[War_ooc] Okay, so...

Michael Downey michael.michaeldowney at gmail.com
Sun Jun 21 16:41:55 EDT 2009


On Sun, Jun 21, 2009 at 6:08 PM, Iain<iain at iain-waddell.co.uk> wrote:
> Furthermore, I agree that the game needs something to keep it chugging
> along, but through experience of sims (yes yes, mainly Trek I admit it) this
> is done by having guidelines rather than hard and fast rules and a good set
> of players/writers.

Yes, guidelines. That is the word I've been trying to best descrinbe
it. I am afraid hard coding (and I am fully prepared to be proven
wrong on this) would make it too much of a numbers game and not about
creative writing. Maybe all of us should try and iron out a defenition
of what we consider 'decent, near-realistic' enough to qualify as
acceptable?



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