From john.penta at gmail.com Wed Aug 11 08:49:00 2010 From: john.penta at gmail.com (John Penta) Date: Wed, 11 Aug 2010 08:49:00 -0400 Subject: [War_ooc] Silly things found or said while hunting for a new sim Message-ID: Hi WAR people! I'll be amazed if anybody actually reads this, but I had to share.:) Anyhow, so. The Trek sim I've been playing on for the past year+ is shutting down due to GM burnout (sadly, burnout with writing Trek, so just joining the next sim they come up with ain't totally an option), so I'm looking for a new one. Not just looking for a new one, but one I can transfer a primary character to (and possibly two or three secondary characters (aka NPCs) later on) without rewriting them too much (because after a certain point, it'd become easier to write a totally new character, and that doesn't appeal to me much at the moment; I have too many stories unwritten with my current character set). Kind of hard when the character(s) is(/are) fighter pilot(s). (Anybody with sims they like, let me know.) So, I'm looking high and low for sims that fit. Even, against my natural inclination, at fleets like Obsidian Fleet or Bravo Fleet. While I was looking around today, I wandered through Obsidian Fleet's forums...Where one message I read struck me as a perfect description of all WAR's craziness over the years: "Star Trek Simm Fleets are a little like Third World countries, One second everything's going well and then BAM, there's a coup, and the whole thing implodes." And then, on a similar note, there's me, trying to explain WAR to a GM and explain where I got most of my sim experience: "Imagine Model UN. Add your average sim of any genre. Then add crack, steroids, and a number of other drugs that defy description, maybe including a hallucinogen of your choice. Put it all in a blender. It was a wonderful game, it even had its uses otherwise (I learned more about practical geopolitics from playing it in just a short time than I did from years of keeping up with the news). It was also at times like a really strange acid trip, and sometimes the competitiveness and insanity made a banana republic look stable. So yes, I know how to write posts and develop characters - I also had bibliographies, albeit a few years out of date, dedicated to 'How to topple governments' and 'How to conduct an insurgency', so I could also say I know how to do that, too." From vampi.digitalwytch at gmail.com Wed Aug 11 13:55:31 2010 From: vampi.digitalwytch at gmail.com (Vampi Digitalwytch) Date: Wed, 11 Aug 2010 11:55:31 -0600 Subject: [War_ooc] Silly things found or said while hunting for a new sim In-Reply-To: References: Message-ID: So, would I have been the crack or the hallucinogen of choice in WAR? Don't think I'd've been the speedball. Though as far as sims go, so far it mostly seems like twilight, harry potter and the occasional trek sim that going off the ads makes me think they'll last maybe a couple months at best. I really wouldn't mind getting into a semi-active new-trek sim, but most seem to either be set in thier ways or just kinda...bleh. On Wed, Aug 11, 2010 at 6:49 AM, John Penta wrote: > Hi WAR people! I'll be amazed if anybody actually reads this, but I > had to share.:) > > Anyhow, so. The Trek sim I've been playing on for the past year+ is > shutting down due to GM burnout (sadly, burnout with writing Trek, so > just joining the next sim they come up with ain't totally an option), > so I'm looking for a new one. > > Not just looking for a new one, but one I can transfer a primary > character to (and possibly two or three secondary characters (aka > NPCs) later on) without rewriting them too much (because after a > certain point, it'd become easier to write a totally new character, > and that doesn't appeal to me much at the moment; I have too many > stories unwritten with my current character set). Kind of hard when > the character(s) is(/are) fighter pilot(s). (Anybody with sims they > like, let me know.) > > So, I'm looking high and low for sims that fit. Even, against my > natural inclination, at fleets like Obsidian Fleet or Bravo Fleet. > > While I was looking around today, I wandered through Obsidian Fleet's > forums...Where one message I read struck me as a perfect description > of all WAR's craziness over the years: > > "Star Trek Simm Fleets are a little like Third World countries, One > second everything's going well and then BAM, there's a coup, and the > whole thing implodes." > > And then, on a similar note, there's me, trying to explain WAR to a GM > and explain where I got most of my sim experience: > > "Imagine Model UN. Add your average sim of any genre. Then add crack, > steroids, and a number of other drugs that defy description, maybe > including a hallucinogen of your choice. Put it all in a blender. It > was a wonderful game, it