this game to be. Historical is interesting but >>>>> would seem like a fundamental shift in WAR. Aren't there other games >>>>> like that out there? >>>>> >>>>> Near-future gives us a strong basis but does not bog us down with >>>>> current events. If things happening now suddenly come up that make our >>>>> near-future scenario out of place then we just have to shrug our >>>>> shoulders and remember it is AU. >>>>> >>>>> I have and always will be a proponent of realism but John is correct >>>>> that this is a creative writing RPG and not a number-for-number >>>>> simulation. A lack of realism leads to things like the Anglo-Japanese >>>>> War of 2001, Austrian Gundam and Central African railgun tanks. But >>>>> becoming a bunch of bean counters that pour over the GDP and other >>>>> stats of a country vs. another would bog the game down and make it >>>>> boring and pedantic. That is why I would suggest we take a 'Tom >>>>> Clancy' approach; a solid grounding in realism but a bit of >>>>> unrealistic (or more precisely, unlikely) events being allowed if they >>>>> are backed with good writing. >>>>> >>>>> _______________________________________________ >>>>> War_ooc mailing list >>>>> War_ooc at esteroic.com >>>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From michael.michaeldowney at gmail.com Sun Jun 21 17:17:46 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:47:46 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> Hmmm. I'm starting to warm to the 1 to 10 scale a bit now that I think about it. On Sun, Jun 21, 2009 at 6:45 PM, Ian Martell wrote: > Hey all count me in! > > Now for my two cents. First, I am for near-future WAR, it's basically what I > think of when I think of WAR and it's easy for people to understand getting > into it. As to the codification debate, I like what Lee is saying, the point > scale could be helpful in that it creates a baseline for people to orient > their posts by and saves lots of research. That said I'd like to make the > following suggestions. First, that government, population, and international > support numbers are taken into account. ie the more popular your leader the > more he can do etc. Also that we keep the 'crack test' and the idea that > good writing can make up for a multitude of impossibilities, for example if > you write a solid series of posts about how your leader gets the country to > accept something a little out there, I think it should go through, > especially if it moves the game along. > > So in summary, I think the story of the game should be the primary focus > (after all its what makes it fun) but we do need something either real world > facts or the 1-10 scale to keep a common frame of reference for our posts. > > -------------------------------------------------- > From: > Sent: Sunday, June 21, 2009 2:02 PM > To: > Subject: Re: [War_ooc] Okay, so... > >> Fair enough. >> >> I don't think that goes far enough though -- there would still need to >> be deliberation of whether or not it would work or not. >> >> I was thinking more or less along the lines of rating the countries >> fiscal, legal, and political leverages on a, say, 10 point scale, and >> then deliberate if the actions are within the realm of possibility >> that way. As an example, we could say that if (0 being left, 10 being >> right) Canada as a country was a 5 on the political spectrum, governed >> by a 6 government, implementing an 8 policy would be plain >> highly-unlikely, whereby a 7 might seem fair. It would then come down >> to defining how we determine where the policies lie (ie John's job). >> >> I think that makes sense? >> >> Quoting Michael Downey : >> >>> On Sun, Jun 21, 2009 at 6:25 PM, wrote: >>>> Again, we don't have to codify everything, but why not codify some >>>> things so we don't have to get bogged down in it later?' >>> >>> I thought the three criteria I listed were a good (but not perfect, >>> needs to be expanded) start. >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From michael.michaeldowney at gmail.com Sun Jun 21 17:21:21 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:51:21 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> References: <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> Message-ID: <6b6ab8a70906211421l202d3a50k2b22964d213d6ab0@mail.gmail.com> I think that quantifying every single post on the 1-10 scale would be cumbersome, and that we should leave it to the critical thinking and judgment of the writers and GMs to determine the acceptability and probability of posts but the 1-10 scale could be a 'tiebreaker' method in the event there is a disagreement about the probability of a post succeeding. On Sun, Jun 21, 2009 at 6:47 PM, Michael Downey wrote: > Hmmm. I'm starting to warm to the 1 to 10 scale a bit now that I think > about it. > > On Sun, Jun 21, 2009 at 6:45 PM, Ian Martell wrote: >> Hey all count me in! >> >> Now for my two cents. First, I am for near-future WAR, it's basically what I >> think of when I think of WAR and it's easy for people to understand getting >> into it. As to the codification debate, I like what Lee is saying, the point >> scale could be helpful in that it creates a baseline for people to orient >> their posts by and saves lots of research. That said I'd like to make the >> following suggestions. First, that government, population, and international >> support numbers are taken into account. ie the more popular your leader the >> more he can do etc. Also that we keep the 'crack test' and the idea that >> good writing can make up for a multitude of impossibilities, for example if >> you write a solid series of posts about how your leader gets the country to >> accept something a little out there, I think it should go through, >> especially if it moves the game along. >> >> So in summary, I think the story of the game should be the primary focus >> (after all its what makes it fun) but we do need something either real world >> facts or the 1-10 scale to keep a common frame of reference for our posts. >> >> -------------------------------------------------- >> From: >> Sent: Sunday, June 21, 2009 2:02 PM >> To: >> Subject: Re: [War_ooc] Okay, so... >> >>> Fair enough. >>> >>> I don't think that goes far enough though -- there would still need to >>> be deliberation of whether or not it would work or not. >>> >>> I was thinking more or less along the lines of rating the countries >>> fiscal, legal, and political leverages on a, say, 10 point scale, and >>> then deliberate if the actions are within the realm of possibility >>> that way. As an example, we could say that if (0 being left, 10 being >>> right) Canada as a country was a 5 on the political spectrum, governed >>> by a 6 government, implementing an 8 policy would be plain >>> highly-unlikely, whereby a 7 might seem fair. It would then come down >>> to defining how we determine where the policies lie (ie John's job). >>> >>> I think that makes sense? >>> >>> Quoting Michael Downey : >>> >>>> On Sun, Jun 21, 2009 at 6:25 PM, wrote: >>>>> Again, we don't have to codify everything, but why not codify some >>>>> things so we don't have to get bogged down in it later?' >>>> >>>> I thought the three criteria I listed were a good (but not perfect, >>>> needs to be expanded) start. >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > From martellian at hotmail.com Sun Jun 21 17:21:39 2009 From: martellian at hotmail.com (Ian Martell) Date: Sun, 21 Jun 2009 14:21:39 -0700 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211416o179d91f2h989917c5078b96ee@mail.gmail.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca><20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca><6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com><20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca><3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw><20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca><6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com><20090621171135.c3kfnvpy8g8884oo@webmail.utoronto.ca> <6b6ab8a70906211416o179d91f2h989917c5078b96ee@mail.gmail.com> Message-ID: Hey Mike! -------------------------------------------------- From: "Michael Downey" Sent: Sunday, June 21, 2009 2:16 PM To: Subject: Re: [War_ooc] Okay, so... > Your idea is logical and would make sense if we were more of a > military/combat sim (ironic given our title). But we are a creative > writing game, why burden ourselves with trying to quantify > political/military/economic levels of every country that is being > played? A logical, critical thinking approach seems more apt. Not to > say numbers aren't going to play a part (Zimbabwe's GDP obviously > doesn't allow for nuclear power plants to be constructed) but > assigning everything from 1 to 10 seems to be placing headaches on > John. > > And yes Pat we are listing to you. Your point in KISS is very apt, and > I think that trying to give a qualititative criteria for what makes a > post 'decent' is a good *starting* point. > > PS IAN! > > On Sun, Jun 21, 2009 at 6:41 PM, wrote: >> I like this -- I still say we should put this into some objective >> metric and rate how each decision would sit in the metric, and then >> base our decisions on that, but I think this is good regardless. >> >> Quoting Michael Downey : >> >>> It would have to be case by case, I would think. >>> >>> 1) Has anything like/similar this happened before? Has anything >>> like/similar to this happened in this particular country before? >>> >>> 2) How left/right is this action? How left/right is the country in >>> question? >>> >>> 3) Is the quality of writing good enough (personal note, quality of >>> writing is purely a qualitative review, in my opinion) >>> >>> For example, the Russian president being overthrown by the army is >>> possible. The US president being overthrown by the military is highly >>> unlikely. Just as the US President fully nationalizing the health care >>> system is unlikely but the Canadian PM fully nationalizing Canada's >>> health care system is well within the realm of 'possible' >>> >>> On Sun, Jun 21, 2009 at 6:16 PM, wrote: >>>> My issue is with what is DECENT. In the end, that basically comes down >>>> to John's judgment, and then we get things like flying Ebola monkeys. >>>> >>>> At the very least, that decent explanation needs to be ruled against >>>> some barometer of quality. Maybe a qualitative left-center-right scale >>>> in terms of checks and balances? As I've explained to John, >>>> right-leaning policies wouldn't necessarily fly well in a left-leaning >>>> environment. Further, how do we determine what is too severe a >>>> reaction from what is not? I'm not saying the game has to be >>>> determined by numbers, but a clear, objective system SHOULD be in >>>> place so that the game doesn't go to Narnia. >>>> >>>> And no, I'm not interested in playing in Narnia. ;) >>>> >>>> Quoting Iain : >>>> >>>>> For the very little that will be my two pence (being British and all >>>>> ;-)): >>>>> >>>>> I also think the best setting (from a totally personal preference and >>>>> selfish-I-would-enjoy-more) would be near future. Again this gets us >>>>> out of >>>>> being bogged down in current affairs (does anyone REALLY want to >>>>> play Gordon >>>>> Brown?? Huh? Lol) and also gives us enough grounding in reality to not >>>>> have >>>>> to overthink how the world would be or research how it was... >>>>> >>>>> Furthermore, I agree that the game needs something to keep it chugging >>>>> along, but through experience of sims (yes yes, mainly Trek I >>>>> admit it) this >>>>> is done by having guidelines rather than hard and fast rules and a >>>>> good set >>>>> of players/writers. >>>>> >>>>> And I'm afraid good writing with 'decent' explanation does win >>>>> over complete >>>>> realism in my book. Note the word 'decent'. >>>>> >>>>> Iain >>>>> >>>>> -----Original Message----- >>>>> From: war_ooc-bounces at esteroic.com >>>>> [mailto:war_ooc-bounces at esteroic.com] On >>>>> Behalf Of lee.tarnow at utoronto.ca >>>>> Sent: 21 June 2009 21:32 >>>>> To: war_ooc at esteroic.com >>>>> Subject: Re: [War_ooc] Okay, so... >>>>> >>>>> I see what your saying -- that turning this game into a strictly >>>>> by-the-numbers game would make it boring. >>>>> >>>>> HOWEVER >>>>> >>>>> I think that, while not overly restrictive, SOMETHING needs to be in >>>>> place. If we don't have anything objective in place, the game will >>>>> need constant nudging along, which would not bode well in down times. >>>>> I'm not saying that we need to be number crunching GDP and such, but >>>>> if a left-leaning country implements right-leaning policies, the game >>>>> should reflect the consequences of that decision. Further, in a lull, >>>>> the game SHOULD be able to support itself. >>>>> >>>>> To reiterate my point, while we don't need a D&D rulebook, we need >>>>> some clearly defined rules that'll keep the game chugging along during >>>>> down time, and make sure things make sense. >>>>> >>>>> Quoting Michael Downey : >>>>> >>>>>> I personally vote for the near-future timeline. War in Space is >>>>>> really >>>>>> not what I imagined this game to be. Historical is interesting but >>>>>> would seem like a fundamental shift in WAR. Aren't there other games >>>>>> like that out there? >>>>>> >>>>>> Near-future gives us a strong basis but does not bog us down with >>>>>> current events. If things happening now suddenly come up that make >>>>>> our >>>>>> near-future scenario out of place then we just have to shrug our >>>>>> shoulders and remember it is AU. >>>>>> >>>>>> I have and always will be a proponent of realism but John is correct >>>>>> that this is a creative writing RPG and not a number-for-number >>>>>> simulation. A lack of realism leads to things like the Anglo-Japanese >>>>>> War of 2001, Austrian Gundam and Central African railgun tanks. But >>>>>> becoming a bunch of bean counters that pour over the GDP and other >>>>>> stats of a country vs. another would bog the game down and make it >>>>>> boring and pedantic. That is why I would suggest we take a 'Tom >>>>>> Clancy' approach; a solid grounding in realism but a bit of >>>>>> unrealistic (or more precisely, unlikely) events being allowed if >>>>>> they >>>>>> are backed with good writing. >>>>>> >>>>>> _______________________________________________ >>>>>> War_ooc mailing list >>>>>> War_ooc at esteroic.com >>>>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> War_ooc mailing list >>>>> War_ooc at esteroic.com >>>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>>> >>>>> >>>>> _______________________________________________ >>>>> War_ooc mailing list >>>>> War_ooc at esteroic.com >>>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From john.penta at gmail.com Sun Jun 21 17:23:41 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 17:23:41 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <4A3E9EB9.6050007@aol.com> References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> Message-ID: Agreed wholeheartedly. My personal opinion is that WAR works best with very few rules. Mostly covering actions which may seem perfectly rational, but are in fact destructive to the game. Hence the rule against nuclear weapons use (which should indeed be put on paper, because it is not as obvious as it was when I joined the game) and the rule against EMP weapons at all (I don't -care- if they're possible IRL, they made the game fucked up the last time they were developed and used). Buckley, we know you like to do bad things to sheep, but Bestiality is illegal, kindly quit advertising your fondness for it. With that said: As nobody's argued otherwise - this incarnation of WAR is mine. Mineminemine. I more or less 'own' it. Thing is, I really would hate to exercise my powers of ownership. A few things I want to settle now. One thing, actually: WAR will not be run by committee. Consensus where possible, but we've *tried* running a game by committee, it didn't really work. Where needed, I will be dictator. GMing may well be just me, or it may be a function I delegate. The OOC shit like web design, graphics, advertising, I'm delegating out of necessity. I can't -do- graphics, and I suck at web stuff and advertising. Moving on: When it comes to trying to objectively measure post quality...You cannot objectively measure taste. Additionally, I would -hate- to be the guy trying to explain to a newbie a scale like that, or an xyz axis of post effects. It confuses me still, after reading it over 6 or 7 times. Even as a tie-breaker, it makes my head hurt. John On Sun, Jun 21, 2009 at 4:57 PM, Patrick B wrote: > One step at a time let's see who's all here, then we can start hammering > out the small things. > > Some rules are required, let's face it an anarchist sim is a recipe for > disaster, it's kinda like herding cats....never gonna end well. > > But if we have too many rules we're just tabletopping with e-mail and > too many rules make newbies go somewhere else... > > So rather then do we need a rule for world leaders and army movement > instead think of what do we need for rules..... what is essential and > how can we make it as simple as possible. > > KISS rules.... Keep It Simple Stupid.... remember that -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/74cc0220/attachment.html From lee.tarnow at utoronto.ca Sun Jun 21 17:25:16 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:25:16 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> Message-ID: <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> Now we're talking! I think this dynamic, quality based point scale could work wonders. In terms of Population, China would be a 10, Seychelles 0. Cash: USA Money = 10, Zimbabwe = 0. Control could be a defined function of all of the above. That way for anything to happen we'd still need to write quality posts, but it would enforce boundaries so that we don't turn to genetically engineering ebola monkeys in nuclear reactors to keep competitive in our future, flying-ebola monkey-driven economy ;) Quoting Michael Downey : > Hmmm. I'm starting to warm to the 1 to 10 scale a bit now that I think > about it. > > On Sun, Jun 21, 2009 at 6:45 PM, Ian Martell wrote: >> Hey all count me in! >> >> Now for my two cents. First, I am for near-future WAR, it's basically what I >> think of when I think of WAR and it's easy for people to understand getting >> into it. As to the codification debate, I like what Lee is saying, the point >> scale could be helpful in that it creates a baseline for people to orient >> their posts by and saves lots of research. That said I'd like to make the >> following suggestions. First, that government, population, and international >> support numbers are taken into account. ie the more popular your leader the >> more he can do etc. Also that we keep the 'crack test' and the idea that >> good writing can make up for a multitude of impossibilities, for example if >> you write a solid series of posts about how your leader gets the country to >> accept something a little out there, I think it should go through, >> especially if it moves the game along. >> >> So in summary, I think the story of the game should be the primary focus >> (after all its what makes it fun) but we do need something either real world >> facts or the 1-10 scale to keep a common frame of reference for our posts. >> >> -------------------------------------------------- >> From: >> Sent: Sunday, June 21, 2009 2:02 PM >> To: >> Subject: Re: [War_ooc] Okay, so... >> >>> Fair enough. >>> >>> I don't think that goes far enough though -- there would still need to >>> be deliberation of whether or not it would work or not. >>> >>> I was thinking more or less along the lines of rating the countries >>> fiscal, legal, and political leverages on a, say, 10 point scale, and >>> then deliberate if the actions are within the realm of possibility >>> that way. As an example, we could say that if (0 being left, 10 being >>> right) Canada as a country was a 5 on the political spectrum, governed >>> by a 6 government, implementing an 8 policy would be plain >>> highly-unlikely, whereby a 7 might seem fair. It would then come down >>> to defining how we determine where the policies lie (ie John's job). >>> >>> I think that makes sense? >>> >>> Quoting Michael Downey : >>> >>>> On Sun, Jun 21, 2009 at 6:25 PM, wrote: >>>>> Again, we don't have to codify everything, but why not codify some >>>>> things so we don't have to get bogged down in it later?' >>>> >>>> I thought the three criteria I listed were a good (but not perfect, >>>> needs to be expanded) start. >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From pbuck11 at aol.com Sun Jun 21 17:25:53 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 15:25:53 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> Message-ID: <4A3EA561.4020709@aol.com> Well I don't really like sheep I was just making a point. However, what we can do is this.... set up a scale from No chance in hell of happening to done and done that could be 1 to 10 For example some ones would be BNP government forms peacefully Military coup in the US, Sudden gundam robots in Zimbabwe From michael.michaeldowney at gmail.com Sun Jun 21 17:28:04 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 18:58:04 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> References: <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211428n77d10edbn661077e04076ad15@mail.gmail.com> To be clear, I think a critical thinking "is this possible?" approach from the GMN would be the first method in determine the success/failure/difficulty of a post, and the 'scale' method being used in the event of a disagreement. On Sun, Jun 21, 2009 at 6:55 PM, wrote: > Now we're talking! > > I think this dynamic, quality based point scale could work wonders. In > terms of Population, China would be a 10, Seychelles 0. Cash: USA > Money = 10, Zimbabwe = 0. Control could be a defined function of all > of the above. That way for anything to happen we'd still need to write > quality posts, but it would enforce boundaries so that we don't turn > to genetically engineering ebola monkeys in nuclear reactors to keep > competitive in our future, flying-ebola monkey-driven economy ;) > > Quoting Michael Downey : > >> Hmmm. I'm starting to warm to the 1 to 10 scale a bit now that I think >> about it. >> >> On Sun, Jun 21, 2009 at 6:45 PM, Ian Martell wrote: >>> Hey all count me in! >>> >>> Now for my two cents. First, I am for near-future WAR, it's basically what I >>> think of when I think of WAR and it's easy for people to understand getting >>> into it. As to the codification debate, I like what Lee is saying, the point >>> scale could be helpful in that it creates a baseline for people to orient >>> their posts by and saves lots of research. That said I'd like to make the >>> following suggestions. First, that government, population, and international >>> support numbers are taken into account. ie the more popular your leader the >>> more he can do etc. Also that we keep the 'crack test' and the idea that >>> good writing can make up for a multitude of impossibilities, for example if >>> you write a solid series of posts about how your leader gets the country to >>> accept something a little out there, I think it should go through, >>> especially if it moves the game along. >>> >>> So in summary, I think the story of the game should be the primary focus >>> (after all its what makes it fun) but we do need something either real world >>> facts or the 1-10 scale to keep a common frame of reference for our posts. >>> >>> -------------------------------------------------- >>> From: >>> Sent: Sunday, June 21, 2009 2:02 PM >>> To: >>> Subject: Re: [War_ooc] Okay, so... >>> >>>> Fair enough. >>>> >>>> I don't think that goes far enough though -- there would still need to >>>> be deliberation of whether or not it would work or not. >>>> >>>> I was thinking more or less along the lines of rating the countries >>>> fiscal, legal, and political leverages on a, say, 10 point scale, and >>>> then deliberate if the actions are within the realm of possibility >>>> that way. As an example, we could say that if (0 being left, 10 being >>>> right) Canada as a country was a 5 on the political spectrum, governed >>>> by a 6 government, implementing an 8 policy would be plain >>>> highly-unlikely, whereby a 7 might seem fair. It would then come down >>>> to defining how we determine where the policies lie (ie John's job). >>>> >>>> I think that makes sense? >>>> >>>> Quoting Michael Downey : >>>> >>>>> On Sun, Jun 21, 2009 at 6:25 PM, wrote: >>>>>> Again, we don't have to codify everything, but why not codify some >>>>>> things so we don't have to get bogged down in it later?' >>>>> >>>>> I thought the three criteria I listed were a good (but not perfect, >>>>> needs to be expanded) start. >>>>> >>>>> _______________________________________________ >>>>> War_ooc mailing list >>>>> War_ooc at esteroic.com >>>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From pbuck11 at aol.com Sun Jun 21 17:28:28 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 15:28:28 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> Message-ID: <4A3EA5FC.6050401@aol.com> Ok... now Imagine this scenario Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun GM: Ok we have a system to rank posts Newbie: Cool! How does it work (insert long post involving scale sliding money control quality....eyes glaze over) Newbie: Screw this i'm going to play WOW, Rest of us: Why can't we get newbies. From lee.tarnow at utoronto.ca Sun Jun 21 17:31:36 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:31:36 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621143932.6mkb1p35wgggsocw@webmail.utoronto.ca> <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> Message-ID: <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> To clarify: We basically make a qualitative scale. Say a government is centre-left leaning. We say that they have a government political rating of 4. The population is centre leaning, hypothetically a 5. We say that the government makes a decision like nationalizing the health care system, and say that decision is in 2-3 land (pretty left leaning). The policy may be in line with the party's politics, and therefore the party might support it, but it could be extremely out of line with the country, and would not be supported. The argument would then become defining where everything lies in the political spectrum. Make sense? Quoting John Penta : > Agreed wholeheartedly. My personal opinion is that WAR works best with very > few rules. > > Mostly covering actions which may seem perfectly rational, but are in fact > destructive to the game. Hence the rule against nuclear weapons use (which > should indeed be put on paper, because it is not as obvious as it was when I > joined the game) and the rule against EMP weapons at all (I don't -care- if > they're possible IRL, they made the game fucked up the last time they were > developed and used). > > Buckley, we know you like to do bad things to sheep, but Bestiality is > illegal, kindly quit advertising your fondness for it. > > With that said: > > As nobody's argued otherwise - this incarnation of WAR is mine. > Mineminemine. I more or less 'own' it. > > Thing is, I really would hate to exercise my powers of ownership. > > A few things I want to settle now. One thing, actually: > > WAR will not be run by committee. Consensus where possible, but we've > *tried* running a game by committee, it didn't really work. Where needed, I > will be dictator. GMing may well be just me, or it may be a function I > delegate. > > The OOC shit like web design, graphics, advertising, I'm delegating out of > necessity. I can't -do- graphics, and I suck at web stuff and advertising. > > Moving on: > > When it comes to trying to objectively measure post quality...You cannot > objectively measure taste. Additionally, I would -hate- to be the guy trying > to explain to a newbie a scale like that, or an xyz axis of post effects. > > It confuses me still, after reading it over 6 or 7 times. Even as a > tie-breaker, it makes my head hurt. > > John > > On Sun, Jun 21, 2009 at 4:57 PM, Patrick B wrote: > >> One step at a time let's see who's all here, then we can start hammering >> out the small things. >> >> Some rules are required, let's face it an anarchist sim is a recipe for >> disaster, it's kinda like herding cats....never gonna end well. >> >> But if we have too many rules we're just tabletopping with e-mail and >> too many rules make newbies go somewhere else... >> >> So rather then do we need a rule for world leaders and army movement >> instead think of what do we need for rules..... what is essential and >> how can we make it as simple as possible. >> >> KISS rules.... Keep It Simple Stupid.... remember that > From lee.tarnow at utoronto.ca Sun Jun 21 17:32:17 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:32:17 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <4A3EA5FC.6050401@aol.com> References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> <4A3EA5FC.6050401@aol.com> Message-ID: <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> Yeah, but then we avoid the zimbabwe gundams. Do you really want new people coming in just to introduce zimbabwe gundams? Quoting Patrick B : > Ok... > > now Imagine this scenario > > Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun > GM: Ok we have a system to rank posts > Newbie: Cool! How does it work > (insert long post involving scale sliding money control quality....eyes > glaze over) > Newbie: Screw this i'm going to play WOW, > Rest of us: Why can't we get newbies. > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From pbuck11 at aol.com Sun Jun 21 17:33:48 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 15:33:48 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca> <3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw> <20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca> <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> <4A3EA5FC.6050401@aol.com> <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> Message-ID: <4A3EA73C.1070209@aol.com> A good vetting process can wipe that out in 30 seconds along with rules like "nothing that makes us want to schedule you for a mandatory drug test." And there's basic logic and a 10 point quantative scale taking in to account metrics which makes me wonder if we're going tor equire everyone on WAR to install MS office to have an excel spreadsheet of what's good. From michael.michaeldowney at gmail.com Sun Jun 21 17:35:06 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:05:06 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> References: <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> But then doesn't John have to quantitatively decide what constitutes a 1 and what constitutes a 10? Wouldn't it just be easier for John to sit down and say 'nationalization is hard and not liked in the USA, especially with healthcare, does this post have enough logic, evidence, and quality of grammar, style and syntax to justify nationalizing the US health care system?' On Sun, Jun 21, 2009 at 7:01 PM, wrote: > To clarify: > > We basically make a qualitative scale. Say a government is centre-left > leaning. We say that they have a government political rating of 4. The > population is centre leaning, hypothetically a 5. We say that the > government makes a decision like nationalizing the health care system, > and say that decision is in 2-3 land (pretty left leaning). The policy > may be in line with the party's politics, and therefore the party > might support it, but it could be extremely out of line with the > country, and would not be supported. > > The argument would then become defining where everything lies in the > political spectrum. > > Make sense? > > Quoting John Penta : > >> Agreed wholeheartedly. My personal opinion is that WAR works best with very >> few rules. >> >> Mostly covering actions which may seem perfectly rational, but are in fact >> destructive to the game. Hence the rule against nuclear weapons use (which >> should indeed be put on paper, because it is not as obvious as it was when I >> joined the game) and the rule against EMP weapons at all (I don't -care- if >> they're possible IRL, they made the game fucked up the last time they were >> developed and used). >> >> Buckley, we know you like to do bad things to sheep, but Bestiality is >> illegal, kindly quit advertising your fondness for it. >> >> With that said: >> >> As nobody's argued otherwise - this incarnation of WAR is mine. >> Mineminemine. I more or less 'own' it. >> >> Thing is, I really would hate to exercise my powers of ownership. >> >> A few things I want to settle now. One thing, actually: >> >> WAR will not be run by committee. Consensus where possible, but we've >> *tried* running a game by committee, it didn't really work. Where needed, I >> will be dictator. GMing may well be just me, or it may be a function I >> delegate. >> >> The OOC shit like web design, graphics, advertising, I'm delegating out of >> necessity. I can't -do- graphics, and I suck at web stuff and advertising. >> >> Moving on: >> >> When it comes to trying to objectively measure post quality...You cannot >> objectively measure taste. Additionally, I would -hate- to be the guy trying >> to explain to a newbie a scale like that, or an xyz axis of post effects. >> >> It confuses me still, after reading it over 6 or 7 times. Even as a >> tie-breaker, it makes my head hurt. >> >> John >> >> On Sun, Jun 21, 2009 at 4:57 PM, Patrick B wrote: >> >>> One step at a time let's see who's all here, then we can start hammering >>> out the small things. >>> >>> Some rules are required, let's face it an anarchist sim is a recipe for >>> disaster, it's kinda like herding cats....never gonna end well. >>> >>> But if we have too many rules we're just tabletopping with e-mail and >>> too many rules make newbies go somewhere else... >>> >>> So rather then do we need a rule for world leaders and army movement >>> instead think of what do we need for rules..... what is essential and >>> how can we make it as simple as possible. >>> >>> KISS rules.... Keep It Simple Stupid.... remember that >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From john.penta at gmail.com Sun Jun 21 17:35:17 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 17:35:17 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> References: <6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com> <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> <4A3EA5FC.6050401@aol.com> <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> Message-ID: We can prevent zimbabwe gundams. We need newbies. On Sun, Jun 21, 2009 at 5:32 PM, wrote: > Yeah, but then we avoid the zimbabwe gundams. Do you really want new > people coming in just to introduce zimbabwe gundams? > > Quoting Patrick B : > > > Ok... > > > > now Imagine this scenario > > > > Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun > > GM: Ok we have a system to rank posts > > Newbie: Cool! How does it work > > (insert long post involving scale sliding money control quality....eyes > > glaze over) > > Newbie: Screw this i'm going to play WOW, > > Rest of us: Why can't we get newbies. > > > > > > _______________________________________________ > > War_ooc mailing list > > War_ooc at esteroic.com > > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/c6d66490/attachment-0001.html From michael.michaeldowney at gmail.com Sun Jun 21 17:36:24 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:06:24 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> Message-ID: <6b6ab8a70906211436g6b3fa610tc0c11d4880fec474@mail.gmail.com> To add, In the event there is some sort of disagreement when the mentioned criteria are used, then we can bring up the 1-10 scale On Sun, Jun 21, 2009 at 7:05 PM, Michael Downey wrote: > But then doesn't John have to quantitatively decide what constitutes a > 1 and what constitutes a 10? Wouldn't it just be easier for John to > sit down and say 'nationalization is hard and not liked in the USA, > especially with healthcare, does this post have enough logic, > evidence, and quality of grammar, style and syntax to justify > nationalizing the US health care system?' > > On Sun, Jun 21, 2009 at 7:01 PM, wrote: >> To clarify: >> >> We basically make a qualitative scale. Say a government is centre-left >> leaning. We say that they have a government political rating of 4. The >> population is centre leaning, hypothetically a 5. We say that the >> government makes a decision like nationalizing the health care system, >> and say that decision is in 2-3 land (pretty left leaning). The policy >> may be in line with the party's politics, and therefore the party >> might support it, but it could be extremely out of line with the >> country, and would not be supported. >> >> The argument would then become defining where everything lies in the >> political spectrum. >> >> Make sense? >> >> Quoting John Penta : >> >>> Agreed wholeheartedly. My personal opinion is that WAR works best with very >>> few rules. >>> >>> Mostly covering actions which may seem perfectly rational, but are in fact >>> destructive to the game. Hence the rule against nuclear weapons use (which >>> should indeed be put on paper, because it is not as obvious as it was when I >>> joined the game) and the rule against EMP weapons at all (I don't -care- if >>> they're possible IRL, they made the game fucked up the last time they were >>> developed and used). >>> >>> Buckley, we know you like to do bad things to sheep, but Bestiality is >>> illegal, kindly quit advertising your fondness for it. >>> >>> With that said: >>> >>> As nobody's argued otherwise - this incarnation of WAR is mine. >>> Mineminemine. I more or less 'own' it. >>> >>> Thing is, I really would hate to exercise my powers of ownership. >>> >>> A few things I want to settle now. One thing, actually: >>> >>> WAR will not be run by committee. Consensus where possible, but we've >>> *tried* running a game by committee, it didn't really work. Where needed, I >>> will be dictator. GMing may well be just me, or it may be a function I >>> delegate. >>> >>> The OOC shit like web design, graphics, advertising, I'm delegating out of >>> necessity. I can't -do- graphics, and I suck at web stuff and advertising. >>> >>> Moving on: >>> >>> When it comes to trying to objectively measure post quality...You cannot >>> objectively measure taste. Additionally, I would -hate- to be the guy trying >>> to explain to a newbie a scale like that, or an xyz axis of post effects. >>> >>> It confuses me still, after reading it over 6 or 7 times. Even as a >>> tie-breaker, it makes my head hurt. >>> >>> John >>> >>> On Sun, Jun 21, 2009 at 4:57 PM, Patrick B wrote: >>> >>>> One step at a time let's see who's all here, then we can start hammering >>>> out the small things. >>>> >>>> Some rules are required, let's face it an anarchist sim is a recipe for >>>> disaster, it's kinda like herding cats....never gonna end well. >>>> >>>> But if we have too many rules we're just tabletopping with e-mail and >>>> too many rules make newbies go somewhere else... >>>> >>>> So rather then do we need a rule for world leaders and army movement >>>> instead think of what do we need for rules..... what is essential and >>>> how can we make it as simple as possible. >>>> >>>> KISS rules.... Keep It Simple Stupid.... remember that >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > From iain at iain-waddell.co.uk Sun Jun 21 17:39:00 2009 From: iain at iain-waddell.co.uk (Iain) Date: Sun, 21 Jun 2009 22:39:00 +0100 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com><20090621163133.ykzwkoutlwwsgcw4@webmail.utoronto.ca><3A148BC86A1B4D53AAD8F7A9459F2A3F@iainw><20090621164600.wj2e3uej0g408oo8@webmail.utoronto.ca><6b6ab8a70906211353r26f9fad7l96ad420e35468a84@mail.gmail.com><20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca><6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com><20090621170209.upaz32b280wok48s@webmail.utoronto.ca><6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com><20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca><4A3EA5FC.6050401@aol.com> <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> Message-ID: <9CB5E5B31EBC4A32B05F8BA57B1EB340@iainw> I must say I'm with Pat on this particular point - I maybe one of the newbies myself but I would be thinking wtf, screw that had it been brought up during joining. If new people come in and introduce stupid, completely off the wall things that can surely be addressed then? -----Original Message----- From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On Behalf Of lee.tarnow at utoronto.ca Sent: 21 June 2009 22:32 To: war_ooc at esteroic.com Subject: Re: [War_ooc] Okay, so... Yeah, but then we avoid the zimbabwe gundams. Do you really want new people coming in just to introduce zimbabwe gundams? Quoting Patrick B : > Ok... > > now Imagine this scenario > > Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun > GM: Ok we have a system to rank posts > Newbie: Cool! How does it work > (insert long post involving scale sliding money control quality....eyes > glaze over) > Newbie: Screw this i'm going to play WOW, > Rest of us: Why can't we get newbies. > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com From john.penta at gmail.com Sun Jun 21 17:40:24 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 17:40:24 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211436g6b3fa610tc0c11d4880fec474@mail.gmail.com> References: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> <6b6ab8a70906211436g6b3fa610tc0c11d4880fec474@mail.gmail.com> Message-ID: How about we prevent the insanity by my saying that I'm not going to use any such scale if I can possibly avoid it? On Sun, Jun 21, 2009 at 5:36 PM, Michael Downey < michael.michaeldowney at gmail.com> wrote: > To add, > > In the event there is some sort of disagreement when the mentioned > criteria are used, then we can bring up the 1-10 scale. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/3d3eb234/attachment.html From pbuck11 at aol.com Sun Jun 21 17:41:26 2009 From: pbuck11 at aol.com (Patrick B) Date: Sun, 21 Jun 2009 15:41:26 -0600 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211436g6b3fa610tc0c11d4880fec474@mail.gmail.com> References: <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> <6b6ab8a70906211436g6b3fa610tc0c11d4880fec474@mail.gmail.com> Message-ID: <4A3EA906.4020509@aol.com> Thank you Ian.... A lot of this is arguing about stuff that MAY never come up. Zimbabwe gundams, anyone who takes Zimbabwe, is going to know what can and cannot be done by his country..... Thank you John for speaking up about the scale... From lee.tarnow at utoronto.ca Sun Jun 21 17:42:02 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:42:02 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> References: <20090621152653.atvexaasgkco0w0g@webmail.utoronto.ca> <6b6ab8a70906211313u1bde6546hf0a3f76d345610af@mail.gmail.com> <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> Message-ID: <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> The problem with that is that it introduces a subjective viewpoint. It would be more along the lines of, 10. Final Solution 2-4. Nationalizing Healthcare 0. Permanent Revolution And determining where things fall in there. Then we just argue about how far policies fall from the position of the government, the position of the people, and rumble along from there. So we could say that, hypothetically, a people/party may adopt a policy within 1-2 political points of where their political leaning are. It's then in John's POV where exactly it lies, and if someone was able to pass something before, and in one case John lets it pass, you'd have an argument to let it pass later on in a similar instance. Ie, if we say something's a 5, you can try to implement a similar policy, since it would make sense for you. You shouldn't be afraid of math. Math is a tool -- it doesn't bite ;) Quoting Michael Downey : > But then doesn't John have to quantitatively decide what constitutes a > 1 and what constitutes a 10? Wouldn't it just be easier for John to > sit down and say 'nationalization is hard and not liked in the USA, > especially with healthcare, does this post have enough logic, > evidence, and quality of grammar, style and syntax to justify > nationalizing the US health care system?' > > On Sun, Jun 21, 2009 at 7:01 PM, wrote: >> To clarify: >> >> We basically make a qualitative scale. Say a government is centre-left >> leaning. We say that they have a government political rating of 4. The >> population is centre leaning, hypothetically a 5. We say that the >> government makes a decision like nationalizing the health care system, >> and say that decision is in 2-3 land (pretty left leaning). The policy >> may be in line with the party's politics, and therefore the party >> might support it, but it could be extremely out of line with the >> country, and would not be supported. >> >> The argument would then become defining where everything lies in the >> political spectrum. >> >> Make sense? >> >> Quoting John Penta : >> >>> Agreed wholeheartedly. My personal opinion is that WAR works best with very >>> few rules. >>> >>> Mostly covering actions which may seem perfectly rational, but are in fact >>> destructive to the game. Hence the rule against nuclear weapons use (which >>> should indeed be put on paper, because it is not as obvious as it >>> was when I >>> joined the game) and the rule against EMP weapons at all (I don't -care- if >>> they're possible IRL, they made the game fucked up the last time they were >>> developed and used). >>> >>> Buckley, we know you like to do bad things to sheep, but Bestiality is >>> illegal, kindly quit advertising your fondness for it. >>> >>> With that said: >>> >>> As nobody's argued otherwise - this incarnation of WAR is mine. >>> Mineminemine. I more or less 'own' it. >>> >>> Thing is, I really would hate to exercise my powers of ownership. >>> >>> A few things I want to settle now. One thing, actually: >>> >>> WAR will not be run by committee. Consensus where possible, but we've >>> *tried* running a game by committee, it didn't really work. Where needed, I >>> will be dictator. GMing may well be just me, or it may be a function I >>> delegate. >>> >>> The OOC shit like web design, graphics, advertising, I'm delegating out of >>> necessity. I can't -do- graphics, and I suck at web stuff and advertising. >>> >>> Moving on: >>> >>> When it comes to trying to objectively measure post quality...You cannot >>> objectively measure taste. Additionally, I would -hate- to be the >>> guy trying >>> to explain to a newbie a scale like that, or an xyz axis of post effects. >>> >>> It confuses me still, after reading it over 6 or 7 times. Even as a >>> tie-breaker, it makes my head hurt. >>> >>> John >>> >>> On Sun, Jun 21, 2009 at 4:57 PM, Patrick B wrote: >>> >>>> One step at a time let's see who's all here, then we can start hammering >>>> out the small things. >>>> >>>> Some rules are required, let's face it an anarchist sim is a recipe for >>>> disaster, it's kinda like herding cats....never gonna end well. >>>> >>>> But if we have too many rules we're just tabletopping with e-mail and >>>> too many rules make newbies go somewhere else... >>>> >>>> So rather then do we need a rule for world leaders and army movement >>>> instead think of what do we need for rules..... what is essential and >>>> how can we make it as simple as possible. >>>> >>>> KISS rules.... Keep It Simple Stupid.... remember that >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From john.penta at gmail.com Sun Jun 21 17:43:26 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 17:43:26 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> References: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> Message-ID: On Sun, Jun 21, 2009 at 5:42 PM, wrote: > You shouldn't be afraid of math. Math is a tool -- it doesn't bite ;) YES IT DOES! -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/d485946a/attachment.html From michael.michaeldowney at gmail.com Sun Jun 21 17:43:37 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:13:37 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <9CB5E5B31EBC4A32B05F8BA57B1EB340@iainw> References: <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> <4A3EA5FC.6050401@aol.com> <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> <9CB5E5B31EBC4A32B05F8BA57B1EB340@iainw> Message-ID: <6b6ab8a70906211443s5432b5cem3bf20e57ac708cc5@mail.gmail.com> I would say to perspective applicants: ---- Hey, welcome to war. We are a creative writing game grounded in realism, but the main point is to have fun! When writing a post, take the following things into mind- 1) Has anything like/similar this happened before? Has anything like/similar to this happened in this particular country before? 2) How left/right is this action? How left/right is the country in question? 3) Is the quality of writing good enough? Are my arguments logical? Have I given credible justification? --- I do prefer this instead of telling then "in this creative writing game we base everything on a political/economic/military/social scale system of 1 to 10." The 1-10 system isn't stupid, it is logical, but it would be too cumbersome to be the main system in our game, IMHO On Sun, Jun 21, 2009 at 7:09 PM, Iain wrote: > I must say I'm with Pat on this particular point - I maybe one of the > newbies myself but I would be thinking wtf, screw that had it been brought > up during joining. > > If new people come in and introduce stupid, completely off the wall things > that can surely be addressed then? > > -----Original Message----- > From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On > Behalf Of lee.tarnow at utoronto.ca > Sent: 21 June 2009 22:32 > To: war_ooc at esteroic.com > Subject: Re: [War_ooc] Okay, so... > > Yeah, but then we avoid the zimbabwe gundams. Do you really want new > people coming in just to introduce zimbabwe gundams? > > Quoting Patrick B : > >> Ok... >> >> now Imagine this scenario >> >> Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun >> GM: Ok we have a system to rank posts >> Newbie: Cool! How does it work >> (insert long post involving scale sliding money control quality....eyes >> glaze over) >> Newbie: Screw this i'm going to play WOW, >> Rest of us: Why can't we get newbies. >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From lee.tarnow at utoronto.ca Sun Jun 21 17:45:30 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:45:30 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211443s5432b5cem3bf20e57ac708cc5@mail.gmail.com> References: <20090621165523.kp2h9zt9wcog088c@webmail.utoronto.ca> <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> <4A3EA5FC.6050401@aol.com> <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> <9CB5E5B31EBC4A32B05F8BA57B1EB340@iainw> <6b6ab8a70906211443s5432b5cem3bf20e57ac708cc5@mail.gmail.com> Message-ID: <20090621174530.5x7vemaog8gc8kgc@webmail.utoronto.ca> I like this. Can we at least make a scale of Left, left-center, center-left, center, center-right, right-center, right then? Quoting Michael Downey : > I would say to perspective applicants: > > ---- > Hey, welcome to war. We are a creative writing game grounded in > realism, but the main point is to have fun! When writing a post, take > the following things into mind- > 1) Has anything like/similar this happened before? Has anything > like/similar to this happened in this particular country before? > > 2) How left/right is this action? How left/right is the country in question? > > 3) Is the quality of writing good enough? Are my arguments logical? > Have I given credible justification? > --- > > I do prefer this instead of telling then "in this creative writing > game we base everything on a political/economic/military/social scale > system of 1 to 10." The 1-10 system isn't stupid, it is logical, but > it would be too cumbersome to be the main system in our game, IMHO > > > > On Sun, Jun 21, 2009 at 7:09 PM, Iain wrote: >> I must say I'm with Pat on this particular point - I maybe one of the >> newbies myself but I would be thinking wtf, screw that had it been brought >> up during joining. >> >> If new people come in and introduce stupid, completely off the wall things >> that can surely be addressed then? >> >> -----Original Message----- >> From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] On >> Behalf Of lee.tarnow at utoronto.ca >> Sent: 21 June 2009 22:32 >> To: war_ooc at esteroic.com >> Subject: Re: [War_ooc] Okay, so... >> >> Yeah, but then we avoid the zimbabwe gundams. Do you really want new >> people coming in just to introduce zimbabwe gundams? >> >> Quoting Patrick B : >> >>> Ok... >>> >>> now Imagine this scenario >>> >>> Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun >>> GM: Ok we have a system to rank posts >>> Newbie: Cool! How does it work >>> (insert long post involving scale sliding money control quality....eyes >>> glaze over) >>> Newbie: Screw this i'm going to play WOW, >>> Rest of us: Why can't we get newbies. >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From john.penta at gmail.com Sun Jun 21 17:45:31 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 17:45:31 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211443s5432b5cem3bf20e57ac708cc5@mail.gmail.com> References: <6b6ab8a70906211356ua854b72v32e4e97a5a5896aa@mail.gmail.com> <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> <4A3EA5FC.6050401@aol.com> <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> <9CB5E5B31EBC4A32B05F8BA57B1EB340@iainw> <6b6ab8a70906211443s5432b5cem3bf20e57ac708cc5@mail.gmail.com> Message-ID: Guys, seriously. Not going to use it. LET IT GO. On Sun, Jun 21, 2009 at 5:43 PM, Michael Downey < michael.michaeldowney at gmail.com> wrote: > I would say to perspective applicants: > > ---- > Hey, welcome to war. We are a creative writing game grounded in > realism, but the main point is to have fun! When writing a post, take > the following things into mind- > 1) Has anything like/similar this happened before? Has anything > like/similar to this happened in this particular country before? > > 2) How left/right is this action? How left/right is the country in > question? > > 3) Is the quality of writing good enough? Are my arguments logical? > Have I given credible justification? > --- > > I do prefer this instead of telling then "in this creative writing > game we base everything on a political/economic/military/social scale > system of 1 to 10." The 1-10 system isn't stupid, it is logical, but > it would be too cumbersome to be the main system in our game, IMHO > > > > On Sun, Jun 21, 2009 at 7:09 PM, Iain wrote: > > I must say I'm with Pat on this particular point - I maybe one of the > > newbies myself but I would be thinking wtf, screw that had it been > brought > > up during joining. > > > > If new people come in and introduce stupid, completely off the wall > things > > that can surely be addressed then? > > > > -----Original Message----- > > From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] > On > > Behalf Of lee.tarnow at utoronto.ca > > Sent: 21 June 2009 22:32 > > To: war_ooc at esteroic.com > > Subject: Re: [War_ooc] Okay, so... > > > > Yeah, but then we avoid the zimbabwe gundams. Do you really want new > > people coming in just to introduce zimbabwe gundams? > > > > Quoting Patrick B : > > > >> Ok... > >> > >> now Imagine this scenario > >> > >> Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun > >> GM: Ok we have a system to rank posts > >> Newbie: Cool! How does it work > >> (insert long post involving scale sliding money control quality....eyes > >> glaze over) > >> Newbie: Screw this i'm going to play WOW, > >> Rest of us: Why can't we get newbies. > >> > >> > >> _______________________________________________ > >> War_ooc mailing list > >> War_ooc at esteroic.com > >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > >> > > > > > > > > > > _______________________________________________ > > War_ooc mailing list > > War_ooc at esteroic.com > > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > > > > _______________________________________________ > > War_ooc mailing list > > War_ooc at esteroic.com > > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/1fdb1f55/attachment.html From michael.michaeldowney at gmail.com Sun Jun 21 17:46:00 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:16:00 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> References: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211446s3b95024k72514d7c526ed4c9@mail.gmail.com> But why? Can't we, in a creative writing game, just use our own logic and knowledge of the world and politics to determine if something makes sense or not? On Sun, Jun 21, 2009 at 7:12 PM, wrote: > The problem with that is that it introduces a subjective viewpoint. > > It would be more along the lines of, > > 10. Final Solution > > 2-4. Nationalizing Healthcare > > 0. Permanent Revolution > > And determining where things fall in there. Then we just argue about > how far policies fall from the position of the government, the > position of the people, and rumble along from there. So we could say > that, hypothetically, a people/party may adopt a policy within 1-2 > political points of where their political leaning are. It's then in > John's POV where exactly it lies, and if someone was able to pass > something before, and in one case John lets it pass, you'd have an > argument to let it pass later on in a similar instance. Ie, if we say > something's a 5, you can try to implement a similar policy, since it > would make sense for you. > > You shouldn't be afraid of math. Math is a tool -- it doesn't bite ;) > > Quoting Michael Downey : > >> But then doesn't John have to quantitatively decide what constitutes a >> 1 and what constitutes a 10? Wouldn't it just be easier for John to >> sit down and say 'nationalization is hard and not liked in the USA, >> especially with healthcare, does this post have enough logic, >> evidence, and quality of grammar, style and syntax to justify >> nationalizing the US health care system?' >> >> On Sun, Jun 21, 2009 at 7:01 PM, wrote: >>> To clarify: >>> >>> We basically make a qualitative scale. Say a government is centre-left >>> leaning. We say that they have a government political rating of 4. The >>> population is centre leaning, hypothetically a 5. We say that the >>> government makes a decision like nationalizing the health care system, >>> and say that decision is in 2-3 land (pretty left leaning). The policy >>> may be in line with the party's politics, and therefore the party >>> might support it, but it could be extremely out of line with the >>> country, and would not be supported. >>> >>> The argument would then become defining where everything lies in the >>> political spectrum. >>> >>> Make sense? >>> >>> Quoting John Penta : >>> >>>> Agreed wholeheartedly. My personal opinion is that WAR works best with very >>>> few rules. >>>> >>>> Mostly covering actions which may seem perfectly rational, but are in fact >>>> destructive to the game. Hence the rule against nuclear weapons use (which >>>> should indeed be put on paper, because it is not as obvious as it >>>> was when I >>>> joined the game) and the rule against EMP weapons at all (I don't -care- if >>>> they're possible IRL, they made the game fucked up the last time they were >>>> developed and used). >>>> >>>> Buckley, we know you like to do bad things to sheep, but Bestiality is >>>> illegal, kindly quit advertising your fondness for it. >>>> >>>> With that said: >>>> >>>> As nobody's argued otherwise - this incarnation of WAR is mine. >>>> Mineminemine. I more or less 'own' it. >>>> >>>> Thing is, I really would hate to exercise my powers of ownership. >>>> >>>> A few things I want to settle now. One thing, actually: >>>> >>>> WAR will not be run by committee. Consensus where possible, but we've >>>> *tried* running a game by committee, it didn't really work. Where needed, I >>>> will be