[War_ooc] John gets to thinking.
lee.tarnow at utoronto.ca
lee.tarnow at utoronto.ca
Sat Jun 27 12:26:50 EDT 2009
Hello everyone,
Time for me to present a third proposal. This proposal is based on the
idea that the game dies with the GM:
1. No world reports or news snippets. This will take the load off the
GM and make WAR more sustainable.
2. Make simple results-based-on-plot actions, and have explicitly
stated expected results. Ie, Country X does action Y to try and arrive
at result Z. The GM would say, instead of a long digression, that the
action was successful/does nothing/not successful, or some combination
of the three. This should accomplish the same result as a World
Report/News Snippet, keep the onus off the GM (thus making the game
more sustainable), and force the player to follow up to see the
benefits of their RP.
3. Have concrete, hard-enforced IG-turn lengths and IRL-turn lengths.
Ie, 3 months IG = 1 week IRL, or something similar. If we start
messing about with turn-lengths IG/IRL, it really mucks up the flow of
WAR, which contributes to its untimely demise.
4. Have penalties for inactivity. Like a set corruption/instability
penalty/turn. So if the player doesn't RP, they'll naturally become
weaker, and the GM can make news-announcements when shit hits the fan
in a country.
That being said, some things would have to be determined. What's a
good turn length IG/IRL? Penalties should be applied every turn to
keep the onus on the players, but their effect will be proportional to
how long each turn represents. If we do 1 IRL week = 3 IG months, it
might be a little too "whirlwind" for people to keep up, but maybe 1
IRL week = 1.5 - 2 IG months? I personally would like to see 1 IRL
week = 2 IG months. We could have terms (by terms, I mean 4 years)
every ~6 months that way. Again, it really depends how we want to
determine the rate of gameplay.
Anyways let me know what you guys think
-- Lee
More information about the War_ooc
mailing list