even had its uses otherwise (I learned more > about practical geopolitics from playing it in just a short time than > I did from years of keeping up with the news). It was also at times > like a really strange acid trip, and sometimes the competitiveness and > insanity made a banana republic look stable. So yes, I know how to > write posts and develop characters - I also had bibliographies, albeit > a few years out of date, dedicated to 'How to topple governments' and > 'How to conduct an insurgency', so I could also say I know how to do > that, too." > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -- --I know there are no lifeguards in the gene pool, but damn, there ought to be at least a few sharks in the water. From dylandv at gmail.com Wed Aug 11 15:20:04 2010 From: dylandv at gmail.com (Dylan de Valk) Date: Wed, 11 Aug 2010 12:20:04 -0700 Subject: [War_ooc] Silly things found or said while hunting for a new sim In-Reply-To: References: Message-ID: Heh, no idea since I haven't done any sims since WAR. Good to hear from ya though. On Wed, Aug 11, 2010 at 10:55 AM, Vampi Digitalwytch < vampi.digitalwytch at gmail.com> wrote: > So, would I have been the crack or the hallucinogen of choice in WAR? > Don't think I'd've been the speedball. > > Though as far as sims go, so far it mostly seems like twilight, harry > potter and the occasional trek sim that going off the ads makes me > think they'll last maybe a couple months at best. I really wouldn't > mind getting into a semi-active new-trek sim, but most seem to either > be set in thier ways or just kinda...bleh. > > On Wed, Aug 11, 2010 at 6:49 AM, John Penta wrote: > > Hi WAR people! I'll be amazed if anybody actually reads this, but I > > had to share.:) > > > > Anyhow, so. The Trek sim I've been playing on for the past year+ is > > shutting down due to GM burnout (sadly, burnout with writing Trek, so > > just joining the next sim they come up with ain't totally an option), > > so I'm looking for a new one. > > > > Not just looking for a new one, but one I can transfer a primary > > character to (and possibly two or three secondary characters (aka > > NPCs) later on) without rewriting them too much (because after a > > certain point, it'd become easier to write a totally new character, > > and that doesn't appeal to me much at the moment; I have too many > > stories unwritten with my current character set). Kind of hard when > > the character(s) is(/are) fighter pilot(s). (Anybody with sims they > > like, let me know.) > > > > So, I'm looking high and low for sims that fit. Even, against my > > natural inclination, at fleets like Obsidian Fleet or Bravo Fleet. > > > > While I was looking around today, I wandered through Obsidian Fleet's > > forums...Where one message I read struck me as a perfect description > > of all WAR's craziness over the years: > > > > "Star Trek Simm Fleets are a little like Third World countries, One > > second everything's going well and then BAM, there's a coup, and the > > whole thing implodes." > > > > And then, on a similar note, there's me, trying to explain WAR to a GM > > and explain where I got most of my sim experience: > > > > "Imagine Model UN. Add your average sim of any genre. Then add crack, > > steroids, and a number of other drugs that defy description, maybe > > including a hallucinogen of your choice. Put it all in a blender. It > > was a wonderful game, it even had its uses otherwise (I learned more > > about practical geopolitics from playing it in just a short time than > > I did from years of keeping up with the news). It was also at times > > like a really strange acid trip, and sometimes the competitiveness and > > insanity made a banana republic look stable. So yes, I know how to > > write posts and develop characters - I also had bibliographies, albeit > > a few years out of date, dedicated to 'How to topple governments' and > > 'How to conduct an insurgency', so I could also say I know how to do > > that, too." > > > > _______________________________________________ > > War_ooc mailing list > > War_ooc at esteroic.com > > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > > > > -- > --I know there are no lifeguards in the gene pool, but damn, there > ought to be at least a few sharks in the water. > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > -------------- next part -------------- An HTML attachment was scrubbed... URL: From vampi.digitalwytch at gmail.com Wed Aug 11 16:58:28 2010 From: vampi.digitalwytch at gmail.com (Vampi Digitalwytch) Date: Wed, 11 Aug 2010 14:58:28 -0600 Subject: [War_ooc] Silly things found or said while hunting for a new sim In-Reply-To: References: Message-ID: Mostly just went back to school for pharmacy tech. Currently in the summer semester finals on the first batch of pre-reqs, then it's two weeks reprieve