[War_ooc] Okay, so...

Ian Martell martellian at hotmail.com
Sun Jun 21 17:08:16 EDT 2009


Hey al


From: John Penta 
Sent: Sunday, June 21, 2009 12:09 PM
To: war_ooc at esteroic.com 
Subject: Re: [War_ooc] Okay, so...


As I can sense a rabbithole looming...Let's set that argument aside til we determine setting? Please?

Some settings lend themselves more naturally to hard rules (crunchiness and stats if I'm reading you right, Lee) than others; keep in mind that the goal of WAR, at least as I see it, in this incarnation is more story than anything else. If we do a modern setting, there are rules we've learned from experience; if we do a historical setting, much of that setting's nature will determine the rules; if we do a sci-fi/futuristic setting, chances are certain rules will basically present themselves as we do the world-building.

Oh, and for the record: While I am not opposed to using licensed settings (settings from tv, rpgs, books, etc), they do come with certain complications. IE, Pern (as if anybody really wants to play WAR in a fantasy setting? Personally, I'd rather not) is right out because Anne McCaffrey's estate would likely find us and kill us even if we tried to ask for permission. And despite my love for Ender's Game, I would resist doing a game set in any of Orson Scott Card's universes, both because I don't think they'd fit WAR very well...and because I think the discussions to let us use his intellectual property would be painful.

John

On Sun, Jun 21, 2009 at 2:39 PM, <lee.tarnow at utoronto.ca> wrote:

  I'm down as well. However, I'd like to see some *HARD* rules in place
  -- it seemed a little loosey-goosey last time.

  -- Lee


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