dictator. GMing may well be just me, or it may be a function I >>>> delegate. >>>> >>>> The OOC shit like web design, graphics, advertising, I'm delegating out of >>>> necessity. I can't -do- graphics, and I suck at web stuff and advertising. >>>> >>>> Moving on: >>>> >>>> When it comes to trying to objectively measure post quality...You cannot >>>> objectively measure taste. Additionally, I would -hate- to be the >>>> guy trying >>>> to explain to a newbie a scale like that, or an xyz axis of post effects. >>>> >>>> It confuses me still, after reading it over 6 or 7 times. Even as a >>>> tie-breaker, it makes my head hurt. >>>> >>>> John >>>> >>>> On Sun, Jun 21, 2009 at 4:57 PM, Patrick B wrote: >>>> >>>>> One step at a time let's see who's all here, then we can start hammering >>>>> out the small things. >>>>> >>>>> Some rules are required, let's face it an anarchist sim is a recipe for >>>>> disaster, it's kinda like herding cats....never gonna end well. >>>>> >>>>> But if we have too many rules we're just tabletopping with e-mail and >>>>> too many rules make newbies go somewhere else... >>>>> >>>>> So rather then do we need a rule for world leaders and army movement >>>>> instead think of what do we need for rules..... what is essential and >>>>> how can we make it as simple as possible. >>>>> >>>>> KISS rules.... Keep It Simple Stupid.... remember that >>>> >>> >>> >>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From michael.michaeldowney at gmail.com Sun Jun 21 17:46:53 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:16:53 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621170209.upaz32b280wok48s@webmail.utoronto.ca> <6b6ab8a70906211417w15bb4e2cg37957574d8227f72@mail.gmail.com> <20090621172516.9ycxl1vz4gg44sos@webmail.utoronto.ca> <4A3EA5FC.6050401@aol.com> <20090621173217.hcnygemc2kg4c4wk@webmail.utoronto.ca> <9CB5E5B31EBC4A32B05F8BA57B1EB340@iainw> <6b6ab8a70906211443s5432b5cem3bf20e57ac708cc5@mail.gmail.com> Message-ID: <6b6ab8a70906211446s1d346ad5uad83991a79488b17@mail.gmail.com> I think all that can be said has been said. Enough argument has gone around for all of us to maybe take an hour or two and make a decision? On Sun, Jun 21, 2009 at 7:15 PM, John Penta wrote: > Guys, seriously. > > Not going to use it. > > LET IT GO. > On Sun, Jun 21, 2009 at 5:43 PM, Michael Downey > wrote: >> >> I would say to perspective applicants: >> >> ---- >> Hey, welcome to war. We are a creative writing game grounded in >> realism, but the main point is to have fun! When writing a post, take >> the following things into mind- >> 1) Has anything like/similar this happened before? Has anything >> like/similar to this happened in this particular country before? >> >> 2) How left/right is this action? How left/right is the country in >> question? >> >> 3) Is the quality of writing good enough? Are my arguments logical? >> Have I given credible justification? >> --- >> >> I do prefer this instead of telling then "in this creative writing >> game we base everything on a political/economic/military/social scale >> system of 1 to 10." The 1-10 system isn't stupid, it is logical, but >> it would be too cumbersome to be the main system in our game, IMHO >> >> >> >> On Sun, Jun 21, 2009 at 7:09 PM, Iain wrote: >> > I must say I'm with Pat on this particular point - I maybe one of the >> > newbies myself but I would be thinking wtf, screw that had it been >> > brought >> > up during joining. >> > >> > If new people come in and introduce stupid, completely off the wall >> > things >> > that can surely be addressed then? >> > >> > -----Original Message----- >> > From: war_ooc-bounces at esteroic.com [mailto:war_ooc-bounces at esteroic.com] >> > On >> > Behalf Of lee.tarnow at utoronto.ca >> > Sent: 21 June 2009 22:32 >> > To: war_ooc at esteroic.com >> > Subject: Re: [War_ooc] Okay, so... >> > >> > Yeah, but then we avoid the zimbabwe gundams. Do you really want new >> > people coming in just to introduce zimbabwe gundams? >> > >> > Quoting Patrick B : >> > >> >> Ok... >> >> >> >> now Imagine this scenario >> >> >> >> Newbie: Yaay new sim....I'm gonna be germany it's gonna be fun >> >> GM: Ok we have a system to rank posts >> >> Newbie: Cool! How does it work >> >> (insert long post involving scale sliding money control quality....eyes >> >> glaze over) >> >> Newbie: Screw this i'm going to play WOW, >> >> Rest of us: Why can't we get newbies. >> >> >> >> >> >> _______________________________________________ >> >> War_ooc mailing list >> >> War_ooc at esteroic.com >> >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> >> >> > >> > >> > >> > >> > _______________________________________________ >> > War_ooc mailing list >> > War_ooc at esteroic.com >> > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > >> > >> > _______________________________________________ >> > War_ooc mailing list >> > War_ooc at esteroic.com >> > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From john.penta at gmail.com Sun Jun 21 17:48:13 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 17:48:13 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211446s3b95024k72514d7c526ed4c9@mail.gmail.com> References: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> <6b6ab8a70906211446s3b95024k72514d7c526ed4c9@mail.gmail.com> Message-ID: On Sun, Jun 21, 2009 at 5:46 PM, Michael Downey < michael.michaeldowney at gmail.com> wrote: > But why? Can't we, in a creative writing game, just use our own logic > and knowledge of the world and politics to determine if something > makes sense or not? My question exactly. Okay, yes, we're at 52 posts in under a few hours. Everybody, for the love of God, get AIM, we can argue there. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/47500be3/attachment-0001.html From lee.tarnow at utoronto.ca Sun Jun 21 17:48:33 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 17:48:33 -0400 Subject: [War_ooc] Okay, so... In-Reply-To: <6b6ab8a70906211446s3b95024k72514d7c526ed4c9@mail.gmail.com> References: <6b6ab8a70906211335u2532e497n7d03a5c5ca528e1f@mail.gmail.com> <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> <6b6ab8a70906211446s3b95024k72514d7c526ed4c9@mail.gmail.com> Message-ID: <20090621174833.s6c9epzpc004s8sw@webmail.utoronto.ca> My argument would be that it relies on us to not have a subjective viewpoint -- which, speaking from an educated standpoint, is naive at best. Anyway, John's not interested, so the point is gone. Quoting Michael Downey : > But why? Can't we, in a creative writing game, just use our own logic > and knowledge of the world and politics to determine if something > makes sense or not? > > On Sun, Jun 21, 2009 at 7:12 PM, wrote: >> The problem with that is that it introduces a subjective viewpoint. >> >> It would be more along the lines of, >> >> 10. Final Solution >> >> 2-4. Nationalizing Healthcare >> >> 0. Permanent Revolution >> >> And determining where things fall in there. Then we just argue about >> how far policies fall from the position of the government, the >> position of the people, and rumble along from there. So we could say >> that, hypothetically, a people/party may adopt a policy within 1-2 >> political points of where their political leaning are. It's then in >> John's POV where exactly it lies, and if someone was able to pass >> something before, and in one case John lets it pass, you'd have an >> argument to let it pass later on in a similar instance. Ie, if we say >> something's a 5, you can try to implement a similar policy, since it >> would make sense for you. >> >> You shouldn't be afraid of math. Math is a tool -- it doesn't bite ;) >> >> Quoting Michael Downey : >> >>> But then doesn't John have to quantitatively decide what constitutes a >>> 1 and what constitutes a 10? Wouldn't it just be easier for John to >>> sit down and say 'nationalization is hard and not liked in the USA, >>> especially with healthcare, does this post have enough logic, >>> evidence, and quality of grammar, style and syntax to justify >>> nationalizing the US health care system?' >>> >>> On Sun, Jun 21, 2009 at 7:01 PM, wrote: >>>> To clarify: >>>> >>>> We basically make a qualitative scale. Say a government is centre-left >>>> leaning. We say that they have a government political rating of 4. The >>>> population is centre leaning, hypothetically a 5. We say that the >>>> government makes a decision like nationalizing the health care system, >>>> and say that decision is in 2-3 land (pretty left leaning). The policy >>>> may be in line with the party's politics, and therefore the party >>>> might support it, but it could be extremely out of line with the >>>> country, and would not be supported. >>>> >>>> The argument would then become defining where everything lies in the >>>> political spectrum. >>>> >>>> Make sense? >>>> >>>> Quoting John Penta : >>>> >>>>> Agreed wholeheartedly. My personal opinion is that WAR works >>>>> best with very >>>>> few rules. >>>>> >>>>> Mostly covering actions which may seem perfectly rational, but >>>>> are in fact >>>>> destructive to the game. Hence the rule against nuclear weapons >>>>> use (which >>>>> should indeed be put on paper, because it is not as obvious as it >>>>> was when I >>>>> joined the game) and the rule against EMP weapons at all (I >>>>> don't -care- if >>>>> they're possible IRL, they made the game fucked up the last time >>>>> they were >>>>> developed and used). >>>>> >>>>> Buckley, we know you like to do bad things to sheep, but Bestiality is >>>>> illegal, kindly quit advertising your fondness for it. >>>>> >>>>> With that said: >>>>> >>>>> As nobody's argued otherwise - this incarnation of WAR is mine. >>>>> Mineminemine. I more or less 'own' it. >>>>> >>>>> Thing is, I really would hate to exercise my powers of ownership. >>>>> >>>>> A few things I want to settle now. One thing, actually: >>>>> >>>>> WAR will not be run by committee. Consensus where possible, but we've >>>>> *tried* running a game by committee, it didn't really work. >>>>> Where needed, I >>>>> will be dictator. GMing may well be just me, or it may be a function I >>>>> delegate. >>>>> >>>>> The OOC shit like web design, graphics, advertising, I'm >>>>> delegating out of >>>>> necessity. I can't -do- graphics, and I suck at web stuff and >>>>> advertising. >>>>> >>>>> Moving on: >>>>> >>>>> When it comes to trying to objectively measure post quality...You cannot >>>>> objectively measure taste. Additionally, I would -hate- to be the >>>>> guy trying >>>>> to explain to a newbie a scale like that, or an xyz axis of post effects. >>>>> >>>>> It confuses me still, after reading it over 6 or 7 times. Even as a >>>>> tie-breaker, it makes my head hurt. >>>>> >>>>> John >>>>> >>>>> On Sun, Jun 21, 2009 at 4:57 PM, Patrick B wrote: >>>>> >>>>>> One step at a time let's see who's all here, then we can start hammering >>>>>> out the small things. >>>>>> >>>>>> Some rules are required, let's face it an anarchist sim is a recipe for >>>>>> disaster, it's kinda like herding cats....never gonna end well. >>>>>> >>>>>> But if we have too many rules we're just tabletopping with e-mail and >>>>>> too many rules make newbies go somewhere else... >>>>>> >>>>>> So rather then do we need a rule for world leaders and army movement >>>>>> instead think of what do we need for rules..... what is essential and >>>>>> how can we make it as simple as possible. >>>>>> >>>>>> KISS rules.... Keep It Simple Stupid.... remember that >>>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From michael.michaeldowney at gmail.com Sun Jun 21 17:55:59 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:25:59 -0230 Subject: [War_ooc] Okay, so... In-Reply-To: References: <20090621165253.ho4aybevqkowwo0c@webmail.utoronto.ca> <4A3E9EB9.6050007@aol.com> <20090621173136.8iza2x5zwwkg8w8g@webmail.utoronto.ca> <6b6ab8a70906211435kb4dbe2cv2afd8367d962b7cf@mail.gmail.com> <20090621174202.sb83h65ymuooocos@webmail.utoronto.ca> <6b6ab8a70906211446s3b95024k72514d7c526ed4c9@mail.gmail.com> Message-ID: <6b6ab8a70906211455k3ae60fb0q71b4a8b9af4d652b@mail.gmail.com> Can we adopt an official IM for WAR? I don't even have a IM on my new Dell and I just want to know what we are all going to be using? AIM? MSN? On Sun, Jun 21, 2009 at 7:18 PM, John Penta wrote: > > > On Sun, Jun 21, 2009 at 5:46 PM, Michael Downey > wrote: >> >> But why? Can't we, in a creative writing game, just use our own logic >> and knowledge of the world and politics to determine if something >> makes sense or not? > > > My question exactly. > > Okay, yes, we're at 52 posts in under a few hours. > > Everybody, for the love of God, get AIM, we can argue there. > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From john.penta at gmail.com Sun Jun 21 18:02:07 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 18:02:07 -0400 Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) Message-ID: Yes, exactly. That's 50+ posts in UNDER 2 hours, guys. Wow. Okay, what I've determined from the last 2 hours: 1. We're going with the near-future setting. Seems to be the consensus anyway. 2. We're not going with post scales, etc. 3. I'm seriously thinking of making AIM mandatory. No, not kidding. I can use AIM or MSN, but everybody seems to use AIM already. What's next: Who wants to volunteer to do advertising, web design, graphics? Even just one person per task would be good. While we get that started...Actually, no. BEFORE I start work on the timeline and stuff, I want to see people lined up for that stuff. Only way it'll get done.:) Does anyone have any quibbles on timeline date? My persnickety side wants to start in an off-year (2013, 2017, etc) like last time. John On Sun, Jun 21, 2009 at 5:48 PM, wrote: > My argument would be that it relies on us to not have a subjective > viewpoint -- which, speaking from an educated standpoint, is naive at > best. Anyway, John's not interested, so the point is gone. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/e05508ba/attachment.html From michael.michaeldowney at gmail.com Sun Jun 21 18:06:35 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:36:35 -0230 Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) In-Reply-To: References: Message-ID: <6b6ab8a70906211506j534efe06h3e37f8e5466f4c77@mail.gmail.com> 1. Cool. 2. By thine command. 3. As I have nether, I don't care which one you pick. I'm not volunteering to do it because I am software-inept, but the Wikia idea seems simple It's free (I think?) simple (for people who aren't me) and accessable. I think someone brought up the worry about vandalism, but is that *really* a concern? No one in our group is going to do it and I don't think people go trolling for wiki sites of eight members to vandalize. On Sun, Jun 21, 2009 at 7:32 PM, John Penta wrote: > Yes, exactly. > > That's 50+ posts in UNDER 2 hours, guys. > > Wow. > > Okay, what I've determined from the last 2 hours: > > 1. We're going with the near-future setting. Seems to be the consensus > anyway. > > 2. We're not going with post scales, etc. > > 3. I'm seriously thinking of making AIM mandatory. No, not kidding. I can > use AIM or MSN, but everybody seems to use AIM already. > What's next: > > Who wants to volunteer to do advertising, web design, graphics? > > Even just one person per task would be good. > > While we get that started...Actually, no. BEFORE I start work on the > timeline and stuff, I want to see people lined up for that stuff. Only way > it'll get done.:) > > Does anyone have any quibbles on timeline date? My persnickety side wants to > start in an off-year (2013, 2017, etc) like last time. > > John > > On Sun, Jun 21, 2009 at 5:48 PM, wrote: >> >> My argument would be that it relies on us to not have a subjective >> viewpoint -- which, speaking from an educated standpoint, is naive at >> best. Anyway, John's not interested, so the point is gone. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From lee.tarnow at utoronto.ca Sun Jun 21 18:13:18 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 18:13:18 -0400 Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) In-Reply-To: <6b6ab8a70906211506j534efe06h3e37f8e5466f4c77@mail.gmail.com> References: <6b6ab8a70906211506j534efe06h3e37f8e5466f4c77@mail.gmail.com> Message-ID: <20090621181318.sy55dwxtz40ow8c4@webmail.utoronto.ca> To be fair, I have managed smaller wikis that have been spammed. I'd be careful about a wiki. Btw, I am now leeatwar on AIM. :P Quoting Michael Downey : > 1. Cool. > > 2. By thine command. > > 3. As I have nether, I don't care which one you pick. > > I'm not volunteering to do it because I am software-inept, but the > Wikia idea seems simple It's free (I think?) simple (for people who > aren't me) and accessable. I think someone brought up the worry about > vandalism, but is that *really* a concern? No one in our group is > going to do it and I don't think people go trolling for wiki sites of > eight members to vandalize. > > On Sun, Jun 21, 2009 at 7:32 PM, John Penta wrote: >> Yes, exactly. >> >> That's 50+ posts in UNDER 2 hours, guys. >> >> Wow. >> >> Okay, what I've determined from the last 2 hours: >> >> 1. We're going with the near-future setting. Seems to be the consensus >> anyway. >> >> 2. We're not going with post scales, etc. >> >> 3. I'm seriously thinking of making AIM mandatory. No, not kidding. I can >> use AIM or MSN, but everybody seems to use AIM already. >> What's next: >> >> Who wants to volunteer to do advertising, web design, graphics? >> >> Even just one person per task would be good. >> >> While we get that started...Actually, no. BEFORE I start work on the >> timeline and stuff, I want to see people lined up for that stuff. Only way >> it'll get done.:) >> >> Does anyone have any quibbles on timeline date? My persnickety side wants to >> start in an off-year (2013, 2017, etc) like last time. >> >> John >> >> On Sun, Jun 21, 2009 at 5:48 PM, wrote: >>> >>> My argument would be that it relies on us to not have a subjective >>> viewpoint -- which, speaking from an educated standpoint, is naive at >>> best. Anyway, John's not interested, so the point is gone. >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From michael.michaeldowney at gmail.com Sun Jun 21 18:15:23 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 19:45:23 -0230 Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) In-Reply-To: <20090621181318.sy55dwxtz40ow8c4@webmail.utoronto.ca> References: <6b6ab8a70906211506j534efe06h3e37f8e5466f4c77@mail.gmail.com> <20090621181318.sy55dwxtz40ow8c4@webmail.utoronto.ca> Message-ID: <6b6ab8a70906211515k94dc74as62f18895db9263a@mail.gmail.com> Well you are probably a better expert on it that I could ever be. Couldn't we just have a members-only wiki? Someone here be an admin that OKs all members so only WAR players can edit the wiki? Is that even possible? On Sun, Jun 21, 2009 at 7:43 PM, wrote: > To be fair, I have managed smaller wikis that have been spammed. I'd > be careful about a wiki. > > Btw, I am now leeatwar on AIM. > > :P > > Quoting Michael Downey : > >> 1. Cool. >> >> 2. By thine command. >> >> 3. As I have nether, I don't care which one you pick. >> >> I'm not volunteering to do it because I am software-inept, but the >> Wikia idea seems simple It's free (I think?) simple (for people who >> aren't me) and accessable. I think someone brought up the worry about >> vandalism, but is that *really* a concern? No one in our group is >> going to do it and I don't think people go trolling for wiki sites of >> eight members to vandalize. >> >> On Sun, Jun 21, 2009 at 7:32 PM, John Penta wrote: >>> Yes, exactly. >>> >>> That's 50+ posts in UNDER 2 hours, guys. >>> >>> Wow. >>> >>> Okay, what I've determined from the last 2 hours: >>> >>> 1. We're going with the near-future setting. Seems to be the consensus >>> anyway. >>> >>> 2. We're not going with post scales, etc. >>> >>> 3. I'm seriously thinking of making AIM mandatory. No, not kidding. I can >>> use AIM or MSN, but everybody seems to use AIM already. >>> What's next: >>> >>> Who wants to volunteer to do advertising, web design, graphics? >>> >>> Even just one person per task would be good. >>> >>> While we get that started...Actually, no. BEFORE I start work on the >>> timeline and stuff, I want to see people lined up for that stuff. Only way >>> it'll get done.:) >>> >>> Does anyone have any quibbles on timeline date? My persnickety side wants to >>> start in an off-year (2013, 2017, etc) like last time. >>> >>> John >>> >>> On Sun, Jun 21, 2009 at 5:48 PM, wrote: >>>> >>>> My argument would be that it relies on us to not have a subjective >>>> viewpoint -- which, speaking from an educated standpoint, is naive at >>>> best. Anyway, John's not interested, so the point is gone. >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >>> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From lee.tarnow at utoronto.ca Sun Jun 21 20:01:15 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 20:01:15 -0400 Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) In-Reply-To: <6b6ab8a70906211515k94dc74as62f18895db9263a@mail.gmail.com> References: <6b6ab8a70906211506j534efe06h3e37f8e5466f4c77@mail.gmail.com> <20090621181318.sy55dwxtz40ow8c4@webmail.utoronto.ca> <6b6ab8a70906211515k94dc74as62f18895db9263a@mail.gmail.com> Message-ID: <20090621200115.khb2fva8s0sc0sck@webmail.utoronto.ca> I'll volunteer to handle the website, but I need to know what we want/need. Quoting Michael Downey : > Well you are probably a better expert on it that I could ever be. > Couldn't we just have a members-only wiki? Someone here be an admin > that OKs all members so only WAR players can edit the wiki? Is that > even possible? > > On Sun, Jun 21, 2009 at 7:43 PM, wrote: >> To be fair, I have managed smaller wikis that have been spammed. I'd >> be careful about a wiki. >> >> Btw, I am now leeatwar on AIM. >> >> :P >> >> Quoting Michael Downey : >> >>> 1. Cool. >>> >>> 2. By thine command. >>> >>> 3. As I have nether, I don't care which one you pick. >>> >>> I'm not volunteering to do it because I am software-inept, but the >>> Wikia idea seems simple It's free (I think?) simple (for people who >>> aren't me) and accessable. I think someone brought up the worry about >>> vandalism, but is that *really* a concern? No one in our group is >>> going to do it and I don't think people go trolling for wiki sites of >>> eight members to vandalize. >>> >>> On Sun, Jun 21, 2009 at 7:32 PM, John Penta wrote: >>>> Yes, exactly. >>>> >>>> That's 50+ posts in UNDER 2 hours, guys. >>>> >>>> Wow. >>>> >>>> Okay, what I've determined from the last 2 hours: >>>> >>>> 1. We're going with the near-future setting. Seems to be the consensus >>>> anyway. >>>> >>>> 2. We're not going with post scales, etc. >>>> >>>> 3. I'm seriously thinking of making AIM mandatory. No, not kidding. I can >>>> use AIM or MSN, but everybody seems to use AIM already. >>>> What's next: >>>> >>>> Who wants to volunteer to do advertising, web design, graphics? >>>> >>>> Even just one person per task would be good. >>>> >>>> While we get that started...Actually, no. BEFORE I start work on the >>>> timeline and stuff, I want to see people lined up for that stuff. Only way >>>> it'll get done.:) >>>> >>>> Does anyone have any quibbles on timeline date? My persnickety >>>> side wants to >>>> start in an off-year (2013, 2017, etc) like last time. >>>> >>>> John >>>> >>>> On Sun, Jun 21, 2009 at 5:48 PM, wrote: >>>>> >>>>> My argument would be that it relies on us to not have a subjective >>>>> viewpoint -- which, speaking from an educated standpoint, is naive at >>>>> best. Anyway, John's not interested, so the point is gone. >>>> >>>> _______________________________________________ >>>> War_ooc mailing list >>>> War_ooc at esteroic.com >>>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>>> >>>> >>> >>> _______________________________________________ >>> War_ooc mailing list >>> War_ooc at esteroic.com >>> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >>> >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From dantheman2210 at yahoo.com.au Sun Jun 21 20:04:04 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Sun, 21 Jun 2009 17:04:04 -0700 (PDT) Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) Message-ID: <49277.32031.qm@web39104.mail.mud.yahoo.com> Holy crap! I hate timezones! I've just read seventy-five emails, and I haven't even had breakfast yet! Anyways, my take; The idea of WAR IN SPACE is interesting. It could have been set as Earth decays, perhaps it sees the establishment of several colonies who have relations like that of medieval kingdoms (before country's were country's, ie England, where everyone had different areas they controlled). Perhaps they have to relate for the sake of the exchange of minerals, gas, resources, maybe some control and some don't. I don't think the scale is necessary. I'm a realism-fanatic as much as others, but I think people know what's realistic and what's not, and if they post something stupid, the GM can slap them down. Anyways, most of this has already been covered. Again, damn timezones! Dan Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/b0f4f232/attachment.html From john.penta at gmail.com Sun Jun 21 20:13:40 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 20:13:40 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. Message-ID: Don't (that is, do NOT) claim countries yet. Please. I'm going to write the timeline very bullheadedly - not that any country is on my attack-list, but there are certain thoughts I've had over the past 48 hours that I want to explore. Themes that have hit my radar, not really sure how I'm going to integrate them, but this is fair warning. You may not agree with these in any way - you may well violently disagree with how I express them (or expressing them at all) for each country, but I'm using these as publicly-announced guideposts. 1. The Great Awakening - A standby from the last time that never really got explored, it sounds odd in the wake of the Atheist Bus Campaign and other things. But as we go through the recession, I sense on the macro-level (ie, globally) an uptick in religious belief, with a return to traditional values. It'll vary country by country in how it expresses itself, but it'll show up everywhere. It doesn't -necessarily- benefit who you think it would, either. 2. The Long, Slow Rebound - Ignoring all the alphabet soup descriptors of a recession, I posit that the recession takes until mid-2010 to begin to end, and the recovery is still fragile by 2013. 3. The Twitter society - No, I'm not going to try and figure out how twitter will make its money. But I figure that social-networking sites will continue to explode...with unpredictable effects on society. These are starter points - I doubtlessly will think up entirely new ideas (some good, some bad, some truly strange) as I sit to do this. I will, you may rest assured, include my share of surprises. Update: About that timeline. Right now, I'm not at my normal computer (It's currently broken - the AC adapter won't stay plugged in). I lost all my notes in a hard drive crash after WAR died the first time, a quick check of it shows. Sigh. I want -one person- to step forward and help me with the mass of writing that looks likely to be ahead. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/139c404d/attachment.html From michael.michaeldowney at gmail.com Sun Jun 21 20:38:23 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 22:08:23 -0230 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: References: Message-ID: <6b6ab8a70906211738o2d6660f0q7917d89e855928a5@mail.gmail.com> > ?1. The Great Awakening - A standby from the last time that never really got > explored, it sounds odd in the wake of the Atheist Bus Campaign and other > things. But as we go through the recession, I sense on the macro-level (ie, > globally) an uptick in religious belief, with a return to traditional > values. It'll vary country by country in how it expresses itself, but it'll > show up everywhere. It doesn't -necessarily- benefit who you think it would, > either. Really? I haven't noticed a 'macro' rise in religious fervor and traditional values on a global scale at all. From john.penta at gmail.com Sun Jun 21 20:48:32 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 20:48:32 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <6b6ab8a70906211738o2d6660f0q7917d89e855928a5@mail.gmail.com> References: <6b6ab8a70906211738o2d6660f0q7917d89e855928a5@mail.gmail.com> Message-ID: You don't see it as much in the North, though you do among immigrants. Where you see it is in places like West Africa, Latin America, and Eastern Europe, all places from which immigrants typically have been coming. It is, I grant, the iffiest of my posits - there's this gigantic argument in the sociological journals over whether it's happening or whether it's reporting issues (as reported by my brother, who's working towards applying to grad school for a PHD in sociology). It just seems more interesting to posit that it is, precisely because it upends the secularization thesis so popular in sociological development circles. On Sun, Jun 21, 2009 at 8:38 PM, Michael Downey < michael.michaeldowney at gmail.com> wrote: > > 1. The Great Awakening - A standby from the last time that never really > got > > explored, it sounds odd in the wake of the Atheist Bus Campaign and other > > things. But as we go through the recession, I sense on the macro-level > (ie, > > globally) an uptick in religious belief, with a return to traditional > > values. It'll vary country by country in how it expresses itself, but > it'll > > show up everywhere. It doesn't -necessarily- benefit who you think it > would, > > either. > > Really? I haven't noticed a 'macro' rise in religious fervor and > traditional values on a global scale at all. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/95d9bf9e/attachment.html From michael.michaeldowney at gmail.com Sun Jun 21 20:52:04 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Sun, 21 Jun 2009 22:22:04 -0230 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: References: <6b6ab8a70906211738o2d6660f0q7917d89e855928a5@mail.gmail.com> Message-ID: <6b6ab8a70906211752k6dea311fm8caeb8c02b3f6648@mail.gmail.com> Well I suppose I should really wait until the new setting info is put out before we begin our violent disagreements. Until then. On Sun, Jun 21, 2009 at 10:18 PM, John Penta wrote: > You don't see it as much in the North, though you do among immigrants. Where > you see it is in places like West Africa, Latin America, and Eastern Europe, > all places from which immigrants typically have been coming. > > It is, I grant, the iffiest of my posits - there's this gigantic argument in > the sociological journals over whether it's happening or whether it's > reporting issues (as reported by my brother, who's working towards applying > to grad school for a PHD in sociology). > > It just seems more interesting to posit that it is, precisely because it > upends the secularization thesis so popular in sociological development > circles. > On Sun, Jun 21, 2009 at 8:38 PM, Michael Downey > wrote: >> >> > ?1. The Great Awakening - A standby from the last time that never really >> > got >> > explored, it sounds odd in the wake of the Atheist Bus Campaign and >> > other >> > things. But as we go through the recession, I sense on the macro-level >> > (ie, >> > globally) an uptick in religious belief, with a return to traditional >> > values. It'll vary country by country in how it expresses itself, but >> > it'll >> > show up everywhere. It doesn't -necessarily- benefit who you think it >> > would, >> > either. >> >> Really? I haven't noticed a 'macro' rise in religious fervor and >> traditional values on a global scale at all. >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From dantheman2210 at yahoo.com.au Sun Jun 21 20:52:22 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Sun, 21 Jun 2009 17:52:22 -0700 (PDT) Subject: [War_ooc] Countries, timeline stuff, etc. Message-ID: <327525.62088.qm@web39108.mail.mud.yahoo.com> But haven't we always seen this amongst the groups you've mentioned? My uncle was recently in Africa, and when he came back we had a night for him to show us all his photos, and this of course came up, as there were shrines, churches, pictures and symbols everywhere. I would have thought it has always been the case that those who live a hard life depend a lot more on religion to help them, I guess, see the bright side of life (no Monty Python jokes intended).? This isn't so much my view on inserting this into the game, more just a contribution to argument :D --- On Mon, 22/6/09, John Penta wrote: From: John Penta Subject: Re: [War_ooc] Countries, timeline stuff, etc. To: war_ooc at esteroic.com Received: Monday, 22 June, 2009, 10:48 AM You don't see it as much in the North, though you do among immigrants. Where you see it is in places like West Africa, Latin America, and Eastern Europe, all places from which immigrants typically have been coming. ? It is, I grant, the iffiest of my posits - there's this gigantic argument in the sociological journals over whether it's happening or whether it's reporting issues (as reported by my brother, who's working towards applying to grad school for a PHD in sociology). ? It just seems more interesting to posit that it is, precisely because it upends the secularization thesis so popular in sociological development circles. On Sun, Jun 21, 2009 at 8:38 PM, Michael Downey wrote: > ?1. The Great Awakening - A standby from the last time that never really got > explored, it sounds odd in the wake of the Atheist Bus Campaign and other > things. But as we go through the recession, I sense on the macro-level (ie, > globally) an uptick in religious belief, with a return to traditional > values. It'll vary country by country in how it expresses itself, but it'll > show up everywhere. It doesn't -necessarily- benefit who you think it would, > either. Really? I haven't noticed a 'macro' rise in religious fervor and traditional values on a global scale at all. _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com -----Inline Attachment Follows----- _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/441d70b0/attachment-0001.html From lee.tarnow at utoronto.ca Sun Jun 21 20:56:18 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 20:56:18 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: References: Message-ID: <20090621205618.3rskod2kys80wo8s@webmail.utoronto.ca> I'd like to point out that #2 will simply make it more difficult for more oppressive regimes to withhold information from masses, as being currently seen in Iran. Maybe effects on places like Iran/Syria, China, DPRK, Russia, et. al? As well, could we maybe push it back to 2017, seeing as we'd have to come up for a reason why Barak's popularity would level off after only one term, and we could see the global economy in rebound? :P Quoting John Penta : > Don't (that is, do NOT) claim countries yet. Please. > > I'm going to write the timeline very bullheadedly - not that any country is > on my attack-list, but there are certain thoughts I've had over the past 48 > hours that I want to explore. > > Themes that have hit my radar, not really sure how I'm going to integrate > them, but this is fair warning. You may not agree with these in any way - > you may well violently disagree with how I express them (or expressing them > at all) for each country, but I'm using these as publicly-announced > guideposts. > > 1. The Great Awakening - A standby from the last time that never really got > explored, it sounds odd in the wake of the Atheist Bus Campaign and other > things. But as we go through the recession, I sense on the macro-level (ie, > globally) an uptick in religious belief, with a return to traditional > values. It'll vary country by country in how it expresses itself, but it'll > show up everywhere. It doesn't -necessarily- benefit who you think it would, > either. > > 2. The Long, Slow Rebound - Ignoring all the alphabet soup descriptors of > a recession, I posit that the recession takes until mid-2010 to begin to > end, and the recovery is still fragile by 2013. > > 3. The Twitter society - No, I'm not going to try and figure out how > twitter will make its money. But I figure that social-networking sites will > continue to explode...with unpredictable effects on society. > > These are starter points - I doubtlessly will think up entirely new ideas > (some good, some bad, some truly strange) as I sit to do this. > > I will, you may rest assured, include my share of surprises. > > Update: About that timeline. Right now, I'm not at my normal computer (It's > currently broken - the AC adapter won't stay plugged in). I lost all my > notes in a hard drive crash after WAR died the first time, a quick check of > it shows. > > Sigh. I want -one person- to step forward and help me with the mass of > writing that looks likely to be ahead. > From lee.tarnow at utoronto.ca Sun Jun 21 20:57:27 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 20:57:27 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <20090621205618.3rskod2kys80wo8s@webmail.utoronto.ca> References: <20090621205618.3rskod2kys80wo8s@webmail.utoronto.ca> Message-ID: <20090621205727.plf3txaffo8kooow@webmail.utoronto.ca> And by #2 I mean #3 ;) Quoting lee.tarnow at utoronto.ca: > I'd like to point out that #2 will simply make it more difficult for > more oppressive regimes to withhold information from masses, as being > currently seen in Iran. Maybe effects on places like Iran/Syria, > China, DPRK, Russia, et. al? > > As well, could we maybe push it back to 2017, seeing as we'd have to > come up for a reason why Barak's popularity would level off after only > one term, and we could see the global economy in rebound? :P > > Quoting John Penta : > >> Don't (that is, do NOT) claim countries yet. Please. >> >> I'm going to write the timeline very bullheadedly - not that any country is >> on my attack-list, but there are certain thoughts I've had over the past 48 >> hours that I want to explore. >> >> Themes that have hit my radar, not really sure how I'm going to integrate >> them, but this is fair warning. You may not agree with these in any way - >> you may well violently disagree with how I express them (or expressing them >> at all) for each country, but I'm using these as publicly-announced >> guideposts. >> >> 1. The Great Awakening - A standby from the last time that never really got >> explored, it sounds odd in the wake of the Atheist Bus Campaign and other >> things. But as we go through the recession, I sense on the macro-level (ie, >> globally) an uptick in religious belief, with a return to traditional >> values. It'll vary country by country in how it expresses itself, but it'll >> show up everywhere. It doesn't -necessarily- benefit who you think it would, >> either. >> >> 2. The Long, Slow Rebound - Ignoring all the alphabet soup descriptors of >> a recession, I posit that the recession takes until mid-2010 to begin to >> end, and the recovery is still fragile by 2013. >> >> 3. The Twitter society - No, I'm not going to try and figure out how >> twitter will make its money. But I figure that social-networking sites will >> continue to explode...with unpredictable effects on society. >> >> These are starter points - I doubtlessly will think up entirely new ideas >> (some good, some bad, some truly strange) as I sit to do this. >> >> I will, you may rest assured, include my share of surprises. >> >> Update: About that timeline. Right now, I'm not at my normal computer (It's >> currently broken - the AC adapter won't stay plugged in). I lost all my >> notes in a hard drive crash after WAR died the first time, a quick check of >> it shows. >> >> Sigh. I want -one person- to step forward and help me with the mass of >> writing that looks likely to be ahead. >> > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > From john.penta at gmail.com Sun Jun 21 21:19:08 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 21:19:08 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <327525.62088.qm@web39108.mail.mud.yahoo.com> References: <327525.62088.qm@web39108.mail.mud.yahoo.com> Message-ID: That sounds uncomfortably like Obama's guns and religion comment from the campaign trail, but anyway. Kiiiind of. "Explain America!" is the easy reply to anyone who says religious belief must decline with improved wealth, but you're also seeing it in Eastern Europe and Russia. Admittedly, that's happening after Communism, but in those areas religious belief is coming back with force. I did not say that #1 was a dramatic swing. It's the beginning of what would take years to really change. It's a pendulum swing. Anyone who says the world will become boomingly religious in 4 years is missing something. It takes longer. But to say that the recession, one of as deep a depth and long in length as posited (stretching it to 2010 makes it last fairly long, if I recall my economic history) might not lead people towards religion and traditionalism, even in normally secularist areas (perhaps as a reaction to their parents' secularism)? I don't think you can be so sure. The fact is, so far as I understand it, that nobody really looked at this the last time economic conditions were this bad this long (the 1930s), so we have no idea beyond anecdote. John On Sun, Jun 21, 2009 at 8:52 PM, Daniel Sanderson < dantheman2210 at yahoo.com.au> wrote: > But haven't we always seen this amongst the groups you've mentioned? My > uncle was recently in Africa, and when he came back we had a night for him > to show us all his photos, and this of course came up, as there were > shrines, churches, pictures and symbols everywhere. I would have thought it > has always been the case that those who live a hard life depend a lot more > on religion to help them, I guess, see the bright side of life (no Monty > Python jokes intended). > This isn't so much my view on inserting this into the game, more just a > contribution to argument :D > > > > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/88d64ba0/attachment.html From lee.tarnow at utoronto.ca Sun Jun 21 21:32:18 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 21:32:18 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: References: <327525.62088.qm@web39108.mail.mud.yahoo.com> Message-ID: <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> I'd disagree. If you look at credit cycle theory and Austrian Business Cycle Theory, they would have seemed to predicted this, so maybe you could extrapolate spiritual behaviour during these periods. As well, you could draw comparisons to the panic of 1837. Maybe take a look at religious response during the 1840s? Mind you, there was that potato thing, and the subsequent nativist response... ;) Quoting John Penta : > That sounds uncomfortably like Obama's guns and religion comment from the > campaign trail, but anyway. > > Kiiiind of. "Explain America!" is the easy reply to anyone who says > religious belief must decline with improved wealth, but you're also seeing > it in Eastern Europe and Russia. Admittedly, that's happening after > Communism, but in those areas religious belief is coming back with force. > > I did not say that #1 was a dramatic swing. It's the beginning of what would > take years to really change. > > It's a pendulum swing. Anyone who says the world will become boomingly > religious in 4 years is missing something. It takes longer. > > But to say that the recession, one of as deep a depth and long in length as > posited (stretching it to 2010 makes it last fairly long, if I recall my > economic history) might not lead people towards religion and traditionalism, > even in normally secularist areas (perhaps as a reaction to their parents' > secularism)? I don't think you can be so sure. > > The fact is, so far as I understand it, that nobody really looked at this > the last time economic conditions were this bad this long (the 1930s), so we > have no idea beyond anecdote. > > John > On Sun, Jun 21, 2009 at 8:52 PM, Daniel Sanderson < > dantheman2210 at yahoo.com.au> wrote: > >> But haven't we always seen this amongst the groups you've mentioned? My >> uncle was recently in Africa, and when he came back we had a night for him >> to show us all his photos, and this of course came up, as there were >> shrines, churches, pictures and symbols everywhere. I would have thought it >> has always been the case that those who live a hard life depend a lot more >> on religion to help them, I guess, see the bright side of life (no Monty >> Python jokes intended). >> This isn't so much my view on inserting this into the game, more just a >> contribution to argument :D >> >> >> >> >> > From john.penta at gmail.com Sun Jun 21 21:52:10 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 21:52:10 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> References: <327525.62088.qm@web39108.mail.mud.yahoo.com> <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> Message-ID: Yeah, the potato thing kinda breaks all comparisons. I know the Mormons came out of that time period, but the Great Awakenings from which I named the phenomenon lasted for decades, so I'm not sure anything truly correlates. To be honest, though, I'm wary of applying primarily economic theories to religion. It seems too simplistic. John On Sun, Jun 21, 2009 at 9:32 PM, wrote: > I'd disagree. If you look at credit cycle theory and Austrian Business > Cycle Theory, they would have seemed to predicted this, so maybe you > could extrapolate spiritual behaviour during these periods. As well, > you could draw comparisons to the panic of 1837. Maybe take a look at > religious response during the 1840s? > > Mind you, there was that potato thing, and the subsequent nativist > response... ;) > > Quoting John Penta : > > > That sounds uncomfortably like Obama's guns and religion comment from the > > campaign trail, but anyway. > > > > Kiiiind of. "Explain America!" is the easy reply to anyone who says > > religious belief must decline with improved wealth, but you're also > seeing > > it in Eastern Europe and Russia. Admittedly, that's happening after > > Communism, but in those areas religious belief is coming back with force. > > > > I did not say that #1 was a dramatic swing. It's the beginning of what > would > > take years to really change. > > > > It's a pendulum swing. Anyone who says the world will become boomingly > > religious in 4 years is missing something. It takes longer. > > > > But to say that the recession, one of as deep a depth and long in length > as > > posited (stretching it to 2010 makes it last fairly long, if I recall my > > economic history) might not lead people towards religion and > traditionalism, > > even in normally secularist areas (perhaps as a reaction to their > parents' > > secularism)? I don't think you can be so sure. > > > > The fact is, so far as I understand it, that nobody really looked at this > > the last time economic conditions were this bad this long (the 1930s), so > we > > have no idea beyond anecdote. > > > > John > > On Sun, Jun 21, 2009 at 8:52 PM, Daniel Sanderson < > > dantheman2210 at yahoo.com.au> wrote: > > > >> But haven't we always seen this amongst the groups you've mentioned? > My > >> uncle was recently in Africa, and when he came back we had a night for > him > >> to show us all his photos, and this of course came up, as there were > >> shrines, churches, pictures and symbols everywhere. I would have thought > it > >> has always been the case that those who live a hard life depend a lot > more > >> on religion to help them, I guess, see the bright side of life (no Monty > >> Python jokes intended). > >> This isn't so much my view on inserting this into the game, more just a > >> contribution to argument :D > >> > >> > >> > >> > >> > > > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/d52426d8/attachment.html From lee.tarnow at utoronto.ca Sun Jun 21 22:06:01 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sun, 21 Jun 2009 22:06:01 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: References: <327525.62088.qm@web39108.mail.mud.yahoo.com> <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> Message-ID: <20090621220601.76mb1b8yskksc888@webmail.utoronto.ca> Well it is ONLY 4 years... it might be safer to just not touch it. Quoting John Penta : > Yeah, the potato thing kinda breaks all comparisons. I know the Mormons came > out of that time period, but the Great Awakenings from which I named the > phenomenon lasted for decades, so I'm not sure anything truly correlates. > > To be honest, though, I'm wary of applying primarily economic theories to > religion. It seems too simplistic. > > John > > On Sun, Jun 21, 2009 at 9:32 PM, wrote: > >> I'd disagree. If you look at credit cycle theory and Austrian Business >> Cycle Theory, they would have seemed to predicted this, so maybe you >> could extrapolate spiritual behaviour during these periods. As well, >> you could draw comparisons to the panic of 1837. Maybe take a look at >> religious response during the 1840s? >> >> Mind you, there was that potato thing, and the subsequent nativist >> response... ;) >> >> Quoting John Penta : >> >> > That sounds uncomfortably like Obama's guns and religion comment from the >> > campaign trail, but anyway. >> > >> > Kiiiind of. "Explain America!" is the easy reply to anyone who says >> > religious belief must decline with improved wealth, but you're also >> seeing >> > it in Eastern Europe and Russia. Admittedly, that's happening after >> > Communism, but in those areas religious belief is coming back with force. >> > >> > I did not say that #1 was a dramatic swing. It's the beginning of what >> would >> > take years to really change. >> > >> > It's a pendulum swing. Anyone who says the world will become boomingly >> > religious in 4 years is missing something. It takes longer. >> > >> > But to say that the recession, one of as deep a depth and long in length >> as >> > posited (stretching it to 2010 makes it last fairly long, if I recall my >> > economic history) might not lead people towards religion and >> traditionalism, >> > even in normally secularist areas (perhaps as a reaction to their >> parents' >> > secularism)? I don't think you can be so sure. >> > >> > The fact is, so far as I understand it, that nobody really looked at this >> > the last time economic conditions were this bad this long (the 1930s), so >> we >> > have no idea beyond anecdote. >> > >> > John >> > On Sun, Jun 21, 2009 at 8:52 PM, Daniel Sanderson < >> > dantheman2210 at yahoo.com.au> wrote: >> > >> >> But haven't we always seen this amongst the groups you've mentioned? >> My >> >> uncle was recently in Africa, and when he came back we had a night for >> him >> >> to show us all his photos, and this of course came up, as there were >> >> shrines, churches, pictures and symbols everywhere. I would have thought >> it >> >> has always been the case that those who live a hard life depend a lot >> more >> >> on religion to help them, I guess, see the bright side of life (no Monty >> >> Python jokes intended). >> >> This isn't so much my view on inserting this into the game, more just a >> >> contribution to argument :D >> >> >> >> >> >> >> >> >> >> >> > >> >> >> >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > From john.penta at gmail.com Sun Jun 21 22:10:45 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 21 Jun 2009 22:10:45 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <20090621220601.76mb1b8yskksc888@webmail.utoronto.ca> References: <327525.62088.qm@web39108.mail.mud.yahoo.com> <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> <20090621220601.76mb1b8yskksc888@webmail.utoronto.ca> Message-ID: The more I think about it, the more that becomes my preference. Scrapping point 1. I warn you, though, I work in threes, so I'll have to come up with something to replace it.:P *looks over at his Bag of Weird* Eeeny meeny miny moe.... On Sun, Jun 21, 2009 at 10:06 PM, wrote: > Well it is ONLY 4 years... it might be safer to just not touch it. > > Quoting John Penta : > > > Yeah, the potato thing kinda breaks all comparisons. I know the Mormons > came > > out of that time period, but the Great Awakenings from which I named the > > phenomenon lasted for decades, so I'm not sure anything truly correlates. > > > > To be honest, though, I'm wary of applying primarily economic theories to > > religion. It seems too simplistic. > > > > John > > > > On Sun, Jun 21, 2009 at 9:32 PM, wrote: > > > >> I'd disagree. If you look at credit cycle theory and Austrian Business > >> Cycle Theory, they would have seemed to predicted this, so maybe you > >> could extrapolate spiritual behaviour during these periods. As well, > >> you could draw comparisons to the panic of 1837. Maybe take a look at > >> religious response during the 1840s? > >> > >> Mind you, there was that potato thing, and the subsequent nativist > >> response... ;) > >> > >> Quoting John Penta : > >> > >> > That sounds uncomfortably like Obama's guns and religion comment from > the > >> > campaign trail, but anyway. > >> > > >> > Kiiiind of. "Explain America!" is the easy reply to anyone who says > >> > religious belief must decline with improved wealth, but you're also > >> seeing > >> > it in Eastern Europe and Russia. Admittedly, that's happening after > >> > Communism, but in those areas religious belief is coming back with > force. > >> > > >> > I did not say that #1 was a dramatic swing. It's the beginning of what > >> would > >> > take years to really change. > >> > > >> > It's a pendulum swing. Anyone who says the world will become boomingly > >> > religious in 4 years is missing something. It takes longer. > >> > > >> > But to say that the recession, one of as deep a depth and long in > length > >> as > >> > posited (stretching it to 2010 makes it last fairly long, if I recall > my > >> > economic history) might not lead people towards religion and > >> traditionalism, > >> > even in normally secularist areas (perhaps as a reaction to their > >> parents' > >> > secularism)? I don't think you can be so sure. > >> > > >> > The fact is, so far as I understand it, that nobody really looked at > this > >> > the last time economic conditions were this bad this long (the 1930s), > so > >> we > >> > have no idea beyond anecdote. > >> > > >> > John > >> > On Sun, Jun 21, 2009 at 8:52 PM, Daniel Sanderson < > >> > dantheman2210 at yahoo.com.au> wrote: > >> > > >> >> But haven't we always seen this amongst the groups you've > mentioned? > >> My > >> >> uncle was recently in Africa, and when he came back we had a night > for > >> him > >> >> to show us all his photos, and this of course came up, as there were > >> >> shrines, churches, pictures and symbols everywhere. I would have > thought > >> it > >> >> has always been the case that those who live a hard life depend a lot > >> more > >> >> on religion to help them, I guess, see the bright side of life (no > Monty > >> >> Python jokes intended). > >> >> This isn't so much my view on inserting this into the game, more just > a > >> >> contribution to argument :D > >> >> > >> >> > >> >> > >> >> > >> >> > >> > > >> > >> > >> > >> > >> _______________________________________________ > >> War_ooc mailing list > >> War_ooc at esteroic.com > >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > >> > > > > > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/37a688f9/attachment.html From dylandv at gmail.com Sun Jun 21 23:07:16 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sun, 21 Jun 2009 20:07:16 -0700 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: References: <327525.62088.qm@web39108.mail.mud.yahoo.com> <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> <20090621220601.76mb1b8yskksc888@webmail.utoronto.ca> Message-ID: <763946e70906212007w29f530e3rdd680689c010f25@mail.gmail.com> Wow I come home from a family do and I have to read nearly 100 posts... And to think one email to John last week got this started. Lol. Anyways, another thought for a time frame: The Age of Imperialism, late 1800's, early 1900's? Or a Cold War scenario? A traditional post WW2, or set maybe 10-15 years in the future with a new struggle between the new multi-polar world of India, China, Brazil, and Russia. I personally like my latter idea the best, as it is already beginning, and is only bound to get worse as the struggle for limited and declining resources continues while populations multiply. That is a very plausible scenario which would provide a lot of tension and action in-game, with the great powers carving out their sphere's of influence. Maybe an ambitious leader could take a smaller nation with a glorious past back to greatness? :p That could also be an excellent theme. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/bf1c447b/attachment.html From ssiruuk25 at yahoo.com Sun Jun 21 23:08:24 2009 From: ssiruuk25 at yahoo.com (Dan Garcia) Date: Sun, 21 Jun 2009 20:08:24 -0700 (PDT) Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) In-Reply-To: <49277.32031.qm@web39104.mail.mud.yahoo.com> References: <49277.32031.qm@web39104.mail.mud.yahoo.com> Message-ID: <97040.72430.qm@web65610.mail.ac4.yahoo.com> I second the "Holy Crap!" sentiment. I go off to my dad's for Father's Day weekend and I return to find there are 100 emails in my inbox, most (but not all) about WAR... I really don't have much to say after skimming things, and to be honest don't know how or if I'll be participating as I am working for "The Man" now, and so don't have the time to write and post that I used to, and sleep much of the rest of the time. I may be most amenable to some kind of limited role if anything, but I'd at least like to continue observing. Dan G. ________________________________ From: Daniel Sanderson To: war_ooc at esteroic.com Sent: Sunday, June 21, 2009 8:04:04 PM Subject: Re: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) Holy crap! I hate timezones! I've just read seventy-five emails, and I haven't even had breakfast yet! > > >Anyways, my take; > > >The idea of WAR IN SPACE is interesting. It could have been set as Earth decays, perhaps it sees the establishment of several colonies who have relations like that of medieval kingdoms (before country's were country's, ie England, where everyone had different areas they controlled). Perhaps they have to relate for the sake of the exchange of minerals, gas, resources, maybe some control and some don't. > > >I don't think the scale is necessary. I'm a > realism-fanatic as much as others, but I think people know what's realistic and what's not, and if they post something stupid, the GM can slap them down. > > >Anyways, most of this has already been covered. Again, damn timezones! > > >Dan -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/ad67b5d2/attachment.html From dylandv at gmail.com Sun Jun 21 23:11:29 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sun, 21 Jun 2009 20:11:29 -0700 Subject: [War_ooc] An excellent source of info Message-ID: <763946e70906212011w172fc9ceg724b377cfbfae013@mail.gmail.com> Also, I am subscribed to this website: www.globalresearch.ca This is a Montreal-based think tank which is independent and is a refreshing breath of air from the media. They publish articles from many different authors, including several well-known intellectuals. They are some very extensive archives which contain loads of information. Cheers -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/309ddf63/attachment.html From dylandv at gmail.com Sun Jun 21 23:14:12 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sun, 21 Jun 2009 20:14:12 -0700 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <763946e70906212007w29f530e3rdd680689c010f25@mail.gmail.com> References: <327525.62088.qm@web39108.mail.mud.yahoo.com> <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> <20090621220601.76mb1b8yskksc888@webmail.utoronto.ca> <763946e70906212007w29f530e3rdd680689c010f25@mail.gmail.com> Message-ID: <763946e70906212014v746aea14i53bf8c27d979307b@mail.gmail.com> I forgot to include the USA in that list, I was purely thinking of the BRIC nations. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/67052c5c/attachment.html From dylandv at gmail.com Mon Jun 22 00:09:49 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sun, 21 Jun 2009 21:09:49 -0700 Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) In-Reply-To: <97040.72430.qm@web65610.mail.ac4.yahoo.com> References: <49277.32031.qm@web39104.mail.mud.yahoo.com> <97040.72430.qm@web65610.mail.ac4.yahoo.com> Message-ID: <763946e70906212109u58edae64x95fab445df765bdf@mail.gmail.com> And if you guys want a really easy-to-construct website, check www.webs.com. Free website, pretty much as many pages as you want. Really easy to make. I made this website last night in 20 minutes: www.thedelegate.webs.com -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/f6ba1c6b/attachment.html From dantheman2210 at yahoo.com.au Mon Jun 22 00:34:53 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Sun, 21 Jun 2009 21:34:53 -0700 (PDT) Subject: [War_ooc] Holy shit that's a lot of posts (Was Re: Okay, so...) Message-ID: <884143.33887.qm@web39106.mail.mud.yahoo.com> Ahh, that was the other thing i was meant to say. Though I'm technologically illiterate myself as far as making websites go (when I was running a sim I had to get someone else to run the website as well) I must say I'm not a fan of the wiki-type pages. Even the basic geocities type pages still look a bit better to me then wiki ones. Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090621/62b23f90/attachment-0001.html From john.penta at gmail.com Mon Jun 22 11:30:45 2009 From: john.penta at gmail.com (John Penta) Date: Mon, 22 Jun 2009 11:30:45 -0400 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <763946e70906212014v746aea14i53bf8c27d979307b@mail.gmail.com> References: <327525.62088.qm@web39108.mail.mud.yahoo.com> <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> <20090621220601.76mb1b8yskksc888@webmail.utoronto.ca> <763946e70906212007w29f530e3rdd680689c010f25@mail.gmail.com> <763946e70906212014v746aea14i53bf8c27d979307b@mail.gmail.com> Message-ID: New point 1: --- A deadly rebirth: Terrorism has spiked upward again, this time more often committed by homegrown types, not internationalized groups. Add to this what's widely been called a rebirth of racial/ethnic tension worldwide, and you have a potent brew for civil disorder in much of the world, as nativist sentiment rises in response against migrants. This does not mean riots in the streets every day, but more a simmering tension. The comparison is inexact, but think of the *racial tension* (only) of the 1960s US, applied globally. --- Let me know what you all think. I'll post further as I come up with it. At the moment, special thanks goes out to Buckley, who's agreed to turn my multiple-email timeline drafting into a single document once it's finished. This will on an interim basis be the timeline sent to newbies, until we establish a wiki or a website for permanent posting. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090622/a9d2b64b/attachment.html From dylandv at gmail.com Mon Jun 22 13:19:25 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Mon, 22 Jun 2009 10:19:25 -0700 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: References: <327525.62088.qm@web39108.mail.mud.yahoo.com> <20090621213218.j87rlyeta840k48g@webmail.utoronto.ca> <20090621220601.76mb1b8yskksc888@webmail.utoronto.ca> <763946e70906212007w29f530e3rdd680689c010f25@mail.gmail.com> <763946e70906212014v746aea14i53bf8c27d979307b@mail.gmail.com> Message-ID: <763946e70906221019n4c5731cem84522eed406dfc32@mail.gmail.com> i like it. lets do that On Mon, Jun 22, 2009 at 8:30 AM, John Penta wrote: > New point 1: > --- > A deadly rebirth: Terrorism has spiked upward again, this time more often > committed by homegrown types, not internationalized groups. Add to this > what's widely been called a rebirth of racial/ethnic tension worldwide, and > you have a potent brew for civil disorder in much of the world, as nativist > sentiment rises in response against migrants. > This does not mean riots in the streets every day, but more a simmering > tension. The comparison is inexact, but think of the *racial tension* (only) > of the 1960s US, applied globally. > --- > > Let me know what you all think. I'll post further as I come up with it. > > At the moment, special thanks goes out to Buckley, who's agreed to turn my > multiple-email timeline drafting into a single document once it's finished. > This will on an interim basis be the timeline sent to newbies, until we > establish a wiki or a website for permanent posting. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090622/66a4a985/attachment.html From john.penta at gmail.com Mon Jun 22 13:51:03 2009 From: john.penta at gmail.com (John Penta) Date: Mon, 22 Jun 2009 13:51:03 -0400 Subject: [War_ooc] Timeline stuff: Part I Message-ID: Okay, I've figured out how I'm going to do this. There'll first be "global" sections, which aren't likely to have dates attached, describing developments in various worldwide spheres. I'm going to repeat my global guideposts here, and I'd like readers to keep them in mind. I'll likely be writing further, regional guideposts, which I'm going to use with country timelines (written by players!) to unify stuff, edit them (the country timelines) to fit country timelines into a cohesive whole, and so forth. --- 1. A deadly rebirth: Terrorism has spiked upward again, this time more often committed by homegrown types, not internationalized groups. Less spectacular, but more of a constant drumbeat. Add to this what's widely been called a rebirth of racial/ethnic tension worldwide, in part *caused* by the uptick of terrorism, and you have a potent brew for civil disorder in much of the world, as nativist sentiment rises in response against migrants. This does not mean riots in the streets every day, but more a simmering tension. The comparison is inexact, but think of the *racial tension* (only) of the 1960s US, applied globally. 2. The Long, Slow Rebound - Ignoring all the alphabet soup descriptors of a recession, I posit that the recession takes until mid-2010 to begin to end, and the recovery is still fragile by (2013 - we can stretch things out and actually do a restart in 2017 if people prefer, but I'm writing assuming a start date of 2013 for now - though making changes wouldn't be too hard (I can just continue the trend-lines and add in new stuff that I think of), I'll go with the consensus of the group). 3. The Twitter society - No, I'm not going to try and figure out how twitter will make its money. But I figure that social-networking sites will continue to explode...with unpredictable effects on society. --- Further guidelines: Unless otherwise stated, notable personalities (interpreted flexibly) have -not- died in the timeline. This is a rule I plan on applying unless presented with extremely convincing reasons not to, because I really do not want to be "calling" deaths and then seeing them happen; it sounds superstitious? Well, it *is*. My game, dammit, and I have enough to freak myself out with without worrying if the Secret Service (or whoever) will come knocking because WAR was too right. I will make exceptions, but the choice will remain mine. (Deaths after the start of play are another matter entirely, worry not - I don't see the same likelihood for being right (or being confused with being right) after play starts.) Basically, when writing up timelines, please let me be the arbiter of life and death. With that, on with the show: --- The March of Progress?: Technology and science events Obviously, a long, slow recession doesn't help the progress of technology. Not to say that technology hasn't advanced over 3 and a half - 4 years, but there are very few "Big Things" that could be developed. However, things have developed. In 2011, researchers announced that they had managed to sidestep firmly the ethical and moral quandaries of embryonic stem cells - Induced pluripotent skin cells, basically skin cells tricked into becoming stem cells, have been proven safe and are used for most of the purposes for which embryonic stem cells were used. In 2012, stage III clinical trials began on several artificial blood substitutes for emergency usage, at locations around the world. As of 2013, signs look promising for eventual success, but trials will continue for a while yet before regulatory approval is granted. The 2011 Model Year saw the (slightly delayed) release of the Chevy Volt - Toyota came out with a competing car for 2012, and most other manufacturers got their own plug-in hybrids out on the market by the 2013 model year. Plug-in hybrids, it should be noted, are still somewhat expensive - they are, however, showing up in increasing numbers on the streets of Western cities, and 2014 is slated to see the first versions for performance uses (police, taxi, etc) hit the markets. It should be noted, as an aside, that GM exited Chapter 11 and returned to the stock exchanges on October 1, 2011 - all told, a hefty profit was made by the US and Canadian Governments and the UAW. So much so that it took government intervention for UAW not to try to repeat the trick with other manufacturers; even a Democratic administration didn't really like the idea of the unions playing at being corporate raiders, and said as much. Nor, for that matter, did rank-and-file union members, who also said as much. Chrysler was much the same, though it took only until 2010 for Chrysler-Fiat to exit government supervision. NASA's Space Shuttle replacement, the Orion, is scheduled to make its first flight in June 2013, years ahead of schedule - the ISS still flies, though landside bickering prevents anybody from planning missions to the Moon or Mars. The closing weeks of December 2012 brought news guaranteed to start trouble: Viable babies at a low point of 21 weeks and 3 days are now delivered on a regular basis, according to the journal Obstetrics and Neonatology in a literature review; such infants still have great difficulties to overcome, but the basic viability of the fetus at 21 weeks is almost a settled medical fact. --- Next up comes the first of the regional writeups. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090622/d4dcd856/attachment.html From dantheman2210 at yahoo.com.au Mon Jun 22 20:24:43 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Mon, 22 Jun 2009 17:24:43 -0700 (PDT) Subject: [War_ooc] Countries, timeline stuff, etc. Message-ID: <659142.95951.qm@web39103.mail.mud.yahoo.com> That point sounds viable. I don't know how many of you are familiar with the news here in Australia, but we've got the racial tension happening already! One of Australia's biggest industries is education, we have thousands of overseas students come to Australia every year to study. Recently, there's been a spate of attacks on Indian students, which has resulted in calls from the Indian President and Prime Minister to ours, and resulted in our PM putting his recently-appointed National Security Advisor in charge of coming up with a solution (this is a brand new position, and probably not what NSAs in other countries would be put in charge of, but I guess the man needs somehting to do!). Now the Indians are fighting back in vigilante-type actions. And, of course, there's always been tension in parts of Sydney between people of Middle Eastern background versus dumb white surfer boys! Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090622/eb133094/attachment.html From michael.michaeldowney at gmail.com Mon Jun 22 21:21:23 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Mon, 22 Jun 2009 22:51:23 -0230 Subject: [War_ooc] Countries, timeline stuff, etc. In-Reply-To: <659142.95951.qm@web39103.mail.mud.yahoo.com> References: <659142.95951.qm@web39103.mail.mud.yahoo.com> Message-ID: <6b6ab8a70906221821i48723b1ao55b1d3f09f560849@mail.gmail.com> Indeed, what we would think of highly developed countries experience this type of problem. It's much more subtle here in Canada because we tend to think of racism and ethnic/religious discrimination as an 'American' problem, but in reality it exists here as well and we like to turn a blind eye to it. On Mon, Jun 22, 2009 at 9:54 PM, Daniel Sanderson wrote: > That point sounds viable. I don't know how many of you are familiar with the > news here in Australia, but we've got the racial tension happening already! > One of Australia's biggest industries is education, we have thousands of > overseas students come to Australia every year to study. Recently, there's > been a spate of attacks on Indian students, which has resulted in calls from > the Indian President and Prime Minister to ours, and resulted in our PM > putting his recently-appointed National Security Advisor in charge of coming > up with a solution (this is a brand new position, and probably not what NSAs > in other countries would be put in charge of, but I guess the man needs > somehting to do!). Now the Indians are fighting back in vigilante-type > actions. And, of course, there's always been tension in parts of Sydney > between people of Middle Eastern background versus dumb white surfer boys! > > ________________________________ > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how. > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From john.penta at gmail.com Tue Jun 23 01:22:32 2009 From: john.penta at gmail.com (John Penta) Date: Tue, 23 Jun 2009 01:22:32 -0400 Subject: [War_ooc] Timeline stuff, Part II: Europe Message-ID: And on we go. Picking Europe to start with purely at random. Yes, I know it looks spare - I must confess to a case of writer's block. If you have ideas for additions to the events, throw them at me. --- European regional themes (in addition to the global themes): 1. The EU has not died. It is, however, adrift. The failure of the Lisbon Treaty in Irish referenda in October 2009, for the second successive time, killed that effort dead. Expansion and deepening of the European project is stalled, and the EU's mediocre performance in responding to the recession didn't help its credibility. 2. Multiculturalism has been edged out in many places by what's being called a new rebirth of national identities - a lot of anti-immigrant sentiment comes along with that, but also increasing movements to both repatriate powers from the EU and to restore the power of national governments. 3. Paradoxically, despite only turning in a middling performance for most of the war, NATO has come out of Afghanistan (which wrapped up, in a military sense, in 2011, though trainers and support troops for the Afghan military and police remain, along with civilian development workers) strengthened as an alliance - Mostly due to Taliban attacks virtually everywhere throughout Afghanistan during 2009, which made nowhere particularly 'safe' before NATO managed to turn the tide in early 2010. The fact is that once the Taliban made the whole region a combat zone, the distinction between allied nations largely evaporated, aided by the increasingly-outspoken nature of returning troops, no longer content with national caveats and what was largely termed the politicians' "timidness" in the press. 4. A revolt against politics: The often-ineffectual nature of European politicians' responses to the recession, combined with scandals such as the MPs' expenses issue in Britain, has brought the public view of politics to a new low. Extremist and generally fringe parties have taken advantage of this, though none have yet achieved more than modest gains. --- And now, some events, many thanks to Dylan for helping write most of these: October 2009: Lisbon Treaty fails in Irish referendum. May, 2010: The newly elected German Chancellor, Gerhard Kretschmer, is assassinated by a neo-fascist group as he leaves the Bundestag. German forces begin a crackdown on neo-fascists across the country and in response, these groups stage demonstrations in every German city. In Berlin, several members of the Bundestag are kidnapped and held hostage, and one is found dead in a park a week later. Many of the demonstrators target Turkish homes and businesses and two Turks are found beaten to death in Hamburg. Demonstrations through Poland and Belgium occur to protest both the actions of the neo-fascists and the crackdown on personal freedoms by German authorities. July 2011: Race riots erupt in Paris after French security forces arrested 4 Algerian men accused of plotting a terrorist action. Tensions ignite and the demonstrations by non-French people turn the suburbs of Paris and other cities in France into a veritable warzone for a week. Cars are burnt, small bombs go off, buildings vandalized, and French bystanders attacked. Various smaller demonstrations also begin in Rotterdam and in the large cities of Germany, aimed at the Turkish immigrant communities in those countries, although the riots are nowhere near as bad as in the slums of Paris. August 2011: 3 Simultaneous truck bombs go off in Rome. 68 people are injured and 35 are killed by the explosions. Each explosion occured at a major Roman landmark, one just outside the Coliseum, one in the square in front of the Pantheon, and one on the Via della Conciliazione near the Vatican. Italian security forces blame a terrorist cell of Lybian immigrants living in Rome as the prime suspects, although they are unable to find anything more. April, 2012: The Ukrainian government has started to supress violent seperatist movements in the eastern portion of the country, especially around Kharkov. These groups have memberships now reaching into the hundreds, and the military is called in the keep the peace. Links to Russian agents are rumored but unconfirmed. Meanwhile, in May, the Chechen conflict heats up again as fighters return from Iraq and Afghanistan to continue the fight. The British ambassador in Moscow is shot and wounded by a Chechen in the Moscow business district in early June. July 2012: On 12 July, an assassination attempt is made against Queen Elizabeth II by a member of the Ulster Defense Association at Balmoral - the attack is unsuccessful, and the Queen is unhurt, but one policeman in her protective detail is killed. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090623/5431e6e6/attachment-0001.html From john.penta at gmail.com Tue Jun 23 01:30:15 2009 From: john.penta at gmail.com (John Penta) Date: Tue, 23 Jun 2009 01:30:15 -0400 Subject: [War_ooc] Timeline stuff, Part II: Europe In-Reply-To: References: Message-ID: Durrrr. This is supposed to be an attack by a deranged member of the UK Republican Movement. On Tue, Jun 23, 2009 at 1:22 AM, John Penta wrote: > July 2012: On 12 July, an assassination attempt is made against Queen > Elizabeth II by a member of the Ulster Defense Association at Balmoral - the > attack is unsuccessful, and the Queen is unhurt, but one policeman in her > protective detail is killed. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090623/0ee4b40d/attachment.html From dylandv at gmail.com Tue Jun 23 01:31:53 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Mon, 22 Jun 2009 22:31:53 -0700 Subject: [War_ooc] Timeline stuff, Part II: Europe In-Reply-To: References: Message-ID: <763946e70906222231j24ba9b36nd0ecc39c2e7bacd5@mail.gmail.com> My pleasure. :) I can help you with more at another time for the other continents if you like. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090622/8937b3ea/attachment.html From martellian at hotmail.com Tue Jun 23 02:53:13 2009 From: martellian at hotmail.com (Ian Martell) Date: Mon, 22 Jun 2009 23:53:13 -0700 Subject: [War_ooc] Timeline stuff, Part II: Europe In-Reply-To: References: Message-ID: Would be glad to help with Asia there John. Not even thinking of playing Japan either. =) From: John Penta Sent: Monday, June 22, 2009 10:30 PM To: war_ooc at esteroic.com Subject: Re: [War_ooc] Timeline stuff, Part II: Europe Durrrr. This is supposed to be an attack by a deranged member of the UK Republican Movement. On Tue, Jun 23, 2009 at 1:22 AM, John Penta wrote: July 2012: On 12 July, an assassination attempt is made against Queen Elizabeth II by a member of the Ulster Defense Association at Balmoral - the attack is unsuccessful, and the Queen is unhurt, but one policeman in her protective detail is killed. -------------------------------------------------------------------------------- _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090622/45e5b7bb/attachment.html From michael.michaeldowney at gmail.com Tue Jun 23 09:10:44 2009 From: michael.michaeldowney at gmail.com (Michael Downey) Date: Tue, 23 Jun 2009 10:40:44 -0230 Subject: [War_ooc] Timeline stuff, Part II: Europe In-Reply-To: References: Message-ID: <6b6ab8a70906230610r635fe629s4151d4ad8034259c@mail.gmail.com> Well as I am thinking about being a country in Asia I can help with the Americas. On Tue, Jun 23, 2009 at 4:23 AM, Ian Martell wrote: > Would be glad to help with Asia there John. Not even thinking of playing > Japan either. =) > From: John Penta > Sent: Monday, June 22, 2009 10:30 PM > To: war_ooc at esteroic.com > Subject: Re: [War_ooc] Timeline stuff, Part II: Europe > Durrrr. This is supposed to be an attack by a deranged member of the UK > Republican Movement. > > On Tue, Jun 23, 2009 at 1:22 AM, John Penta wrote: >> >> July 2012: On 12 July, an assassination attempt is made against Queen >> Elizabeth II by a member of the Ulster Defense Association?at Balmoral?- the >> attack is unsuccessful, and the Queen is unhurt, but one policeman in her >> protective detail is killed. > > ________________________________ > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From john.penta at gmail.com Tue Jun 23 11:54:02 2009 From: john.penta at gmail.com (John Penta) Date: Tue, 23 Jun 2009 11:54:02 -0400 Subject: [War_ooc] Timeline side-chatter Message-ID: While I appreciate all the help on the IC end - the OOC end needs doing too! I *really* want to see help in terms of web (if that means we set up a Wiki, on Wikia or elsewhere, that's good too - I just don't want to be left setting it up, as I suck at visual stuff like wiki/web design) and advertising (including banner ads if anyone has the chops for that!) - I want us to launch with those done so (particularly the web presence, be that a Wiki or otherwise) it can all be kept up sanely as the game progresses. So far as what countries you want - regardless of my begging not to, some people already have sent in their country choices. I read, I sighed, I deleted by accident. Don't resend them yet. Here's why: You might not want any of those countries after I'm done with the timelines. How I'm dividing things - I will write up general themes for each region, like I did with Europe. I will work with ONE of you for each region, over AIM, on doing events - the intent being they're events with regional impact, leaving room for country timelines to work with. One person can indeed do multiple regions. How I'm dividing the world, a draft plan for timeline-writing only: For sanity's sake, North America will be the US (and possessions!), Canada, and Greenland. Only two countries (plus Greenland) because they're the home countries of most of the playerbase, hence I'll be unsurprised if scads of events come up. Mexico will be lumped in with Latin America, which will be Central and South America too. The Caribbean (which will include Bermuda for completeness) will be handled as its own region - a smallish region, but necessary because of the scads of foreign dependencies. Africa is, um. There's arguments to be made about splitting it into Sub-Saharan Africa and either mixing North Africa with the Mideast or treating it on its own. Opinions welcome. Asia: Afghanistan will be included with the Mideast, as will Turkey and Cyprus. The Stans will feature as Central Asia. The rest of the Indian Subcontinent (including Nepal, Bhutan, Sri Lanka, etc) will feature as South Asia. Australia and New Zealand will lead off Papua New Guinea, East Timor, and the Pacific island states in Oceania. Indonesia will feature in the Far East along with more usual suspects, as will the Phillippines. I may combine regions if there aren't enough events. I'm going to most immediately pick Ian to help do the Far East. Ian, expect draft regional themes in your mailbox today - contact me on AIM. Mike, Ian won the coin toss for the Far East. Pick your next most favorite region, let me know via AIM. The regional themes are meant for the use of timeline writers for both the regional timelines and individual country writeups, hence why I don't want to just dictate them - ideally, they'll ring as plausible as my more global themes. Feel free to suggest themes of your own devising for your regions. John On Tue, Jun 23, 2009 at 9:10 AM, Michael Downey < michael.michaeldowney at gmail.com> wrote: > Well as I am thinking about being a country in Asia I can help with > the Americas. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090623/9e19fb76/attachment.html From john.penta at gmail.com Tue Jun 23 16:10:49 2009 From: john.penta at gmail.com (John Penta) Date: Tue, 23 Jun 2009 16:10:49 -0400 Subject: [War_ooc] Timeline stuff, Part III: Middle East and North Africa Message-ID: Regional Themes: 1. Credo: If you're going to play the Mideast, you cannot avoid religion. Fundamentalism will always maintain *an* appeal, but less so to the new generation. They'll always be conservative, there'll never be gay rights marches in Saudi, but it'll be less imposed, more societally-encouraged. Similarly, Israeli society is likely to get rather more religious, but finally shunning some of the more extreme elements...Though not without bumps in the road for either. 2. Terror's revival: Namely, there's an uptick in terror from home-grown groups throughout the Middle East, as economic frustrations and alienation among the young express themselves through violence. In some cases, it gets positively cannibalistic (figuratively speaking) as events near civil war. 3. Baksheesh: The term is Persian in origin, but the concept is fairly universal. Graft, bribes, kickbacks, influence-peddling: Such is the currency of the Middle East, with as much being determined by relationships as by notional policy. ---- Events, written with help of Dylan: October 2009: Palestinian President Mahmoud Abbas assassinated by Hamas sniper team in Jericho. Palestinian society shortly descends into tit-for-tat killings (large-scale violence remaining occasional) as both the Hamas government in the Gaza Strip and the Fatah government in the West Bank splinter into clan-based violence. December 2009: Israel completes the West Bank barrier, to global denunciation. Iraqi elections proceed smoothly. January 2010: Lebanon nearly descends into civil war after the Lebanese Army attempts to disarm Hezbollah. In the end, Hezbollah is reduced to the possession of small arms only, with heavier armaments and fortifications taken over by the Lebanese Army. August 2010: Gulf oil production enters a temporary massive decline as two refineries are bombed and shutdown for repairs; one in Qatar and one in Kuwait. Industry analysts say oil production could remain low for up to two years as the facilities are rebuilt. Oil prices spike in response and financiers make millions investing in various exchanges. Meanwhile, public anger and dissatisfaction continue to simmer in countries dependent on oil imports as consumer prices rise rapidly. January 2011: US forces exit Iraq, marking the official end of Operation Iraqi Freedom. September 2011: NATO combat troops exit Afghanistan as Taliban efforts are focused on Pakistan, handing over control to a battle-hardened Afghan National Army and Afghan National Police. Small numbers of trainers and support troops remain to support ANA modernization. February 2012: Israeli Ambassador to Cairo fatally shot by renegade Egyptian police. August 2012: Turkish military ordered to withdraw from Northern Cyprus by AKP-led government; the island reunifies in October. A coup is feared, amidst massive protests by secularist and nationalist elements, but does not materialize. October 2012: Several bombs rip through Riyadh in Saudi Arabia while no less than 6 Princes of the Saudi royal family are murdered across the country. Many cities shut down as the monarchy clamps down even further in an attempt to maintain control of the country. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090623/fc1eed0a/attachment.html From john.penta at gmail.com Tue Jun 23 17:05:43 2009 From: john.penta at gmail.com (John Penta) Date: Tue, 23 Jun 2009 17:05:43 -0400 Subject: [War_ooc] As we chug through the timelines - other issues Message-ID: First off: Many thanks to Mike, Dylan, and Ian for their assistance with the timelines for Latin America (Mike), Europe and the Middle East (Dylan), and the Far East (Ian): Next up: Okay...I've decided on a few things: 1. I have neither the time to learn HTML, nor any of the skills needed to maintain a website. 2. A wiki is attractive, but: On Wikia, it looks like WAR is taken, unless someone has an idea. I don't have the money for a domain (or any *clue* how to set up a Wiki outside of Wikia). 3. As such, I'm basically begging for help. A similar situation exists with advertising: I have ideas on where to advertise, but they're very limited...and they didn't particularly work last time. I really have no *idea* how to handle advertising. We need newbies, but where do we look for them? These are two tasks we need people handling before we launch..At least if we want new players, anyway.. Third: Regions left that need timelines: Caribbean, North America, Sub-Saharan Africa, South Asia, Oceania. Once the last timeline is done, probably by the weekend, I'll open up the gates for country-grabbing and start trying to figure out a good date for our Point of Divergence. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090623/935aa8a5/attachment.html From john.penta at gmail.com Tue Jun 23 18:12:25 2009 From: john.penta at gmail.com (John Penta) Date: Tue, 23 Jun 2009 18:12:25 -0400 Subject: [War_ooc] Timeline stuff, part IV: Latin America Message-ID: Mike, of course, does things differently from everybody. Conditions in Latin America follow: --- Latin America in 2013 is very similar to what it was four years ago; a region with huge economic and political potential but still dogged by numerous internal conflicts and widespread social problems. The recession slowed growth considerably in almost every country in the Southern part of the Americas and even caused economic contraction in several others. As a result, crime and corruption are as prevalent as ever. The production and distribution of narcotics has become more serious; an impoverished part of the world to begin with, the economic slowdown has forced many people to turn to the drug trade to support themselves, as well as increasing domestic consumption among despondent Latin American youths. Brazil, possessing the largest and most developed economy in Latin America, has emerged somewhat unscathed from the recession. Increased industrial output and the development of offshore oil deposits have boosted the gross national income, though the per capita income of the average Brazilian is the same as it was four years ago. Furthermore government corruption, especially at the lower to mid-levels, has hampered growth in the financial and service sectors. Street crime is still prevalent and the increase in the South American drug trade has caused significant headaches for Brazilian authorities; Brazilian drug cartels are generally regarded by the DEA and Europol as the largest and most sophisticated syndicates, quickly becoming the top suppliers of ecstasy and other designer narcotics to the United States, Canada and EU. Conditions in Chile and Argentina are similar to those of Brazil. Though far from ravaged by the recession, growth has been painfully slow and corruption is on the rise. The tourist industry has suffered particularly in Argentina, with traditional tourist destinations such as Beunos Aires and Cordoba seeing an increase in street crime, especially armed robbery. Columbia has suffered more extensively; though the FARC is now effectively defunct, the country is still experiencing considerable instability. Corruption of the government and police runs extremely high and the cocaine cartels are behind it, pumping coke and even heroin into the hungry and lucrative North American markets. Acts of violence and terrorism against anyone and everyone who threatens the extremely vicious criminal organizations is rampant, and the corrupt and impotent central government seems powerless to stop it. This in turn has led to a backlash of vigilantism by angry Columbia citizens. Hugo Chavez has entrenched himself as the undisputed dictator-for-life of Venezuela. All elections are widely considered shams by the international community and violence against critics and opponents of Chavez are widespread. Chavez has continued to pursue a policy of hard-line socialism for the Venezuelan economy and nationalized or banned almost all 'gringo' companies. Foreign investment has fallen to almost zero, as has tourism. Unfortunately this rise in xenophobia and poor economic planning, combined with a decreased demand in Venezuelan oil due to increased Brazilian output, has resulted in a considerable deterioration in the standard of living. Many are beginning to compare Chavez to Robert Mugabe and Venezuela to Zimbabwe. The governments of Ecuador and Bolivia have closely followed Venezuela's path of socialism and 'gringos out!' rhetoric, though not with the same fervor. Opposition is still more vocal and successful in these two countries, although state violence against dissenters is on the rise. A side effect of Venezuela's poor economic performance is that Chavez is not able to bankroll his allies in foreign countries to anywhere near the same extent as he was before, thus hampering dreams of a socialist revolution throughout the rest of Latin America. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090623/303722ff/attachment.html From john.penta at gmail.com Wed Jun 24 11:33:44 2009 From: john.penta at gmail.com (John Penta) Date: Wed, 24 Jun 2009 11:33:44 -0400 Subject: [War_ooc] Timeline stuff, part V: The Far East Message-ID: Regional Themes: 1. Unrest, unrest!: The recession puts pressure on governments everywhere, but nowhere more so than in the Far East, as export-led economies get hit hard by the long, drawn-out length of the recession, and the credit crunch. Country-specific factors might accentuate matters, but the general idea is that things are rapidly becoming unstable across the region. 2. Old Habits Die Hard: Even in the most developed countries in the region, corruption (in varying forms) is a huge problem. In a networked age, corruption becomes ever more of a present burden upon populations; they know now that its happening, it's not isolated, and that it?s widespread, but even the visibility of it doesn't kill it off, crushing popular trust of institutions. 3. A Matter of Faith: Religion is a major issue in the region, whether it?s expressed in extremism, a background noise of the culture, or violently suppressed it has made a deep impact on the lives of people in the region and shows through in their actions. Amoung the results of this impact are the steadfast resistance of suppressed religions in China to government restrictions, a deepening of religious divides in places like the Philippines and Indonesia and the expansion of new faiths on old ground such as the Christian trend in South Korea. No matter what form it takes religion matters in the Far East and will be hard to ignore even amidst the other crises in the region. ---- Events, written with help of Ian: August 2009: Large scale protests take place in Tokyo and other major Japanese cities the protests centre on the mismanagement of the Japanese pension system and reluctance of the government to provide real solutions to the declining population. September 2009: The Japanese Democratic Party makes large strides in the Lower House elections and dangerously reducing the hold of the LDP on government. Prime Minister Taro Aso resigns. January 2010: A truck bomb linked to Jemaah Islamiyah detonates at a resort in Bali Indonesia, and kills 137, and injures approximately 200, mostly western tourists. Indonesian government promises a crackdown and while several arrests are made there is little progress in combating the organization in a meaningful way. April 2010: Religious groups organize major protests in China pushing for more religious freedoms. The Chinese government cracks down on the protesters and despite their best efforts to contain images of the crackdown some get out and further hurt Chinese interests overseas. June 2010: Malaysian pirates enter into a stand off with Chinese forces after the hijacking of a Chinese super tanker in the Strait of Malacca. The Chinese with permission of the Malaysian government storm the ship and three hostages are killed along with all the pirates. Insurance prices rise for ships passing through the Strait, increasing the costs of oil shipped from the Middle East, and forcing East Asian governments to seek alternate sources of oil. Serious efforts are made by the local governments as well as the governments of Japan, China and South Korea to combat piracy in the region. August 2010: The bombing of the refineries in Qatar and Kuwait exacerbate the region?s fuel issues. Prices sky rocket, especially in the region?s island nations. There is considerable speculation about the Spratly Island dispute heating up as the nations involve begin to seek out new sources of oil and gas. January 2011: Corruption scandals, allegations of a rigged 2010 election and mismanagement of the fuel crisis are stated as the cause of a coup attempt against President Arroyo. The attempt is almost successful and there is limited fighting in Manila and outlying regions. Following the coup an unsuccessful assassination attempt is made against the President, the culprit is discovered to be a frustrated citizen as popular support for the President drops to new lows. May 2011: May Day labour rallies throughout Japan decry the current government?s corrupt practices and last throughout Golden Week. Similar protests in South Korea are met with more hostility as the day?s communist connotations spark fear in the government of North Korean influence. Several organizers are questioned by the police, and the demonstrations last several weeks in major Korean cities. June 2011: Riding a tide of returning to traditional Japanese values nationalist elements in the LDP seize the reigns of power during their election for party President. September 2011: Shenyang Mutiny. PLA officers near Shenyang refuse orders in protest of distribution of profits from PLA business interests. The mutiny is quickly resolved and brushed under the table however the incident is extremely embarrassing to the Party and PLA, a number of senior members of both are forced to resign. January 2012: A survey reports that 40% of South Koreans claim Christianity as their religion, making it the largest religious group in the country. March 2012: Several bombs explode in downtown Manila and a car bomb destroys a Catholic Church on the southern island of Mindanao during Sunday Mass, marking a more violent trend in the country?s Islamic insurgency. Crack downs follow and are ineffective. April 2012: The Chinese government?s failure to release prisoners taken in the 2010 demonstrations causes new demonstrations. The Chinese government attempts to negotiate, however these fall through and force is used to bring the protesters in line. China again does it?s best to keep the whole thing quiet. November 2012: Defections of LDP party members to the DPJ or to new splinter parties cause a no-confidence motion to be passed against the sitting Japanese government, forcing an election, scheduled for January 2013. Pundits speculate it may be possible for the LDP to actually lose this time and a new party to take the reigns. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090624/6bf3e5f1/attachment-0001.html From john.penta at gmail.com Wed Jun 24 13:24:00 2009 From: john.penta at gmail.com (John Penta) Date: Wed, 24 Jun 2009 13:24:00 -0400 Subject: [War_ooc] I has success! WAR seeks webgeek. Message-ID: Okay folks. I has success to report. Through various contacts, I was able to figure out that Wikidot (wikidot.com) has pretty much exactly what we need for a WAR website, it seems, helpfully set up through a Wiki format. It doesn't -look- like the average Wiki, anyway. It's also free, no small thing when I have no money to spend. However. Once I sign up and set people as Site Gods, that's basically the end of my technical knowledge and my motivation. Hence, if you're at all interested in being WAR's Webgeek, speak up here. Even if you have no knowledge, so long as you have motivation and some graphics skill, you have what we need. It's preferred, all other things considered, that the webgeek be a player, but that's not something I'm going to insist on - this is really meant to be a short-term "set up the site" thing. The way I imagine things, this being a Wiki should make it easy for players to do things like set up and maintain their own country pages once the webgeek sets everything up for the site as a whole. If I had money, I'd be willing to pay a small amount of real money (like $10/month) in compensation. Unfortunately, money is something I lack at the moment; I'm on disability and living with my parents, and going to likely be doing paralegal school in the fall. As such, all I can offer is the chance to learn and the chance to assemble a portfolio of your work on the site. You basically get total creative freedom on the initial setup (I can't say that WAR has ever had a graphical style), too. I have ideas as to what I want the site to -contain-, but no real idea how it would best be presented. (Why use a Wiki? Because at the outside, it means the site doesn't die if the webgeek quits.) Additionally, I discovered that pbem2.com has a banner exchange. If anybody has graphics skills enough to do banner ads for WAR, the same offer applies. If multiple people want to be the webgeek, we can split duties, or do a code-off, or something. Just so long as I can not worry about it. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090624/19003e85/attachment.html From iain at iain-waddell.co.uk Thu Jun 25 06:55:41 2009 From: iain at iain-waddell.co.uk (Iain) Date: Thu, 25 Jun 2009 11:55:41 +0100 Subject: [War_ooc] AIM Message-ID: <96D2294CD331410BB4617417D5ED45E5@iainw> Just to let you guys know I've got AIM back, as it looked like that was how everyone was going to be keeping in touch and I only had MSN. New screen-name is NurseIain (a bit more universal to use rather than character names lol) Iain -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090625/b6b6e149/attachment.html From john.penta at gmail.com Thu Jun 25 13:10:38 2009 From: john.penta at gmail.com (John Penta) Date: Thu, 25 Jun 2009 13:10:38 -0400 Subject: [War_ooc] Timeline stuff, part VI: Sub-Saharan Africa Message-ID: Couldn't think up much of anything for this region, so I'm leaving it for whoever wants to play a country in this region to work with me on further events, and posting what I have basically for accountability. --- Regional themes for Sub-Saharan Africa: 1. Corruption: A big, big problem in Africa, and it gets expressed in every way imaginable. Bribery, favoritism, nepotism, and more...all feature. However, there's an increasing intolerance for it among the citizenry. 2. AIDS orphans: By 2010, there will be millions in Africa, however you count them. A definite issue, because in many cases these children (some of whom have AIDS themselves, and some who don't) make up a massive part of the younger generations in African countries, and many have grown up on the streets. Plus, in most African countries, the population is largely under 30. 3. Islands amidst seas: Islands of prosperity amidst seas of deadening poverty. A common image of Africa, and one not without truth. In such an environment, society (and even economics, ironically) is often mind-bendingly dynamic - all the while often keeping in touch with traditional values. 4. Weak states: Most state structures in Sub-Saharan Africa are weak and easily subverted; it's the rare state that is actually near collapse, however. At least, so far.. --- Events: June-July 2010: South Africa hosts the World Cup - Brazil winds up the winner, after a hard-fought game against a rather unlikely opponent: Australia. Generally speaking, the event is a success, though not much of a relief from global instability. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090625/605b48a0/attachment.html From john.penta at gmail.com Thu Jun 25 15:45:25 2009 From: john.penta at gmail.com (John Penta) Date: Thu, 25 Jun 2009 15:45:25 -0400 Subject: [War_ooc] Daily WAR restart update for 25 June 2009 Message-ID: Yes, a different title to capture everybody's attention.:) I figure that it's a good point for daily-ish updates on the process of restarting WAR. Wide variety of things being covered today, so I'm sorry if this is a bit long. --- Timelines: Thusfar, with substantial assistance from Mike, Ian, and Dylan, I have timelines for Europe, the Middle East and North Africa, the Far East, and Latin America. South Asia is currently under Buckley's...eye, let us say, and should be posted tonight or tomorrow. Sub-Saharan Africa and Oceania (which includes Australia and New Zealand) are being skipped for now - as I noted with Sub-Saharan Africa, I couldn't think up many, really any, events for that region. Oceania I'm passing over even more broadly: The diversity of conditions between the larger Australia and New Zealand and the small Pacific Island nations means I couldn't even think up regional themes, which I use to guide myself (and anyone helping) through event-writing. As we get players, I'll pull out my notes and work with those players who take up countries in those regions to devise events. The Caribbean I'm passing over as well: While it has independent island states, very few are likely to be played...and it has plenty of foreign dependencies. If someone wants to play one of these countries, they can, and I'll work with them for event-writing when that time comes. North America (originally the US and Canada, but Mexico will probably be joined in) I'm split on: It could be something I do myself, or something I grab someone to help me on. Possibly multiple people, it really depends on what kind of response this gets. Because seemingly everybody has asked: I'm basically not going to cover Iran at the moment, because the situation is so fluid and I'd rather not be lapped by real life just as we start. In any event, I fully expect (barring something truly unexpected) timelines to be done by Saturday night at the latest, but more likely tomorrow night/early hours of Saturday. It'd be difficult to imagine a situation where I don't have the last timeline (for North America) in your mailbox by 0800 US EDT on Saturday. Possible, but difficult. Once that's done, I'll set the point of divergence and open the doors for country-picking. --- About country-picking: How i'm going to do this: So nobody loses out due to time zones, work, etc.: We're going to do it largely on AIM, in a buddy chat (a text chat). I'll announce a tentative date and time (likely within 48 hours of the last timeline posted, so sometime this weekend) of when we're going to hold the chat. Come with your 3 country picks. We'll lay them out and sort out any cases where two people are going for the same country. After the chat wraps up, I'll post who showed up and what countries they wound up with to this list. For those people, that'll fix the countries they get. People who didn't show up will send me their 3 privately. I'll then work with individual players on country timelines. --- Point of divergence: I want to wait on a few things that might crop up over the next bit of time, so I'm waffling between a POD of 1 July and 4 July (Wednesday or Saturday of next week, basically). --- Start of play date: It'll really depend on when country timelines are done. For simplicity, I'm thinking that if we get everybody done before POD, we'll start play on that date. If not, I'll set one for after POD. --- Wiki wiki wiki: I'm not going to hold things up on this account, but if you know MediaWiki and have even vague skills with graphic-y stuff, I could really use a webgeek to set up what is likely to be the WAR Wiki-and-webpage. It'll be fairly vital to advertising efforts - people just sort of expect a webpage. Because it uses MediaWiki, you don't need to know HTML - you just need to have an eye for how things look. --- Advertising: Speaking of advertising, if anybody wants to write ad blurbs, do ad banners, or whatever, go right ahead...Please. I'm not good at advertising. Send em to me when you're done with em, and feel free to post em where you think they might fit (and get eyeballs). --- John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090625/8907eb53/attachment.html From john.penta at gmail.com Thu Jun 25 19:36:23 2009 From: john.penta at gmail.com (John Penta) Date: Thu, 25 Jun 2009 19:36:23 -0400 Subject: [War_ooc] Timeline stuff, part VII: South Asia Message-ID: Regional Themes: 1. Corruption: Like Africa, corruption is a big issue here. It's all the more shocking, though, because this region used to (in large part) be British India, with a civil service that was a point of serious pride to the locals precisely for not being corrupt and being generally efficient. 2. A messy democracy: India is the biggest example here, but Pakistan fits too - Democracy in South Asia, where it exists, is big, boisterous, dirty, and messy. There remain yawning gaps between rich and poor, though both of the major countries in the region have growing middle classes. 3. Allahu Akhbar! Hindutva!: Religion, caste in India, ethnicity...There are a lot of dividing lines in the region. Plenty of ways in which conflicts, within and between states, could happen. Events: August 2009: Hamid Karzai wins another term as President of Afghanistan after chaotic, yet generally free and fair, elections. September 2009: Taliban begin sustained counterattacks against Pakistani forces in the Federally Administered Tribal Areas (FATA) and the Northwest Frontier Province, aided by Al-Qaeda fighters from outside Pakistan and other associates. November 2009: Taliban once again reach within 60 kilometers of Islamabad. December 2009: Seeking to focus resources on the fight against the Taliban, Pakistan begins a series of confidence-building measures with India, including mutual redeployments of forces away from the Indo-Pakistani border. February 2010: President of Pakistan Asif Ali Zardari makes the first State Visit of a Pakistani President to New Delhi, followed by a visit of Indian Prime Minister Mammohan Singh to Islamabad in July 2010, marking a major breakthrough in Indo-Pakistani relations. March 2010: NATO forces in Afghanistan report making substantial progress against the Taliban; Pakistani forces engage in near-constant battles against Taliban fighters, with some success. August 2010: Pakistani President Zardari is seriously wounded by an assassination attempt by the Taliban in Islamabad. November 2010: Riots by Hindu nationalists occur across India, most particularly targeting Muslims and Christians, but also other minorities. Thousands are reported dead. April 2011: NATO and the Afghan government declare the Taliban in Afghanistan contained. NATO forces complete the final turnover of day-to-day operations to the Afghan government in June 2011, and the final combat units of ISAF pull out by August 2011. September 2011: Riots in Colombo mark the final failure of the Disarmament, Demobilization, and Reintegration process in Sri Lanka between the Tamil minority and the Sinhalese majority. Guerrilla war, so far involving only small arms, begins in the north of the island. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090625/e64a7789/attachment.html From john.penta at gmail.com Fri Jun 26 15:45:05 2009 From: john.penta at gmail.com (John Penta) Date: Fri, 26 Jun 2009 15:45:05 -0400 Subject: [War_ooc] Timeline stuff, Part VIII: North America Message-ID: Yes, finally, the last regional timeline. Some additional decisions will follow in another message. It may seem unfairly focused on the US and Canada - it is. I apologize for that, but have an excuse: I don't speak or read Spanish, making getting information on Mexican politics very, very hard. --- Regional themes: 1. Disillusionment: You hear it every week, seemingly: Another politician. Having an affair. Getting raided for corruption. Sometimes both. Sometimes weirder. It has not been isolated by party...Or even by country, as it's happening throughout North America. Something about politics, people are coming to believe, does something to a person's moral fiber. Will there ever be anyone who brings politics back into the light? --- Events: October 2009: Mexican President Felipe Calderon is nearly assassinated by members of the Presidential Guard - he survives but is wounded in the attack, which claims the lives of five members of the guard unit before the three rogue members are captured. Responsibility is traced to the "Los Zetas" of the Gulf Cartel. Calderon will spend the next six months in a difficult recovery. November 2009: Anti-Muslim riots break out in Toronto and Vancouver over the proposed institution of Sharia law for Muslims in personal matters. December 2009: President Barack Obama orders active-duty military forces to the border as Mexican drug violence threatens to spill over into the United States. April 2010: Higher-than-normal spring snow melt results in massive flooding throughout the central US and Canada. In Canada, several dams, including two hydroelectric dams, burst due to the flooding, when 2 weeks of nearly unceasing rain adds to the amount of water. 20 are killed, thousands are displaced, and damage runs into the billions across both countries. June 2010: Hurricane Igor, a Class 5 hurricane, barrels through the Caribbean at the lowest pressure and highest wind speeds yet recorded for a hurricane. 4500 are killed, mainly in Haiti and the Dominican Republic, in the Caribbean before the storm slams into the US mainland near Brownsville, Texas as a somewhat weaker Class 5; 300 are killed due to inadequate shelter (and refusal to evacuate) in the poverty-striken border region (only $250 Million is sustained in monetary damage, a testament to how poor the area is), but the state and federal response is generally rated as superb. Hurricane Igor dissipates one week later after causing intense flooding in Northern and Central Mexico. August 2011: Protests over near Third-World conditions break out on Native American reservations throughout the US, sparking similar demonstrations in First Nation communities in Canada. These go mostly ignored until the demonstrations turn violent. 20 die (mostly tribal police officers) in riots in the US alone, with more violence occurring in Canada. November 2011: Hackers of indeterminate origin manage to penetrate the computer systems of the FAA and Nav Canada on the night before Thanksgiving in the United States, disrupting the air traffic control operations of both agencies during one of the busiest travel days of the year. No lives are lost, nor planes downed (due largely to a low-level manager's decision to ground all aircraft after the problem was noticed, onlyy slowly resuming operations after a careful check of both countries' systems), but the incident causes an uproar in Washington and Ottawa as the potential consequences are realized. March 2012: Dozens of MPs of all parties, including frontbench members of all parties, are arrested in Ottawa by the RCMP, in a political corruption sweep dubbed "Operation Dirty Snow". Accusations range from campaign funding violations to the outright taking of bribes in exchange for votes. June 2012: Renewed clashes between the Iroquois of southern Ontario and security forces lead to the army being called in again to control the situation, reminiscent of the Oka Crisis of 1990. Seventeen Mohawks are killed in a shootout with army units near Caledonia. October 2012: Despite the best efforts of the US and Mexican militaries, Mexican drug violence spills over definitively into the US, with a widely-televised gunbattle between San Diego police and a Sinaloa Cartel commando squad. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090626/93f62e8f/attachment.html From john.penta at gmail.com Fri Jun 26 15:45:43 2009 From: john.penta at gmail.com (John Penta) Date: Fri, 26 Jun 2009 15:45:43 -0400 Subject: [War_ooc] That other stuff! Message-ID: Okay, I'm writing this as I finish up the North America timeline. If it reads disjointedly, that's because I'm doing both at once. --- Pretty arbitrarily, I'm setting the POD for 0000 (Midnight) US Eastern Daylight Time on July 4. If news -hits the media- before that time, it happened in WAR. If not, it didn't. Naturally, events will occur which blur things, potentially which completely make a timeline event or events impossible or irrelevant. I'll deal with them as they happen. --- Country-picking: My preference is to gather everybody on AIM and do the picking there; however, reality tells me that won't happen. At least, I won't get everybody. So here's how I'm going to do it, trying my hardest to be fair to everybody in a group scattered across timezones. Country-picking will open at 8 PM US EDT tomorrow night via an email message to this list. You can submit your choices either by AIM (I'll start a chat for the purpose) or email. You -must- submit 3. Not 1, not 2. A minimum of 3. (I recommend having 4 or 5, actually, in case for some reason everybody dogpiles on the same 3 countries.) At 10 PM (or thereabouts), I will post the initial set of who submitted for what countries. These will be DRAFTS. If you didn't or can't submit then, never fear. You can submit via email. I'll update day by day in the (US) evening until I see 24 hours with nobody picking (or changing) countries. I fully expect people to want to change countries, either to resolve conflicts or because they suddenly get a better idea. That's why nothing gets set in stone until I see stability.) At that point, I will post a final list. This will list the 3-5 countries picked and the country ultimately assigned. If it's not on the list, it will have been assigned basically at my discretion, something I prefer to avoid if I possibly can. Once the final list is posted, I will begin accepting country writeups, including timelines. Expect some level of negotiation/arguing/me getting bright ideas; in short, expect to go through a few drafts. When it comes to accepted country writeups, I'll decide what to do with em then. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090626/8ce190f1/attachment.html From john.penta at gmail.com Sat Jun 27 10:40:56 2009 From: john.penta at gmail.com (John Penta) Date: Sat, 27 Jun 2009 10:40:56 -0400 Subject: [War_ooc] John gets to thinking. Message-ID: It's a slow Saturday morning, I have nothing to do, not even anything for WAR, so I've gotten to thinking. Oh, stop hiding. Thrown out ideas: WAR FAQ - the more I think about it, the more I think WAR is best explained by watching posts come in, the WR go out, etc. Put more succinctly, I'm not sure how to go about writing such a FAQ. However, I mention it in case someone wants to take a crack at writing such a thing. Next up, ideas I'm considering: The WR. Bluntly, do we even need a World Report? If we do, how should it be structured? Are there any ways in which we can automate the process (in my dreams only, I know)? Activity requirements - I'm increasingly in favor of this, but it's a decision I want to leave up to you. Should WAR have a formal activity requirement? If we do, I doubt I would enforce it as a hard requirement - more of a "reach this point or be nagged", with only people turning in nothing becoming eligible for removal. Post counts - One thing I'm definitely thinking of borrowing from other sims is posting a weekly or biweekly post count to the OOC list. People, I've found, are naturally competitive, and want to reach the top of that list. Keep in mind though that only public posts would count. Secret Actions would not. Is there anything else that comes to people's minds? One brief thing: Even if you have no plans, no chance of playing a country yet...Your opinions, your help on the OOC side of this endeavor would still be welcome. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/3b0cb7b7/attachment.html From dantheman2210 at yahoo.com.au Sat Jun 27 11:26:47 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Sat, 27 Jun 2009 08:26:47 -0700 (PDT) Subject: [War_ooc] John gets to thinking. Message-ID: <14772.95606.qm@web39104.mail.mud.yahoo.com> I agree bout the World Reports. They seem to always cause stress, and be spoken of like a chore. I think, provided people exercise common sense/realism, they can define their own rate of growth, population, approval ratings (obviously if someone keeps saying they're 98% they need to be pulled up on that!). --- On Sun, 28/6/09, John Penta wrote: From: John Penta Subject: [War_ooc] John gets to thinking. To: war_ooc at esteroic.com Received: Sunday, 28 June, 2009, 12:40 AM It's a slow Saturday morning, I have nothing to do, not even anything for WAR, so I've gotten to thinking. ? Oh, stop hiding. ? Thrown out ideas: ? WAR FAQ - the more I think about it, the more I think WAR is best explained by watching posts come in, the WR go out, etc. Put more succinctly, I'm not sure how to go about writing such a FAQ. However, I mention it in case someone wants to take a crack at writing such?a thing. ? Next up, ideas I'm considering: ? The WR. Bluntly, do we even need a World Report? If we do, how should it be structured? Are there any ways in which we can automate the process (in my dreams only, I know)? ? Activity requirements - I'm increasingly in favor of this, but it's a decision I want to leave up to you. Should WAR have a formal?activity requirement? ? If we do, I doubt I would enforce it as a hard requirement - more of a "reach this point or be nagged", with only people turning in nothing becoming eligible for removal. ? Post counts - One thing I'm definitely thinking of borrowing from other sims is posting a weekly or biweekly post count to the OOC list. People, I've found, are naturally competitive, and want to reach the top of that list. Keep in mind though that only public posts would count. Secret Actions would not. ? Is there anything else that comes to people's minds? ? One brief thing: Even if you have no plans, no chance of playing a country yet...Your opinions, your help on the OOC side of this endeavor would still be welcome. -----Inline Attachment Follows----- _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com ____________________________________________________________________________________ Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/44593090/attachment.html From john.penta at gmail.com Sat Jun 27 11:36:07 2009 From: john.penta at gmail.com (John Penta) Date: Sat, 27 Jun 2009 11:36:07 -0400 Subject: [War_ooc] John gets to thinking. In-Reply-To: <14772.95606.qm@web39104.mail.mud.yahoo.com> References: <14772.95606.qm@web39104.mail.mud.yahoo.com> Message-ID: Agree to what? I never stated any opinion either way. The WRs...On the one hand, they're a bit of a pain for the GM (and anyone they rope into helping). They take research and no small amount of discretion. On the other hand, I'm not sure letting players 'define their own success' is a good idea. Oh, in addition: Dan, I don't know why, but it's impossible to crop what you write - could you please try to only quote relevant parts of messages, not the whole message, in future? John On Sat, Jun 27, 2009 at 11:26 AM, Daniel Sanderson < dantheman2210 at yahoo.com.au> wrote: > I agree bout the World Reports. They seem to always cause stress, and be > spoken of like a chore. I think, provided people exercise common > sense/realism, they can define their own rate of growth, population, > approval ratings (obviously if someone keeps saying they're 98% they need to > be pulled up on that!). > > --- On *Sun, 28/6/09, John Penta * wrote: > > > From: John Penta > Subject: [War_ooc] John gets to thinking. > To: war_ooc at esteroic.com > Received: Sunday, 28 June, 2009, 12:40 AM > > > It's a slow Saturday morning, I have nothing to do, not even anything for > WAR, so I've gotten to thinking. > > Oh, stop hiding. > > Thrown out ideas: > > WAR FAQ - the more I think about it, the more I think WAR is best explained > by watching posts come in, the WR go out, etc. Put more succinctly, I'm not > sure how to go about writing such a FAQ. However, I mention it in case > someone wants to take a crack at writing such a thing. > > Next up, ideas I'm considering: > > The WR. Bluntly, do we even need a World Report? If we do, how should it be > structured? Are there any ways in which we can automate the process (in my > dreams only, I know)? > > Activity requirements - I'm increasingly in favor of this, but it's a > decision I want to leave up to you. Should WAR have a formal activity > requirement? > > If we do, I doubt I would enforce it as a hard requirement - more of a > "reach this point or be nagged", with only people turning in nothing > becoming eligible for removal. > > Post counts - One thing I'm definitely thinking of borrowing from other > sims is posting a weekly or biweekly post count to the OOC list. People, > I've found, are naturally competitive, and want to reach the top of that > list. Keep in mind though that only public posts would count. Secret Actions > would not. > > Is there anything else that comes to people's minds? > > One brief thing: Even if you have no plans, no chance of playing a country > yet...Your opinions, your help on the OOC side of this endeavor would still > be welcome. > > -----Inline Attachment Follows----- > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > ------------------------------ > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how > . > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/5bc62e67/attachment-0001.html From michael.brittain at blueyonder.co.uk Sat Jun 27 11:43:48 2009 From: michael.brittain at blueyonder.co.uk (Michael Brittain) Date: Sat, 27 Jun 2009 16:43:48 +0100 Subject: [War_ooc] John gets to thinking. References: Message-ID: <005a01c9f73e$104e9bf0$5db7644d@MICHAELB> Hey guys! I'm still on the WAR lists, and as I've already said to John would be more than willing to help out, so I thought I ought to speak up and get involved in the discussions :-) My thoughts on the points below are yes to an activity requirement and yes to post counts (useful information, I'd say). Of course it's up to the rest of your guys, but I wouldn't have a problem with them. Also, I think that the WR could be replaced by another format not in so much detail. My past memories of WAR have always been that the WR is a monster to complete, and after a while plays a big part in the GM's feeling some form of burn out or unnecessary stress. We're all relatively :-P intelligent people so we're aware of the potential implications of our actions, posts etc, so detailed responses I don't think are really that necessary - we can all estimate approval ratings, economic growth etc ourselves as Dan says, and if there are issues a GM can step in to help. Good posts/plots and interactions between players and countries should negate the need for a detailed world report, at least in my opinion, especially as the game isn't being played 'scientifically', in that there's no sliding scales of actions to be considered etc. I'd be more in favour of 'fake' news reports from the various countries media outlets, or global news bulletins, as a way of responding to the actions of individual players but also as a way introducing new 'problems'/issues to deal with. I think it would make it more realistic and hopefully be an easy, routine way of introducing new plots and moving the game play along. They could be flexible in terms of when they're needed to be sent out - they'd be no fixed date, they'd be fluid to in game plots, wouldn't need to be very detailed or long, could follow a simple format and are less monotonous maybe? You could also use them on the website to make WAR more realistic to potential players, and so that they could see what was going on. Maybe there's just as much work in these 'news snippets' and maybe I'm being a bit naive! What are everyone else's thoughts on this? :-) - Mike ----- Original Message ----- From: John Penta To: war_ooc at esteroic.com Sent: Saturday, June 27, 2009 3:40 PM Subject: [War_ooc] John gets to thinking. It's a slow Saturday morning, I have nothing to do, not even anything for WAR, so I've gotten to thinking. Oh, stop hiding. Thrown out ideas: WAR FAQ - the more I think about it, the more I think WAR is best explained by watching posts come in, the WR go out, etc. Put more succinctly, I'm not sure how to go about writing such a FAQ. However, I mention it in case someone wants to take a crack at writing such a thing. Next up, ideas I'm considering: The WR. Bluntly, do we even need a World Report? If we do, how should it be structured? Are there any ways in which we can automate the process (in my dreams only, I know)? Activity requirements - I'm increasingly in favor of this, but it's a decision I want to leave up to you. Should WAR have a formal activity requirement? If we do, I doubt I would enforce it as a hard requirement - more of a "reach this point or be nagged", with only people turning in nothing becoming eligible for removal. Post counts - One thing I'm definitely thinking of borrowing from other sims is posting a weekly or biweekly post count to the OOC list. People, I've found, are naturally competitive, and want to reach the top of that list. Keep in mind though that only public posts would count. Secret Actions would not. Is there anything else that comes to people's minds? One brief thing: Even if you have no plans, no chance of playing a country yet...Your opinions, your help on the OOC side of this endeavor would still be welcome. ------------------------------------------------------------------------------ _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com ------------------------------------------------------------------------------ Internal Virus Database is out-of-date. Checked by AVG. Version: 7.5.560 / Virus Database: 270.12.26/2116 - Release Date: 15/05/2009 06:16 -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/88cc01a7/attachment.html -------------- next part -------------- Internal Virus Database is out-of-date. Checked by AVG. Version: 7.5.560 / Virus Database: 270.12.26/2116 - Release Date: 15/05/2009 06:16 From john.penta at gmail.com Sat Jun 27 12:04:27 2009 From: john.penta at gmail.com (John Penta) Date: Sat, 27 Jun 2009 12:04:27 -0400 Subject: [War_ooc] John gets to thinking. In-Reply-To: <005a01c9f73e$104e9bf0$5db7644d@MICHAELB> References: <005a01c9f73e$104e9bf0$5db7644d@MICHAELB> Message-ID: I'm going to hit on the various points Mike raises on their own between the message. Hope this goes through... On Sat, Jun 27, 2009 at 11:43 AM, Michael Brittain < michael.brittain at blueyonder.co.uk> wrote: > Hey guys! I'm still on the WAR lists, and as I've already said to John > would be more than willing to help out, so I thought I ought to speak up and > get involved in the discussions :-) > > My thoughts on the points below are yes to an activity requirement and yes > to post counts (useful information, I'd say). Of course it's up to the rest > of your guys, but I wouldn't have a problem with them. Also, I think that > the WR could be replaced by another format not in so much detail. > > My past memories of WAR have always been that the WR is a monster to > complete, and after a while plays a big part in the GM's feeling some form > of burn out or unnecessary stress. We're all relatively :-P intelligent > people so we're aware of the potential implications of our actions, posts > etc, so detailed responses I don't think are really that necessary - we can > all estimate approval ratings, economic growth etc ourselves as Dan says, > and if there are issues a GM can step in to help. Good posts/plots and > interactions between players and countries should negate the need for a > detailed world report, at least in my opinion, especially as the game isn't > being played 'scientifically', in that there's no sliding scales of actions > to be considered etc. > That ignores the role of Secret Actions: In short, all the sneaky stuff players get up to, from the subtle to the noticeable. In my time with WAR, they've run the gamut from false flag terrorist bombings to currency manipulation to diplomatic campaigns to...Well, if you can imagine it, I'm willing to guess that since I joined in 2001, someone has tried it. The WR is hard to complete, in part because it's just plain big (one section per country, plus global sections...It adds up), in part because (and if we do go ahead with the WR, this is where I'd really like help) there's no template. Making a readable, easy-to-assimilate WR takes time. I think when I was able to really focus, when the issues were simple and not-too-much research was required to give a realistic, considered response, I got the WR down to taking maybe 20 minutes per country. There's a fundamental reason, hence, why I would never promise a WR more than once a week. Having other people help was a huge assist when WAR got big, but also made the process longer in some respects. If the WR is a source of stress, it's because the GM can usually expect to spend the better part of an evening working on it; I don't recall a single instance where it did not take at least an hour and a half...And usually, once you get the WR out you get called out on stuff you missed, logical errors, and things people just plain don't like. > > I'd be more in favour of 'fake' news reports from the various countries > media outlets, or global news bulletins, as a way of responding to the > actions of individual players but also as a way introducing new > 'problems'/issues to deal with. I think it would make it more realistic and > hopefully be an easy, routine way of introducing new plots and moving the > game play along. They could be flexible in terms of when they're needed to > be sent out - they'd be no fixed date, they'd be fluid to in game plots, > wouldn't need to be very detailed or long, could follow a simple format and > are less monotonous maybe? You could also use them on the website to make > WAR more realistic to potential players, and so that they could see what was > going on. > > Maybe there's just as much work in these 'news snippets' and maybe I'm > being a bit naive! What are everyone else's thoughts on this? :-) > Most plots in WAR come from players interacting with players. It's *incredibly* rare that the GM can launch a plot on their own and actually have players pay attention to it long-term. Either it's because I and previous GMs suck, or some other reason, I don't know. Writing in a journalistic style would take just as long as writing in the third person semi-omniscient that the WR uses. It doesn't disqualify it, such writing comes in very handy for flash reports that introduce new events, but it isn't easier. John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/9600d233/attachment.html From lee.tarnow at utoronto.ca Sat Jun 27 12:26:50 2009 From: lee.tarnow at utoronto.ca (lee.tarnow at utoronto.ca) Date: Sat, 27 Jun 2009 12:26:50 -0400 Subject: [War_ooc] John gets to thinking. Message-ID: <20090627122650.l5uvg9lt6o00k8kw@webmail.utoronto.ca> Hello everyone, Time for me to present a third proposal. This proposal is based on the idea that the game dies with the GM: 1. No world reports or news snippets. This will take the load off the GM and make WAR more sustainable. 2. Make simple results-based-on-plot actions, and have explicitly stated expected results. Ie, Country X does action Y to try and arrive at result Z. The GM would say, instead of a long digression, that the action was successful/does nothing/not successful, or some combination of the three. This should accomplish the same result as a World Report/News Snippet, keep the onus off the GM (thus making the game more sustainable), and force the player to follow up to see the benefits of their RP. 3. Have concrete, hard-enforced IG-turn lengths and IRL-turn lengths. Ie, 3 months IG = 1 week IRL, or something similar. If we start messing about with turn-lengths IG/IRL, it really mucks up the flow of WAR, which contributes to its untimely demise. 4. Have penalties for inactivity. Like a set corruption/instability penalty/turn. So if the player doesn't RP, they'll naturally become weaker, and the GM can make news-announcements when shit hits the fan in a country. That being said, some things would have to be determined. What's a good turn length IG/IRL? Penalties should be applied every turn to keep the onus on the players, but their effect will be proportional to how long each turn represents. If we do 1 IRL week = 3 IG months, it might be a little too "whirlwind" for people to keep up, but maybe 1 IRL week = 1.5 - 2 IG months? I personally would like to see 1 IRL week = 2 IG months. We could have terms (by terms, I mean 4 years) every ~6 months that way. Again, it really depends how we want to determine the rate of gameplay. Anyways let me know what you guys think -- Lee From martellian at hotmail.com Sat Jun 27 12:32:32 2009 From: martellian at hotmail.com (Ian Martell) Date: Sat, 27 Jun 2009 09:32:32 -0700 Subject: [War_ooc] John gets to thinking. In-Reply-To: References: <005a01c9f73e$104e9bf0$5db7644d@MICHAELB> Message-ID: My experience is that while the WR is a pain in the ass to write, it's also been pretty essential to the game, after all without the WR how do we know if what we propose in our posts work or not? As others have said the alternative is figuring it out for our own selves free of judgment of a GM which pretty much negates the 'game' aspect of WAR, and then it becomes a cooperative writing exercise, which is not a bad thing, but it's not the WAR I've come to enjoy. My thinking is that we should keep the WR, I for one feel like they're the payoff for the work I put into my posts and spurs me to writing new stuff in reaction to it. As for format etc. Automation would be the GM's holy grail, let me tell you, John's not kidding when he says they're a beast to write, but lacking a method for that, I'd say the old format works just fine, if we can tighten it, go to point form or whatever for the sake of GM sanity, no problem, further I think we should make them indisputable unless the WR it self fails the Crack Test T and thus save the GM from responding to tons of complaints and focus on writing the WR and playing their country. Yep I know that was a bit of a ramble, but give me a break, I just got up. =) Anyhow, that's my two cents. From: John Penta Sent: Saturday, June 27, 2009 9:04 AM To: war_ooc at esteroic.com Subject: Re: [War_ooc] John gets to thinking. I'm going to hit on the various points Mike raises on their own between the message. Hope this goes through... On Sat, Jun 27, 2009 at 11:43 AM, Michael Brittain wrote: Hey guys! I'm still on the WAR lists, and as I've already said to John would be more than willing to help out, so I thought I ought to speak up and get involved in the discussions :-) My thoughts on the points below are yes to an activity requirement and yes to post counts (useful information, I'd say). Of course it's up to the rest of your guys, but I wouldn't have a problem with them. Also, I think that the WR could be replaced by another format not in so much detail. My past memories of WAR have always been that the WR is a monster to complete, and after a while plays a big part in the GM's feeling some form of burn out or unnecessary stress. We're all relatively :-P intelligent people so we're aware of the potential implications of our actions, posts etc, so detailed responses I don't think are really that necessary - we can all estimate approval ratings, economic growth etc ourselves as Dan says, and if there are issues a GM can step in to help. Good posts/plots and interactions between players and countries should negate the need for a detailed world report, at least in my opinion, especially as the game isn't being played 'scientifically', in that there's no sliding scales of actions to be considered etc. That ignores the role of Secret Actions: In short, all the sneaky stuff players get up to, from the subtle to the noticeable. In my time with WAR, they've run the gamut from false flag terrorist bombings to currency manipulation to diplomatic campaigns to...Well, if you can imagine it, I'm willing to guess that since I joined in 2001, someone has tried it. The WR is hard to complete, in part because it's just plain big (one section per country, plus global sections...It adds up), in part because (and if we do go ahead with the WR, this is where I'd really like help) there's no template. Making a readable, easy-to-assimilate WR takes time. I think when I was able to really focus, when the issues were simple and not-too-much research was required to give a realistic, considered response, I got the WR down to taking maybe 20 minutes per country. There's a fundamental reason, hence, why I would never promise a WR more than once a week. Having other people help was a huge assist when WAR got big, but also made the process longer in some respects. If the WR is a source of stress, it's because the GM can usually expect to spend the better part of an evening working on it; I don't recall a single instance where it did not take at least an hour and a half...And usually, once you get the WR out you get called out on stuff you missed, logical errors, and things people just plain don't like. I'd be more in favour of 'fake' news reports from the various countries media outlets, or global news bulletins, as a way of responding to the actions of individual players but also as a way introducing new 'problems'/issues to deal with. I think it would make it more realistic and hopefully be an easy, routine way of introducing new plots and moving the game play along. They could be flexible in terms of when they're needed to be sent out - they'd be no fixed date, they'd be fluid to in game plots, wouldn't need to be very detailed or long, could follow a simple format and are less monotonous maybe? You could also use them on the website to make WAR more realistic to potential players, and so that they could see what was going on. Maybe there's just as much work in these 'news snippets' and maybe I'm being a bit naive! What are everyone else's thoughts on this? :-) Most plots in WAR come from players interacting with players. It's *incredibly* rare that the GM can launch a plot on their own and actually have players pay attention to it long-term. Either it's because I and previous GMs suck, or some other reason, I don't know. Writing in a journalistic style would take just as long as writing in the third person semi-omniscient that the WR uses. It doesn't disqualify it, such writing comes in very handy for flash reports that introduce new events, but it isn't easier. John -------------------------------------------------------------------------------- _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/61ac6879/attachment-0001.html From john.penta at gmail.com Sat Jun 27 12:54:47 2009 From: john.penta at gmail.com (John Penta) Date: Sat, 27 Jun 2009 12:54:47 -0400 Subject: [War_ooc] 7 hour warning Message-ID: Just a quick note: Right now it is approximately 1255 PM EDT. Country picks open up at 8 PM EDT, as I posted last night. If you can be on AIM then, please try to be. (I have secret motives beyond wanting people to get the country-picking-process done quickly, yes; namely, WAR can be kinda unfun if we're only interacting through email. The insanity and usual topic-drift of the AIM chats helps bind us OOCly, which helps when the game gets heated.) If you can't, that is quite alright too. We can still do the country picking process via email. I'll post the first (of possibly many) draft list of who goes where at 10 PM. If I have your AIM/AOL screen name and you're on, I'll invite you to the chat. You don't necessarily need to be intending to play at the moment - observers are welcome too. Whose screen names I have: Buckley Mike Downey Mike Brittain Lee Iain Ian Dylan If you aren't on that list, I don't have your screen name. You're still invited, but please get me that screen name so I can invite you.:) John -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/897a1b7e/attachment.html From dylandv at gmail.com Sat Jun 27 18:33:32 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sat, 27 Jun 2009 15:33:32 -0700 Subject: [War_ooc] John gets to thinking. In-Reply-To: References: <005a01c9f73e$104e9bf0$5db7644d@MICHAELB> Message-ID: <763946e70906271533n441f6144s72db06d93e5f5340@mail.gmail.com> well to be honest i really liked the WR. that was what kept everyone going, seeing what was going to come up next. we need some sort of weekly thing like that, just make it really simple and quick and like ian said, make in indisputable so noone can bitch about it. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/a2f0cc54/attachment.html From john.penta at gmail.com Sat Jun 27 21:01:12 2009 From: john.penta at gmail.com (John Penta) Date: Sat, 27 Jun 2009 21:01:12 -0400 Subject: [War_ooc] Country picks as of 2100 EDT 6/27/09 Message-ID: In no particular order, who people picked and who they ultimately got. Buckley: US, Saudi, France??? Assigned: USA Dylan: Canada, Ethiopia, South Africa Assigned: Ethiopia Mike Brittain: UK, Germany, Italy Assigned: UK Iain: 1) Canada 2) UK 3) South Africa 4) Norway 5) Spain Assigned: Canada Mike Downey: Japan Canada China United Kingdom Iran? Assigned: Japan Chris: China, Russia, and India Assigned: China Ian: 1. Brazil, 2. Russia, 3. UK, 4. China 5. Japan Asiigned: Brazil Commentary: Well, hell, you guys DOGPILED ON CANADA. I was going to flip a Loonie coin I found somewhere, but Dylan was good enough to pull out of The Great Canada Fight. Thank you, Dylan.:) We actually have a good spread, here. I'll address next steps in a moment. From john.penta at gmail.com Sat Jun 27 22:05:51 2009 From: john.penta at gmail.com (John Penta) Date: Sat, 27 Jun 2009 22:05:51 -0400 Subject: [War_ooc] Next step: Country writeups. Message-ID: Mike Brittain found an old copy of the format he used, but unfortunately it wasn't the standard one... Ugh. So here goes my attempt at a format. ---- Country long-name (In English) Head of State: Head of Government: Population: GDP (PPP): Use $ GDP (PPP) per capita: Use $ Unemployment: In %. Economic Growth: In % Political Landscape Economics Social Issues Defense Foreign Relations Timeline --- With that said: For population, 4 years is short enough it's probably best to take the pop growth rates from the CIA World Factbook and apply those. GDP growth...take your best guess, if it sounds reasonable I'll go with it. Keep in mind you're just coming out of a recession that's probably the worst since the Great Depression. Oh, for Commonwealth Realms (you know who you are): Your Head of State is the Queen, represented by whoever the Governor-General is. If 2013 passes a point in which a G-G would be replaced (I have no idea) talk to me. John From dantheman2210 at yahoo.com.au Sun Jun 28 01:18:32 2009 From: dantheman2210 at yahoo.com.au (Daniel Sanderson) Date: Sat, 27 Jun 2009 22:18:32 -0700 (PDT) Subject: [War_ooc] Country picks as of 2100 EDT 6/27/09 Message-ID: <745841.40941.qm@web39103.mail.mud.yahoo.com> Hey everyone, I think I've made my decision. I won't be returning to WAR. I am, however, considering possibly developing my idea on the space-colonialist-type WAR, maybe. Otherwise I might just move onto some writing of my own. If anyone is interested in the space idea, let me know. Thanks everyone, and good luck Go ahead and unsubscribe me from the lists etc. Dan ____________________________________________________________________________________ Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how: http://au.mobile.yahoo.com/mail -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/f32bf3ed/attachment.html From dylandv at gmail.com Sun Jun 28 02:33:19 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sat, 27 Jun 2009 23:33:19 -0700 Subject: [War_ooc] Country picks as of 2100 EDT 6/27/09 In-Reply-To: <745841.40941.qm@web39103.mail.mud.yahoo.com> References: <745841.40941.qm@web39103.mail.mud.yahoo.com> Message-ID: <763946e70906272333u65e15e79g6e72d19706ce4422@mail.gmail.com> aww come on, come back! -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090627/9110c863/attachment.html From john.penta at gmail.com Sun Jun 28 09:42:23 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 09:42:23 -0400 Subject: [War_ooc] North Korea In-Reply-To: <6b6ab8a70906280551q7261d11ey6d430d677373de4f@mail.gmail.com> References: <6b6ab8a70906280551q7261d11ey6d430d677373de4f@mail.gmail.com> Message-ID: Throwing this to the list so everybody knows: North Korea has proceeded stably. Kim Jong Il's youngest son (Kim Jong Un) has steadily been preparing for what is seen as his inevitable succession to his father. Nork missile and nuclear tests proceed apace. John On Sun, Jun 28, 2009 at 8:51 AM, Michael Downey wrote: > Before I do my writeup, could you maybe give me some info on what > North Korea has been up to? > From john.penta at gmail.com Sun Jun 28 11:49:51 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 11:49:51 -0400 Subject: [War_ooc] Country picks as of 2100 EDT 6/27/09 In-Reply-To: <745841.40941.qm@web39103.mail.mud.yahoo.com> References: <745841.40941.qm@web39103.mail.mud.yahoo.com> Message-ID: Okay, I'll unsubscribe you after sending this message. Sorry to see you go. On Sun, Jun 28, 2009 at 1:18 AM, Daniel Sanderson wrote: > Hey everyone, > I think I've made my decision. I won't be returning to WAR. I am, however, > considering possibly developing my idea on the space-colonialist-type WAR, > maybe. Otherwise I might just move onto some writing of my own. If anyone is > interested in the space idea, let me know. > Thanks everyone, and good luck > Go ahead and unsubscribe me from the lists etc. > Dan > > ________________________________ > Access Yahoo!7 Mail on your mobile. Anytime. Anywhere. Show me how. > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From john.penta at gmail.com Sun Jun 28 12:17:49 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 12:17:49 -0400 Subject: [War_ooc] This is exactly why we have a POD.... Message-ID: ....And why we best have some slack time between it and the start of play: http://news.yahoo.com/s/ap/lt_honduras_referendum The Honduran President just got overthrown. Minor, things will probably just go on normally without him, he was opposed by his own party, but still. And Northern Ireland's Protestants just disarmed: http://news.yahoo.com/s/ap/20090627/ap_on_re_eu/eu_nireland_disarmament; From john.penta at gmail.com Sun Jun 28 13:23:22 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 13:23:22 -0400 Subject: [War_ooc] We has a wiki! Message-ID: war-rpg.wikidot.com. Yes, it has no content. Or anything, really. If I can rope people in to learn the big stuff about their implementation of Wiki (I'm just confused by the tutorials), we can then turn it into our website. Who's up for learning? John From john.penta at gmail.com Sun Jun 28 13:47:21 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 13:47:21 -0400 Subject: [War_ooc] Whee! We has person! Message-ID: Yes yes, I'm thinking like a lolcat today. Anyway, Lisa has returned, she'll be taking up Russia. From vampi.digitalwytch at gmail.com Sun Jun 28 13:48:20 2009 From: vampi.digitalwytch at gmail.com (Vampi Digitalwytch) Date: Sun, 28 Jun 2009 11:48:20 -0600 Subject: [War_ooc] Whee! We has person! In-Reply-To: References: Message-ID: Hello again all and I promise, no return of the Czar or the Romanoffs. On Sun, Jun 28, 2009 at 11:47 AM, John Penta wrote: > Yes yes, I'm thinking like a lolcat today. > > Anyway, Lisa has returned, she'll be taking up Russia. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -- --I know there are no lifeguards in the gene pool, but damn, there ought to be at least a few sharks in the water. From dylandv at gmail.com Sun Jun 28 13:57:55 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sun, 28 Jun 2009 10:57:55 -0700 Subject: [War_ooc] Whee! We has person! In-Reply-To: References: Message-ID: <763946e70906281057uaad02a7wd3f8b5509a91bf1@mail.gmail.com> welcome back -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090628/fd73c60a/attachment.html From ssiruuk25 at yahoo.com Sun Jun 28 15:05:21 2009 From: ssiruuk25 at yahoo.com (Dan Garcia) Date: Sun, 28 Jun 2009 12:05:21 -0700 (PDT) Subject: [War_ooc] We has a wiki! In-Reply-To: References: Message-ID: <248364.33795.qm@web65607.mail.ac4.yahoo.com> Hey all, Having a boring, miserable Sunday afternoon, I looked briefly at wikidot.com. To get this thing going, two things are necessary: first, you have to sign up for a free account; second, John has to add you to the list of members manually. For John, the way to invite people is to go to the front page. The first link in the main section should be "Site Manager" (it's in the middle of the first sentence...). Click that. When that page loads, on the side navigation bar will be a link called "Members". Click that to get a sub-list of links below "Members", one of which should be "Invite Members". Click that. This will let you add one person at a time (no response from them is necessary I think). The link below it, "Send Email Invitations", will let you send multiple invites by email. I think this option does not assume that they are already members, and the email I think will ask them to sign up, and then presumably add them to the site. The other links in the "Members" sub-list of links and on the "Site Manager" page generally might also be useful, but presumably this is the bare minimum to get things working. Hope that helps. Dan Garcia ----- Original Message ---- From: John Penta To: war_ooc at esteroic.com Sent: Sunday, June 28, 2009 1:23:22 PM Subject: [War_ooc] We has a wiki! war-rpg.wikidot.com. Yes, it has no content. Or anything, really. If I can rope people in to learn the big stuff about their implementation of Wiki (I'm just confused by the tutorials), we can then turn it into our website. Who's up for learning? John _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com From john.penta at gmail.com Sun Jun 28 15:09:39 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 15:09:39 -0400 Subject: [War_ooc] We has a wiki! In-Reply-To: <248364.33795.qm@web65607.mail.ac4.yahoo.com> References: <248364.33795.qm@web65607.mail.ac4.yahoo.com> Message-ID: Thanks, Dan! For everybody else: Establish a Wikidot account. Then, email me the user name. John On Sun, Jun 28, 2009 at 3:05 PM, Dan Garcia wrote: > > Hey all, > > Having a boring, miserable Sunday afternoon, I looked briefly at wikidot.com. ?To get this thing going, two things are necessary: ?first, you have to sign up for a free account; second, John has to add you to the list of members manually. > > For John, the way to invite people is to go to the front page. ?The first link in the main section should be "Site Manager" (it's in the middle of the first sentence...). ?Click that. ?When that page loads, on the side navigation bar will be a link called "Members". ?Click that to get a sub-list of links below "Members", one of which should be "Invite Members". ?Click that. ?This will let you add one person at a time (no response from them is necessary I think). ?The link below it, "Send Email Invitations", will let you send multiple invites by email. ?I think this option does not assume that they are already members, and the email I think will ask them to sign up, and then presumably add them to the site. > > The other links in the "Members" sub-list of links and on the "Site Manager" page generally might also be useful, but presumably this is the bare minimum to get things working. ?Hope that helps. > > Dan Garcia From dylandv at gmail.com Sun Jun 28 15:18:11 2009 From: dylandv at gmail.com (Dylan de Valk) Date: Sun, 28 Jun 2009 12:18:11 -0700 Subject: [War_ooc] We has a wiki! In-Reply-To: References: <248364.33795.qm@web65607.mail.ac4.yahoo.com> Message-ID: <763946e70906281218m75b537f8mc30d6d10ab6462f3@mail.gmail.com> its a polish site? lol -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090628/13e9f7fe/attachment.html From john.penta at gmail.com Sun Jun 28 15:18:55 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 15:18:55 -0400 Subject: [War_ooc] We has a wiki! In-Reply-To: <763946e70906281218m75b537f8mc30d6d10ab6462f3@mail.gmail.com> References: <248364.33795.qm@web65607.mail.ac4.yahoo.com> <763946e70906281218m75b537f8mc30d6d10ab6462f3@mail.gmail.com> Message-ID: The site is in English. I set that function myself. On Sun, Jun 28, 2009 at 3:18 PM, Dylan de Valk wrote: > its a polish site? lol > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > From john.penta at gmail.com Sun Jun 28 19:16:29 2009 From: john.penta at gmail.com (John Penta) Date: Sun, 28 Jun 2009 19:16:29 -0400 Subject: [War_ooc] Er, yes. Message-ID: Two quick notes: I think Chris meant 'privatization' not 'deprivatization', but regardless I'm going to accept his writeup. Second: In case you weren't around to hear it last night, because I somehow forgot to mention it in a post: Please send the writeups to me before sending em to the list - this helps prevent crossed wires and lets me sanity check things. Thus far everything's been sane, but still. John From vampi.digitalwytch at gmail.com Sun Jun 28 23:49:34 2009 From: vampi.digitalwytch at gmail.com (Vampi Digitalwytch) Date: Sun, 28 Jun 2009 21:49:34 -0600 Subject: [War_ooc] Just a head's up Message-ID: I am working on the write up for Russia but just so everyone knows, this upcoming week I do have finals so it might be a bit delayed but definitely coming through sometime this week. -- --I know there are no lifeguards in the gene pool, but damn, there ought to be at least a few sharks in the water. From john.penta at gmail.com Mon Jun 29 17:15:57 2009 From: john.penta at gmail.com (John Penta) Date: Mon, 29 Jun 2009 17:15:57 -0400 Subject: [War_ooc] We might want a new blurb. Message-ID: For the opening page of the wiki/website, we might need a new blurb. (By the way, if you haven't signed up to Wikidot and the wiki (I've invited a few of you, but thusfar I only see Dylan on the member list as having accepted the invite), please do.) Below, I've included the old one. Certain things (like running folks below the head-of-government) have never worked in the past; certain other things (like running a terrorist organization) have been tried once (and I don't recall if that really worked). And some of it just sounds like it could be written better, though I admit to having a fondness for most of it. --- The Old Blurb: World Alliances and Rivalries (W.A.R. for short) is a political role-playing game set in the modern day. You, as a player, play either the head of government, one of his appointees, a legislator within a country in the world, or a terrorist organization. Whether it's the sprawling nation of Russia or the miniscule nation of San Marino, you make the decisions that decide your nation's place in the world. Anyone can dream of success...but can you create it? Despite the abbreviation, WAR is about a lot more than simply wars, although they do happen occasionally. WAR is about the entire spectrum of global politics and diplomacy, from trade to negotiations to brokering peace in trouble regions to, yes, war and its consequences. Beyond that, there's a political and domestic side to WAR, as well as the military and international sides. Remember: Your country is watching your every move, and they don't want to have to face what happens when you screw up and pick the wrong time to play hardball. There will be legislatures to squabble with and compromises and decisions to make. Scandal, disaster, corruption, rebellion, and all the other nasty things the world can cook up can develop at any time. The issues and the flashpoints that fan the flames of tension in our world still exist, with all of the trouble they bring. The Cold War has ended, the world has stumbled through the New World Order of the 1990s, and history is in the making. Can you lead your nation through this troubled time? Let's find out. --- My suggestion for lack of a better one: World Alliances and Rivalries (WAR for short) is a political role-playing game set in the near future. You, as a player, play the head of government of country in the world. Whether it's the sprawling nation of Russia or the miniscule nation of San Marino, you make the decisions that decide your nation's place in the world. Anyone can dream of success...but can you create it? Despite the abbreviation, WAR is about a lot more than simply wars, although they do happen occasionally. WAR is about the entire spectrum of global politics and diplomacy, from trade to negotiations to brokering peace in trouble regions to, yes, war and its consequences. Beyond that, there's a political and domestic side to WAR, as well as the military and international sides. Remember: Your country is watching your every move, and they don't want to have to face what happens when you screw up and pick the wrong time to play hardball. There will be legislatures to squabble with and compromises and decisions to make. Scandal, disaster, corruption, rebellion, and all the other nasty things the world can cook up can develop at any time. --- John From pbuck11 at aol.com Mon Jun 29 20:50:32 2009 From: pbuck11 at aol.com (Patrick B) Date: Mon, 29 Jun 2009 18:50:32 -0600 Subject: [War_ooc] USA 2013 Message-ID: <4A496158.5040903@aol.com> Country long-name United States of America Head of State:Steven Dupree President Of the United States Head of Government:Steven Dupree President Of the United States Population:307,212,123 GDP (PPP): Use $18.629 trillion GDP (PPP) per capita: Use $47,000 Unemployment: In %.6.2 Economic Growth: In %1.9% Political Landscape: Starting out with big dreams and goals the Presidency of Barack Obama sputters along battered from both the right and the left, The plea agreement of former financieer Antonin "Tony" Rezko pushed the Obama's home right back in to the news, while US Attorney Patrick Fitzgerald finds no wrong doing directly related to the president, however adding to the situation the trial of Illinois govenor Rod Blagjoivich resulted in the dirty details of the "Chicago Machine" becoming known to those outside Cook County, while again the president was not implicated directly or indirectly the appearance of corruption was enough to drop his approval ratings to a paltry 32%, Smelling blood in the water progressive challengers began to take pot shots from the left. The administration reeled and with the widely considered failure of TARP weakened political capital. On the Republican side Chariman Michael Steele stepped down after one year of his term arguing family difficulties, which caused more blood in the water, and had several candidates for the term one of which was Television Host Glenn Beck, the election finally selected a new media expert named Dennis Franzen who was supposed to just be a caretaker leader but he also knew if the party didn't change it would collapse. So he reached out, to the new media, the internet and to traditionally hostile sources. During one of the conversations this one on the Daily Show he remarked that "a party that speaks of family values should practice those values themselves." This resulted in a shift of politics from values based to economic issues, arguing that in this time when people are worried about their jobs, we cannot argue values. In 2010 the Republicans managed to work new media such as weblogs and message boards, which included talking points at such a rapid response that when an attack was leveled against a candidate there was a rebuttle waiting. After years of getting hit by rapid response the GOP Rapid Response improved. Rather then the disaster that was predicted by many a pundit it was in fact a moderate gain, helped by several independant congressmen and women. The Democratic leadership went in to a tailspin and rather then the swift primary season expected it was a bloody battle with challengers popping out of the woodwork and requiring a massive messy primary fight, which culminated in the Chicago 2012 convention, which was supposed to reunify the party, but turned in to a floor fight, and a second branch of Riots on the streets, which resulted in the Chicago Police Department once again clashing with student protestors live on NBC, which resulted in the unofficial t shirt slogan 'Chicago Police Department Undefeated....' The General election turned in to a brawl, with Barack Obama and a fractured Democratic base facing a newly energized Republican party with it's much smoother convention in Albuquerque New Mexico, It's standard bearer was a business executive from Lake Forest Illinois, Steven Dupree, who had built up a Search engine called Webfind.com, the slogan picked was New Beginnings. It was still a close race with Dupree pulling out a 287 to 251 Electoral vote victory, much closer then the popular vote of 55% to 40% with 5% going to Third party candidate Ralph Nader. Congress on the other hand was closer, the independant revolution still not petered out, resulted in closer margins, 55-40 in the senate with 5 independant senators, in the house 225 Republicans 200 Democrats and 13 independants. Economics: The recession of 2009 lasted untill 2011 with an upswing in job creation, GM emerged from Chapter 11 protection in 2010 with the creation of new cars, An increase in hybrid/electric cars resulted in an attempt to decrease the US oil dependancy, resulted in several companies starting to build, in addition a backlash against foreign support increased the number of in house call center jobs within the United States. Economy is still recovering however people are also starting their own businesses with new business starts increasing in 2011. The housing bubble's collapse had has the positive effect in making homes more afforable to people. Social Issues: The recession brought with it an increase in crime, which also increased violence and as a result more Americans purchased firearms, Heath insurance was brought to the forefront as more people losing jobs and coverage began to overwhelm emergency rooms. Drugs continue to be a thorn in the US side, with arguments ranging from execution on the far right to legalizing everything on the far left, so far a more moderate policy has been established with the dealers facing prison terms and users being offered treatment on first offenses. Also several incidents with Mexican cartels has provoked harsh anti illegal immigrant sentiments, with recruitment in the Minutemen increasing along with reported hate crimes. Defense:With Iraq and Afghanistan both in the past, the military has begun the difficult task of rebuilding and rearming for the next generation of warfare. Special forces have been slowly built up, from the US Army's Green Berets, to the US Navy's SEAL teams, While they have been working on increasing the number of active teams, they did not want to decrease the quality. There is some talk of replacing the M-16/M-4 weapons platform to more of a portable weapons system. Foreign Relations: Internationally things have mellowed upt somewhat, Obama's good will tours helpep and the US tried to be more of a good international neighbor. Mexican relations have been shaky in the best of times, but have deteriorated with Illegal immigrants continued to flood over and more evidence the Mexican government was behind this. As the US launched several immigration crackdowns, reports of Cartel forces engaging the San Diego Police department in a gun battle in addition to the citizenry of Las Cruces NM. Right now relations are very strained. Timeline 2009: Antonin "Tony" Rezko enters in to plea agreement with US Attorneys office CNN coverage of Chicago politcs sparks outrage, US Universal healthcare bill fails in congress 2010: Independant revolution Several third party candidates not running on any party run for house and senate, Republican resurgance shocks punditry 2011: Mexican drug cartel attack on San Diego and Las Cruces 2012: Chicago Democratic convention results in riot, Chicago Police dept 2-0 vs hippies Albuquerque NM Republican convention nominates Steven Dupree to be president Dupree wins in close election. Narrow Republican margin in House and Senate From john.penta at gmail.com Mon Jun 29 21:46:12 2009 From: john.penta at gmail.com (John Penta) Date: Mon, 29 Jun 2009 21:46:12 -0400 Subject: [War_ooc] A quick status report Message-ID: Country writeups are coming in at a nice clip. So far I have: USA Ethiopia Japan China Brazil Waiting to hear from: UK (Mike Brittain) Canada (Iain) Russia (Lisa) Please please please, *send it to me first* when you have them done. It lets me throw Random Event Balls and lets me ferret out problems in the writeups - from substantive issues to unclear prose - before you send it to the list. John From Chazenesq2b at aol.com Mon Jun 29 22:19:30 2009 From: Chazenesq2b at aol.com (Chazenesq2b at aol.com) Date: Mon, 29 Jun 2009 22:19:30 EDT Subject: [War_ooc] A quick status report Message-ID: Don't forget the typos ;-) **************A Good Credit Score is 700 or Above. See yours in just 2 easy steps! (http://pr.atwola.com/promoclk/100126575x1221823281x1201398699/aol?redir=http://www.freecreditreport.com/pm/default.aspx?sc=668072&hmpgID=62&bcd= JunestepsfooterNO62) -------------- next part -------------- An HTML attachment was scrubbed... URL: http://esteroic.com/pipermail/war_ooc_esteroic.com/attachments/20090629/342bf081/attachment.html From john.penta at gmail.com Tue Jun 30 14:51:48 2009 From: john.penta at gmail.com (John Penta) Date: Tue, 30 Jun 2009 14:51:48 -0400 Subject: [War_ooc] Daily WAR status report for 30 June 2009 (Kind of long) Message-ID: This is a bit long, but worth reading it all. --- We got another person! Another old player, anyway. I'm still working out things with him as to whether play will be possible, but Bryan Tribble has returned to the WAR fold! Bryan, step up and introduce yourself! Currently in Dar es Salaam, Tanzania, working for an NGO, Bryan should be returning Stateside in August. Yeah, you read that right. Bryan would be the first player WAR has *ever* had posting from a non-Western country (to my knowledge anyway). We once, years ago, had a player posting from Israel, but that was years upon years ago. Please note that Bryan is in Dar es Salaam - power or internet access might be a bit of an issue on occasion if he in fact decides to play, at least til he gets back to the States. Thus, please be forgiving if he suddenly drops out of sight suddenly. --- Aside from that joyous news, some further updates: Lisa now has admin powers on the Wiki. One of us will eventually figure out how to turn things from that contentless start page into the website replacement it's meant to be. Meanwhile, if you haven't signed up for Wikidot and let me know your Wikidot user name, please do. When you do, I'll invite you to join the WAR wiki. Please accept the invite. Why? Because...Bryan, in addition to announcing his continued existence to me, also offered to set up a website using Joomla, a content management system that should, in theory, allow players to post their own country pages in much the same way as a Wiki would. I'm vacillating between either of the two approaches - it'll come down to cost (first of all, because I'd be paying for anything to do with WAR out of my own pocket (and I really have no money to spend)), but secondly to user-friendliness: I realize mucking with code is a big turnoff to many people (it certainly is for me), and... My bright idea, the idea which pushes me towards either approach (as opposed to a classic website), is having players maintain their own country pages...and for the more technically-inclined, helping maintain the rest of the Wiki (or whatever we choose). I'm going to sketch out my dream here: Eventually, what I'd like to see happen is that WAR's web presence does more than merely advertise the game, but also becomes a user-friendly compendium of game-related info *maintained by the players*. From homegrown projects that've been revealed to the game at large (through whatever means), to basic country info, to, truthfully, whatever else people can think of. It would, of course, include the basic stuff newbies need, but it'd also be useful to the non-newbie player too. The key here is that there is no way, no way in hell, it can just be the responsibility of me as GM (especially given I'm technically clueless when it comes to this), or me and whoever winds up taking responsibility for the web presence (to choose a term that steps past the technical stuff). There's too much to do, not enough time or energy to do it all. It really should be something all players help out on. As GM, I'll read over and approve stuff (probably slightly after it goes up, given the medium) for game use, but building pages should ideally be a player thing. Part of what this requires is an interface that is as "code-free" as possible, but it also requires player effort. Effort in maintaining their own pages, at least. I don't know how achievable that is. That's why it's labeled a dream, not a plan. But it's certainly what I'd like to see happen. Funny thing is, it also helps with the primary objective of our web presence: Advertising the game and drawing in new players. Which is a nice bonus. --- Next up: Right now, I have country writeups accepted and locked in from: USA (Pat B) Brazil (Ian) Ethiopia (Dylan) China (Chris) Japan (Mike Downey) I'm waiting to hear from: Russia (Lisa) UK (Mike Brittain) Canada (Iain) And whichever country me and Bryan settle on for him if he decides to play. Just a quick reminder on how it's supposed to work: 1. Look at the regional timelines I sent out. 2. Using the format I posted at least as a base (you can always add more sections!), draw up your first draft. 3. Send that draft to me. Not the list! Oh, and please do not subject the draft what you will title the final copy. Gmail hates that. 4. I'll look it over and reply with my commentary/bright ideas/quibbles. 5. Work on the draft from there, send to me again. 6. When we're both happy with it, I'll tell you to post it to the list. 7. Post it to WAR_OOC at esteroic.com with the subject line " 2013". Not the IC list as has been done by everybody except Buckley (I should have made that clearer, so it's really my fault). This is essential, because the lists archive by month, and if the country profiles are mixed with the IC postings (as I expect to begin play shortly after 4 July) they will be hell to find. That's bad for everybody. Follow these steps in order, and the universe will remain happy and balanced, and your GM will smile upon you. You may not see any benefit to that, but I assure you there is. Fail to, and I might get a bit grumpy, because these really are not hard directions to follow.:) --- Yeah, about play starting, another reminder of how things are going to work: Our POD is 0000 US EDT (Midnight in New York, to be simple about it), July 4, 2009. If it hits the media before that time, it happened in-game. If not, it didn't, even if it happened before the POD. There will inevitably be events which blur the line, I'll rule on those as they're brought to my attention. Play will actually -begin- with a post from me to the IC list, one which (if all country writeups are in by that point) will be sent sometime on July 5, 2009. If it takes longer to get all the country writeups in, okay. We can wait. The IC start date will be Sunday, January 20, 2013. This is somewhat arbitrarily chosen, as only the US has (among countries in play) incredibly fixed Presidential terms, and it doesn't seem fair to Buckley to start it earlier and leave him waiting to get going. --- 8, possibly 9 players. If activity holds up to expectations, it'll mean World Reports (which I've decided we'll be going with for now) may take some time to write. Nonetheless, regardless of that fact, I'm pleased - no, actually a little amazed, to see that so many people came back. This is, for the record, the upper end of the expectations I had for WAR at relaunch. 10 is accommodatable (Yes, I think I just created a new word), but would be slightly scary. Beyond 10 I realize I'll probably need to think up new approaches to a lot of things. --- About World Reports: If anybody wants to be helpful if a not-really-technical way, they can send to me (off-list only) a possible template for a World Report. By which I mean, something where everything's set up and I only have to fill in fields and narrative. I'll pick the (very subjective) best for actual use. Make sure you use only plain text - that displays best on the archives. Because we're so big, expect World Reports approximately every 2 weeks, covering 2 IC weeks (14 days). Yes, a 1:1 time progression. For now, it keeps things simple. For another, every 2 weeks means I'm not -quite- scrambling to get another one out as soon as I finish the first one. I may implement a cut-off time for posts to be included in the WR so as to give myself time to write. I don't expect to need to draft anyone to help, but I leave open to myself the option. --- GMing: Which brings up another thing: I'm not playing a country. This is not a misprint. Certainly, everyone has remarked on it - with reason, given that there's rarely been a time in which I haven't played a country, even while GMing. There are good reasons for this change, but mostly it's because I couldn't fully imagine a country and its cast of characters at present, not to the degree I prefer if I'm going to play a country. Rather, I'll be playing NPCs. From the Queen to the Pope to the Chief Justice of the US Supreme Court to whatever else, you can call on me to write NPCs. Be advised that I'll write them as realistically as I can pull off; this may mean your plans get derailed on occasion. Just send to me the start of the post, and we'll go from there. Not required that you go through me, but it certainly prevents me from having idle hands. *Evil GM grin* NPCs should be read fairly loosely to mean "anyone not a player character". --- AGMs: There won't be assistant GMs this go-around. Nor co-GMs. At least, I can't think up any reason to have them that outweighs the hassles they historically bring. If we get bigger, I may reconsider my stance, but I'm going to need to think hard on it. What will happen, on the other hand, is a lot of delegation of tasks. I will remain the sole GM. I essentially own the game this time - if the Secret Service or FBI wants to knock on anyone's door, it should be mine. *grin* More seriously, this keeps the responsibility for guiding the game in one pair of hands. I will, however, delegate (happily at times) various OOC tasks generally handled by the GM on other games, but that I just don't have the skill, interest, or time for, as the case may be. At the moment, there are two such tasks: Web stuff and advertising. We need one person who can handle our web presence - whether that be building the Wiki's basic frame or whatever else gets decided on. Mostly, this will consist of the technical end - actual content-writing I spoke of above. Next up, advertising. It's essential for a game, but it's also something that takes a certain skill. Skill which I do not have. This person needs to find places to advertise, write the ad-blurbs required, and keep them posted. I don't foresee our advertising happening other than on the web, but I would not be adverse to authorizing other methods of advertising. --- I think that wraps up this update. If you got this far, you earn a cookie. John