and next semester starts. I'm not sure yet if I want to eventually go for full pharmacist, but at least the credits earned at the community college transfer over in full to the state college where the pharmacist program is. On Wed, Aug 11, 2010 at 1:20 PM, Dylan de Valk wrote: > Heh, no idea since I haven't done any sims since WAR.? Good to hear from ya > though. > > On Wed, Aug 11, 2010 at 10:55 AM, Vampi Digitalwytch > wrote: >> >> So, would I have been the crack or the hallucinogen of choice in WAR? >> Don't think I'd've been the speedball. >> >> Though as far as sims go, so far it mostly seems like twilight, harry >> potter and the occasional trek sim that going off the ads makes me >> think they'll last maybe a couple months at best. ?I really wouldn't >> mind getting into a semi-active new-trek sim, but most seem to either >> be set in thier ways or just kinda...bleh. >> >> On Wed, Aug 11, 2010 at 6:49 AM, John Penta wrote: >> > Hi WAR people! I'll be amazed if anybody actually reads this, but I >> > had to share.:) >> > >> > Anyhow, so. The Trek sim I've been playing on for the past year+ is >> > shutting down due to GM burnout (sadly, burnout with writing Trek, so >> > just joining the next sim they come up with ain't totally an option), >> > so I'm looking for a new one. >> > >> > Not just looking for a new one, but one I can transfer a primary >> > character to (and possibly two or three secondary characters (aka >> > NPCs) later on) without rewriting them too much (because after a >> > certain point, it'd become easier to write a totally new character, >> > and that doesn't appeal to me much at the moment; I have too many >> > stories unwritten with my current character set). Kind of hard when >> > the character(s) is(/are) fighter pilot(s). (Anybody with sims they >> > like, let me know.) >> > >> > So, I'm looking high and low for sims that fit. Even, against my >> > natural inclination, at fleets like Obsidian Fleet or Bravo Fleet. >> > >> > While I was looking around today, I wandered through Obsidian Fleet's >> > forums...Where one message I read struck me as a perfect description >> > of all WAR's craziness over the years: >> > >> > "Star Trek Simm Fleets are a little like Third World countries, One >> > second everything's going well and then BAM, there's a coup, and the >> > whole thing implodes." >> > >> > And then, on a similar note, there's me, trying to explain WAR to a GM >> > and explain where I got most of my sim experience: >> > >> > "Imagine Model UN. Add your average sim of any genre. Then add crack, >> > steroids, and a number of other drugs that defy description, maybe >> > including a hallucinogen of your choice. Put it all in a blender. It >> > was a wonderful game, it even had its uses otherwise (I learned more >> > about practical geopolitics from playing it in just a short time than >> > I did from years of keeping up with the news). It was also at times >> > like a really strange acid trip, and sometimes the competitiveness and >> > insanity made a banana republic look stable. So yes, I know how to >> > write posts and develop characters - I also had bibliographies, albeit >> > a few years out of date, dedicated to 'How to topple governments' and >> > 'How to conduct an insurgency', so I could also say I know how to do >> > that, too." >> > >> > _______________________________________________ >> > War_ooc mailing list >> > War_ooc at esteroic.com >> > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com >> > >> >> >> >> -- >> --I know there are no lifeguards in the gene pool, but damn, there >> ought to be at least a few sharks in the water. >> >> _______________________________________________ >> War_ooc mailing list >> War_ooc at esteroic.com >> http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > -- --I know there are no lifeguards in the gene pool, but damn, there ought to be at least a few sharks in the water. From Chazenesq2b at aol.com Wed Aug 11 20:56:56 2010 From: Chazenesq2b at aol.com (Chazenesq2b at aol.com) Date: Wed, 11 Aug 2010 20:56:56 EDT Subject: [War_ooc] Silly things found or said while hunting for a new sim Message-ID: <565ce.2190afb6.3994a0d8@aol.com> What kind of characters do you have John? In a message dated 8/11/2010 9:16:13 A.M. Eastern Daylight Time, john.penta at gmail.com writes: Hi WAR people! I'll be amazed if anybody actually reads this, but I had to share.:) Anyhow, so. The Trek sim I've been playing on for the past year+ is shutting down due to GM burnout (sadly, burnout with writing Trek, so just joining the next sim they come up with ain't totally an option), so I'm looking for a new one. Not just looking for a new one, but one I can transfer a primary character to (and possibly two or three secondary characters (aka NPCs) later on) without rewriting them too much (because after a certain point, it'd become easier to write a totally new character, and that doesn't appeal to me much at the moment; I have too many stories unwritten with my current character set). Kind of hard when the character(s) is(/are) fighter pilot(s). (Anybody with sims they like, let me know.) So, I'm looking high and low for sims that fit. Even, against my natural inclination, at fleets like Obsidian Fleet or Bravo Fleet. While I was looking around today, I wandered through Obsidian Fleet's forums...Where one message I read struck me as a perfect description of all WAR's craziness over the years: "Star Trek Simm Fleets are a little like Third World countries, One second everything's going well and then BAM, there's a coup, and the whole thing implodes." And then, on a similar note, there's me, trying to explain WAR to a GM and explain where I got most of my sim experience: "Imagine Model UN. Add your average sim of any genre. Then add crack, steroids, and a number of other drugs that defy description, maybe including a hallucinogen of your choice. Put it all in a blender. It was a wonderful game, it even had its uses otherwise (I learned more about practical geopolitics from playing it in just a short time than I did from years of keeping up with the news). It was also at times like a really strange acid trip, and sometimes the competitiveness and insanity made a banana republic look stable. So yes, I know how to write posts and develop characters - I also had bibliographies, albeit a few years out of date, dedicated to 'How to topple governments' and 'How to conduct an insurgency', so I could also say I know how to do that, too." _______________________________________________ War_ooc mailing list War_ooc at esteroic.com http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From john.penta at gmail.com Wed Aug 11 21:04:49 2010 From: john.penta at gmail.com (John Penta) Date: Wed, 11 Aug 2010 21:04:49 -0400 Subject: [War_ooc] Silly things found or said while hunting for a new sim In-Reply-To: <565ce.2190afb6.3994a0d8@aol.com> References: <565ce.2190afb6.3994a0d8@aol.com> Message-ID: All 3 of my main constellation are...fighter pilots. On Wed, Aug 11, 2010 at 8:56 PM, wrote: > What kind of characters do you have John? > > In a message dated 8/11/2010 9:16:13 A.M. Eastern Daylight Time, > john.penta at gmail.com writes: > > Hi WAR people! I'll be amazed if anybody actually reads this, but I > had to share.:) > > Anyhow, so. The Trek sim I've been playing on for the past year+ is > shutting down due to GM burnout (sadly, burnout with writing Trek, so > just joining the next sim they come up with ain't totally an option), > so I'm looking for a new one. > > Not just looking for a new one, but one I can transfer a primary > character to (and possibly two or three secondary characters (aka > NPCs) later on) without rewriting them too much (because after a > certain point, it'd become easier to write a totally new character, > and that doesn't appeal to me much at the moment; I have too many > stories unwritten with my current character set). Kind of hard when > the character(s) is(/are) fighter pilot(s). (Anybody with sims they > like, let me know.) > > So, I'm looking high and low for sims that fit. Even, against my > natural inclination, at fleets like Obsidian Fleet or Bravo Fleet. > > While I was looking around today, I wandered through Obsidian Fleet's > forums...Where one message I read struck me as a perfect description > of all WAR's craziness over the years: > > "Star Trek Simm Fleets are a little like Third World countries, One > second everything's going well and then BAM, there's a coup, and the > whole thing implodes." > > And then, on a similar note, there's me, trying to explain WAR to a GM > and explain where I got most of my sim experience: > > "Imagine Model UN. Add your average sim of any genre. Then add crack, > steroids, and a number of other drugs that defy description, maybe > including a hallucinogen of your choice. Put it all in a blender. It > was a wonderful game, it even had its uses otherwise (I learned more > about practical geopolitics from playing it in just a short time than > I did from years of keeping up with the news). It was also at times > like a really strange acid trip, and sometimes the competitiveness and > insanity made a banana republic look stable. So yes, I know how to > write posts and develop characters - I also had bibliographies, albeit > a few years out of date, dedicated to 'How to topple governments' and > 'How to conduct an insurgency', so I could also say I know how to do > that, too." > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > > _______________________________________________ > War_ooc mailing list > War_ooc at esteroic.com > http://esteroic.com/mailman/listinfo/war_ooc_esteroic.com > >